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Shima33

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  1. Like
    Shima33 got a reaction from Interfearance in Gongji   
    Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there.

  2. Like
    Shima33 got a reaction from mr.jogurt in Vanquish   
    A lot of updates today!
     
    Changed the angle of the sun! Not a thing that requires a massive amount of work, but it's something that really makes props and the map in general pop a lot more.
     
     
    Decorated the T -> A path! Was struggling for a theme for this spot, but I figured what with everyone talking about caves that I'd add one here, and the torches add their own flavour to the mix.

     
    Finally, added a radar! Didn't do the tar layout thing because at this point in development I didn't know how to set it up. I do now, though, so expect the radars to start using that soon!

     
     
  3. Like
    Shima33 got a reaction from mr.jogurt in Vanquish   
    Getting my major props in now! Here is the Pagoda on A Site, and the Lion Statues on B.


  4. LOL
    Shima33 got a reaction from Radu in Vanquish   
    Ah, I knew this would come up at some point.
     
    Right, so, this showcase is really for the older versions? To document their progress (seeing as I still have all the files for them and whatnot). The map is actually a lot further on than this, but I generally want to have one space where the entire history of the map is documented, front to back - ergo, we're starting the showcase right at the map's inception, and skipping minor changes and focusing on the major ones.
     
    As for questions of eligibility, maps older than mine have been entered (Akiba), And they seem to be fine. Plus I also asked TopHattWaffle and he okayed it, so I think I'm fine.
     
    The map is by no means finished yet, however! It's still very much in development, I'm just documenting the past changes rather than the current ones - Don't worry! I'm showcasing a week of progress each day, so we'll be caught up before long.  
  5. Like
    Shima33 got a reaction from That50'sGuy in Vanquish   
    Ah, I knew this would come up at some point.
     
    Right, so, this showcase is really for the older versions? To document their progress (seeing as I still have all the files for them and whatnot). The map is actually a lot further on than this, but I generally want to have one space where the entire history of the map is documented, front to back - ergo, we're starting the showcase right at the map's inception, and skipping minor changes and focusing on the major ones.
     
    As for questions of eligibility, maps older than mine have been entered (Akiba), And they seem to be fine. Plus I also asked TopHattWaffle and he okayed it, so I think I'm fine.
     
    The map is by no means finished yet, however! It's still very much in development, I'm just documenting the past changes rather than the current ones - Don't worry! I'm showcasing a week of progress each day, so we'll be caught up before long.  
  6. Like
    Shima33 reacted to neptune in Cappadocia   
    Layout, place names and story is finally ready. Lots of props position is not certain. (After realese wip version, all prop position can finalize.)  If you any feedback for map design please tell me. 
    Story
    Terrorists  learned that a rich businnesman and family go on vacation to Cappadocia, Turkiye. They decided took this businessman and family  hostage for money. Terrorists found the hotel and attacked in sunrise.
     A few minutes later police learned this hostage crisis. In a short time police, and special forces has been arrived and closed surrounding areas. Terrorist want to 3 Million $ , helicopter for safety exit in return hostage. Police refused this offer and preparing intervention.


  7. Like
    Shima33 got a reaction from Interfearance in Vanquish   
    Getting my major props in now! Here is the Pagoda on A Site, and the Lion Statues on B.


  8. Like
    Shima33 got a reaction from Freaky_Banana in [WIP] de_greed   
    Okay...
     
    Got a lot, and I mean a LOT of feedback on this, so much that I've needed to spoiler tag it. Here we go.
    T -> A:
    T -> Mid: 
    T -> B:
    CT -> A:
    CT -> Mid:
    CT -> B:
    General Observations:
    In Conclusion...
     
  9. Awesome
    Shima33 got a reaction from SmityHead in [WIP] de_greed   
    Okay...
     
    Got a lot, and I mean a LOT of feedback on this, so much that I've needed to spoiler tag it. Here we go.
    T -> A:
    T -> Mid: 
    T -> B:
    CT -> A:
    CT -> Mid:
    CT -> B:
    General Observations:
    In Conclusion...
     
  10. Like
    Shima33 got a reaction from TECHNICKER in Vanquish   
    Planning to upload a new update every day - gotta keep the map relevant around here somehow, right?

    TAR's pretty easy to set up, looking back at it. There's a guide here - https://github.com/Terri00/CS-GO-Auto-Radar#Download - only takes a half-hour or so to get working, and from there you get a very crisp, clean image at the end of it. Definitely recommended!
  11. Awesome
    Shima33 got a reaction from TECHNICKER in Vanquish   
    A lot of updates today!
     
    Changed the angle of the sun! Not a thing that requires a massive amount of work, but it's something that really makes props and the map in general pop a lot more.
     
     
    Decorated the T -> A path! Was struggling for a theme for this spot, but I figured what with everyone talking about caves that I'd add one here, and the torches add their own flavour to the mix.

     
    Finally, added a radar! Didn't do the tar layout thing because at this point in development I didn't know how to set it up. I do now, though, so expect the radars to start using that soon!

     
     
  12. Like
    Shima33 got a reaction from TECHNICKER in Gongji   
    Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there.

  13. Like
    Shima33 reacted to ConsuminHelium in [WIP] de_stonetown   
    The map will take place in Stone Town in Zanzibar.
    I will update post when I want to share newly added features.
    The image added showcases more or less what to expect

  14. LOL
    Shima33 reacted to text_fish in Mustang (formerly Everest)   
    everestswear_Medium.mp4
  15. LOL
    Shima33 reacted to fewseb in Mustang (formerly Everest)   
    This map is now banned in china
  16. Like
    Shima33 got a reaction from TECHNICKER in Vanquish   
    Vanquish is a defusal map set high in the mountains, where an ornate village of great history stands. A Marketing group has decided to turn this once-occupied village into a tourist spot, angering a local rebel faction, who take it upon themselves to hand out justice by demolishing it. 
    And, well... This is the update page while I work on it!
    The main reference image for this map has been this image. GLHF to all who enter!

  17. Like
    Shima33 got a reaction from That50'sGuy in [wip] cs_vilarosa   
    Hostage map? Check.
    Set at night? Check.
    Looks gorgeous? Check.
     
    This map's unique, in the sense that I haven't seen anything like it entered into the contest yet. Now's your chance to take some great creative risks with level and map design, so have fun, throw out the rulebook, and go for it! You have my utmost support!
  18. Like
    Shima33 reacted to Squidski in Gongji   
    The layout is definitely still an early WIP, so thanks for your feedback!
  19. Like
    Shima33 got a reaction from TECHNICKER in Gongji   
    Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!
  20. Like
    Shima33 got a reaction from TECHNICKER in [wip] cs_vilarosa   
    Hostage map? Check.
    Set at night? Check.
    Looks gorgeous? Check.
     
    This map's unique, in the sense that I haven't seen anything like it entered into the contest yet. Now's your chance to take some great creative risks with level and map design, so have fun, throw out the rulebook, and go for it! You have my utmost support!
  21. Like
    Shima33 got a reaction from a Chunk in Vanquish   
    Another day, more detail down at mid. Some people prefer to get the layout 100% down first and then do the art pass, but I like to do both symbiotically with one another, A to get an idea of space and presence and what goes where, but B to make it feel like I'm working on an actual place, rather than a well-designed killbox.

  22. Like
    Shima33 got a reaction from a Chunk in Vanquish   
    Getting my major props in now! Here is the Pagoda on A Site, and the Lion Statues on B.


  23. Like
    Shima33 got a reaction from a Chunk in Vanquish   
    Earliest drawing of the layout. It's changed a lot since this, but this was what first came to me!

  24. Like
    Shima33 got a reaction from Squidski in Gongji   
    Just ran around this. The T side of the map feels cool to play on (I especially like the idea of coming off the train as Terrorists), but CT side feels underdeveloped, and Mid is very T-Sided. I do like thematically what you have in mind though, so keep at it!
  25. Like
    Shima33 got a reaction from Serialmapper in [wip] cs_vilarosa   
    Hostage map? Check.
    Set at night? Check.
    Looks gorgeous? Check.
     
    This map's unique, in the sense that I haven't seen anything like it entered into the contest yet. Now's your chance to take some great creative risks with level and map design, so have fun, throw out the rulebook, and go for it! You have my utmost support!
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