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Logic

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Everything posted by Logic

  1. Is this how you get your skins Fnugz?
  2. Youtubers promote their own websites without proper disclosure and streamers gamble away items that isn't even theirs to begin with. I'm glad that all of this is getting some attention, but it's such a mess
  3. So much drama about CS GO gambling and shady youtubers/twitch-streamers lately... Do you guys have any thoughts about this mess?
  4. ^ This!
  5. Logic

    Valley [CSGO]

    We need pictures man!
  6. Not sure about the name yet, but it's loosely based of off my old wip de_complex. Another map with the same name was released not too long ago, so I might not be able to reuse it. Not sure if it's ethical to launch another detailed map under the same name. The theme is based on The Temple of Isis (the god, not the terrorist group, duh), located on a beautiful island in the Nile (near Philae, Egypt). Thank you for the kind words
  7. Some thoughts from yesterdays playtest: Potential issues: Don't let CT's peek over the board, only in the opening. I understand why the clipping on the tractor is there, but personally I hate forced clipping. The entrance to B is very narrow and uninteresting. Also forcing T's to drop down a bit when they push puts them at a major disadvantage. Make some extra room for the spawn so it's not as cramped. Not too fond of this angle since CT's can stand really far back and see the catwalk from there. Mid is hard to control for T's since both entrances from the CT side allows them to flank easily. This is a hard one for me to explain though. Tell me if you need further explanations. The good stuff: Personally I like the A-setup! T's are at a disadvantage if they only push at 8 since CT's have the high ground. The CT peek is risky though since T's can easily take control of 7, and they now have 2 entrances to the site (through 7 & 9) and control over the courtyard (8). I think this is interesting and I wouldn't actually change much in this area
  8. Slow and steady wins the race, said the bad mapper...
  9. Add some new images and the updated radar to the thread and you will get some more interest from people on the forum
  10. I agree, I really do. I just believe that people overreact to a lot of updates nowadays
  11. Now weapons with low ammo will make a specific noise to warn the player that the ammo is running out. Literally unplayable according to Reddit...
  12. Logic

    Valley [CSGO]

    I demand a set time for this playtest!
  13. Snore.
  14. Here are some of my thoughts after the playtest: I would also add that T-spawn could be more spread out and lead to different areas. Right now the connecting paths from T-spawn feel shifted to the left for some reason. Happy mapping!
  15. Since I mainly played mid in the playtest I can only really comment on this area. Mid played poorly in my opinion. As a CT it was difficult to hold, even with a perfect smoke down. Once T's had gotten mid there was no way to retake it, since T's can also use the route from their way onto A. The open drop towards CT spawn further established T's dominance in mid. Kind of a nitpick here, but both ways from mid towards A and B leads to a drop-zone on the site. This isn't really an issue, but feels a bit samey. Keep the work up! Logic out!
  16. Logic

    Battlefield 1

    That blimp!
  17. Look at the first page, first post and go from there
  18. Logic

    Overwatch

    Better late than never... Logic#21833
  19. I don't believe that they have/will change the voting system mid-game, but hopefully this is enough to get people to at least try out the other maps
  20. Probably, but it's still way better than: Dust II - Dust II - Dust II - Dust II - Dust II - Dust II - Dust II - Dust II - Dust II - Dust II
  21. Yes. I'd like to see the upper plant-zones and ladders on the target removed from both sites.
  22. Happy to see that Valve checks your site for bugs to patch! Good job!
  23. I've been wanting this for a long time! Gotta force those Dust2-only players out of their comfort zone EDIT: That B-platform update on Cobblestone is pretty huge though!
  24. I agree. There are 4 fade-to-blacks when taking a shower Why are they so intrusive when masking the transitions?
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