Hi, guys!
de_stolen is my first map nearing an "official" release. It is designed as a 5v5 competitive defusal map, but supports up to 16v16 players. It has a fairly generic abandoned electric/water plant setting. It borrows in its simple, compact layout from maps like cache and mirage (this is also how I came up with the name), measuring on the smaller side for a competitive map.
There are likely some OP boost spots or weird angles I have overlooked in my eagerness to post this. The map, while under development, has been on the workshop for a month or two, but I've never publicized it before.
Some Screenies:
Overview: I'll work on adding icons soon, but CTs spawn very top middle, Ts spawn very bottom middle-left.
Some highlights:
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=549957925
This map has taken about 3 months (on and off) of my mapping time so far. I have learned a lot while making it, though it is still rough around the edges. CT Spawn is still pretty boring and needs a lot of aesthetic work. There are no sounds yet, and lighting is very much a first pass.
I am seeking as much feedback as possible as I near release, particularly regarding any major game play issues or aesthetic concerns with what is currently in the map. I have two new maps in the pipeline with more coherent themes in mind, but I am wanting to complete this one first.
I'll be scheduling a 5v5 play test either here or on r/csmapmakers very soon!
Thank you for your time!