Jump to content

Logic

Members
  • Content Count

    353
  • Joined

  • Last visited

  • Days Won

    9

Reputation Activity

  1. Like
    Logic reacted to Vaya in CS_Apollo   
    okay apparently this is the soon.
     


    new update video coming soon
  2. Like
    Logic reacted to spa in Rampart   
    Major update: Workshop Version
    I consider this the alpha version of the map, with most surfaces textured (a few props withstanding), albeit at an early stage. Alot of the geometry still needs refinement but represents the overall ideas.

     


    Any feedback is valuable at this stage, and I'll submit for another play test soon.
    Thanks!
  3. Like
    Logic reacted to illG in [WIP][DE] Antiquity   
    Middle in current state.
    Currently I am experimenting with lighting color theme and brightness of level.
    Guys, how do you like sunset theme or is it better to go with mainstream daylight with crisp shadows?

  4. Like
    Logic reacted to Sick_TwinN in de_napoli WIP   
    Some more changes to the map b site has some more height difference so its a dig site  and 1 of the entrances has been blocked off with a wooden plank so some nice wallbangs can be done, i also started detailing the t site of the map





  5. Like
    Logic reacted to blackdog in Hitman 2   
  6. Like
    Logic reacted to ics in Midnight [TF2]   
    Been making Halloween maps for past few years. So here's another one made with a friend and whats not a date like friday 13th to release for?
    Please vote on workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1861668959
    5 Control Points, showcased as Gallows each with their own name. Capturing one will free up a previously hanged soul. Capturing all five will magically move you and the opposing team to underworld, where you can also visit through well portals when clock hits midnight. At the end of the underworld, you must fight to survive. Against the other team, or against a common foe, untill gates open and you can escape...
    Here's some nice shots (more at workshop) and a preview video too.
    Thanks.
     
     
     








  7. Like
    Logic reacted to Vaya in Free themes! And my failed graybox stories.   
    only advice I can give is stop scrapping stuff and keep going on a map even if you think it's falling apart. Seeing a project through to the end changes your perspective on what to do (and not do) in the earliest stages a lot.
  8. Like
    Logic reacted to propaganda in de_cassels (WIP first post in 9 years lol)   
    Hello folks, haven't posted in almost 9 years, some familiar names still around I see which is great. Quit mapping and gaming in 2010 when our second child was born, kids are getting older now thought I would fire up Hammer for shits and giggles, de_cassels was a map I started long ago for CS source, it got put on the back burner and never got finished, thought I would dig it out for CSGO, even though I don't play (4 hours playtime since the release lol). Anyway good to be back, good to see some of the original gang having some success as well.




  9. Like
    Logic got a reaction from esspho in Site Changes and Feedback   
    Any chance that a diff tool like TwentyTwenty could be added to the site?
    It would be really nice way to show off the changes to your levels while you are working on them.
    The CS GO Team uses the same plugin when releasing a blog post about new maps, like Inferno or Dust II.
  10. Like
    Logic reacted to Roald in Anubis   
    The point of no return

    Hello Mapcorians
    I am about to write stuff down that was a lesson for me and could be a lesson for others aswell.
    You may skip the text and check out the new screenshots or give some time to give this a read.

    For those who followed my progress could have noticed I started off big. 
    I wanted to put in alot of art ideas right from the start and focus on the asthetics of the map already.
    The reason why is simply because Enviorment Art is the lesser thing I like to do, so why not work on it during the Level Design progress.
    I knew I was going to take a risk, but I just wanted to try and take it and see how this work out for me.

    At first it started out great, I had a clear vision of what I want, but afther a few playtests I had to change stuff in the layout I kinda wanted to hold on to.
    I did so and done 'minor' changes to fix certain things, but not enough to make it succesfull for the next playtest.
    During this progress I think I had 5 playtests in total with each time a small improvement, but not the way I wanted it to be.
    It was very hard to keep things in Hammer organised since I started off the wrong foot and put in so many details on such a small grid, it was a pain in the ass to rework it.
    I ended up frustrated by reworking whole areas, but still didn't fixed the issue of my workspace becoming a mess on most parts of the map.

    Afther the previous two playtests I decided to rework the entire map and that's what I did. 
    I went back to graybox and reblocked some of the geometry in Hammer and cleaned it all by using a overall larger grid and less unnessecary details. 
    I decided to do some big changes and reworked B entirly, midle and T spawn. 
    The map still needs to be playtested, but atleast I broke the barrier to sacrifice the art, to keep more focused on the gameplay.

    It wasn't all for nothing though. I think its not bad to put in extra time and details on important areas like the bombsites to work with more natural cover and corners, atleast thats the way I like my maps instead of a square site with a bunch of crates

    Momo has not much time, if there is a great enviorment artist who can make custom assets, then please hit me up! My goal is to start on the enviorment during september. 





  11. Like
    Logic reacted to Donskioni in [WIP] Touristas (now) de_xenos   
    Hey! some image grabs today  

    The first three images are of mid, It runs through the entire map and is also the lowest point in the map. I wanted to have this be an important area to control while also being a dangerous place to be. It is separated into segments by 3 tunnels. 

    1st image is terrorist side and the following two images approach ct side.

    Image below is CT spawn with three distinct directions to choose.
    left is toward cable car (a) 
    mid is mid 
    Right is gazebo (B)  

    Below is bombsite (A) cable car. This view shows the one way drop to the site along the coast. The bomb can only be planted toward the top by the cable car motor. 

    Ct entrance to cable car (a) with raised platform

    T entrance to site (B) gazebo. Bridge connects to upper mid. You can use the windowsills to reach an alternate route.

    trying to clip everything and adjust some sight lines... then find time for that play-test! 
  12. Like
    Logic reacted to Sick_TwinN in de_napoli WIP   
    So small changes have been made to bombsite b and i started detailing the map more





  13. Like
    Logic got a reaction from Squad in Site Changes and Feedback   
    Any chance that a diff tool like TwentyTwenty could be added to the site?
    It would be really nice way to show off the changes to your levels while you are working on them.
    The CS GO Team uses the same plugin when releasing a blog post about new maps, like Inferno or Dust II.
  14. Awesome
    Logic reacted to FMPONE in Site Changes and Feedback   
    Great idea. I wonder if @Thrik could make that happen?
  15. Like
    Logic got a reaction from FMPONE in Site Changes and Feedback   
    Any chance that a diff tool like TwentyTwenty could be added to the site?
    It would be really nice way to show off the changes to your levels while you are working on them.
    The CS GO Team uses the same plugin when releasing a blog post about new maps, like Inferno or Dust II.
  16. Like
    Logic reacted to Frone in [WIP] de_apelsin   
    Apelsin is facility specialized in water production, located somewhere in desert.
    Workshop de_apelsin



  17. Like
    Logic reacted to That50'sGuy in Blossom   
    Hi y'all!
    Since Dixon is probably gonna end up not being finished (For the contest, I do plan to get it done someday), today I present to you guys Blossom. A map set in a Japanese rock garden. @Interfearance has been a major help with this map (Thanks by the way!).
    It will be ready for playtesting in a few days. I hope to make some final changes to the layout first  Not to mention that the buyzones and B-Site aren't ready yet.
    And for the first time, this map isn't overdetailed for a greybox this time unlike Dixon 😂








  18. Like
    Logic reacted to Donskioni in [WIP] Touristas (now) de_xenos   
    Have been pushing off posts due to laziness... Still pushing hard over here! 
    Here are some signs thrown together ready to move into photoshop! Hope to get some mapcore playtests soon... just need find a weekend im free. 
     

  19. Like
    Logic reacted to Aui in [WIP] Hello Team. Rush B (No name yet xD)   
    this is the first prototype of my matchmaking map 😁 






  20. Awesome
    Logic reacted to untor in Swamp   
    Swamp autocombine of props

    Hi Mapcore! Today, I want to show you, great stuff!
    I finally figured out the issue of auto-combination of props_static.
    I have a many props environment, tree, woods construction and others, and all built on a modular system.
    And I initially wanted that, as a result, they were clustered. But without the final problems and mistake at release.

     




     
  21. Like
    Logic reacted to Mega in [WIP] Rumble   
    Here's one of the props made using the many references Karthoum has compiled from his trip.

  22. Like
    Logic reacted to Taurus# in [WIP] Balkan   
    A bomb defusal map for MapCore's Exotic Places CS:GO Mapping Contest 2019 currently in development. The theme is a traditional Bulgarian village/town. I'll wait for community feedback and make some layout changes if necessary.
    I'm willing to collaborate with someone who can make custom props (fences, windows, flowers, trees, etc.), PM if interested.
    Тhe name of the map is subject to change, I will be glad to see your name suggestions.
     Workshop Page
     Progress Table
     Pictures (01.10.2019)
     Pictures (01.09.2019)
     Pictures (01.08.2019)

  23. Like
    Logic reacted to FMPONE in Mapcore Discord Challenges   
    Some of the coolest stuff lately has come from this, a great reason to join our Discord if you haven't already. https://discord.gg/JWFhey7
  24. Like
    Logic reacted to Squad in What I'm Working On   
    Damn, not even the tiniest of sneak peaks of the new version in the announcement 
    Looking forward to it, FMPONE, and congratz on having the showmatch at ESL NY! 
  25. Like
    Logic reacted to FMPONE in What I'm Working On   
    trust me, absolutely no one wants to see that, 16-0s are boring to watch
×
×
  • Create New...