Jump to content

Geno

Members
  • Posts

    65
  • Joined

  • Last visited

  • Days Won

    10

Reputation Activity

  1. Like
    Geno got a reaction from RA7 in [CS:GO] Dharma (Bomb/Defuse)   
    Finally, fixed the lighting. The materials looked sort of full bright earlier because "Compute Reflectivity" was unchecked while creating vtf files. Adding latest screenshots.
    Feedback appreciated




  2. Like
    Geno got a reaction from FMPONE in [CS:GO] Dharma (Bomb/Defuse)   
    Thank you so much for putting your time into this. This really helps
    We'll definitely try to implement such changes.
  3. Awesome
    Geno reacted to FMPONE in [CS:GO] Dharma (Bomb/Defuse)   
    Hey there, here's a couple of concepts that are basically trying to 1) establish a few key assets (pole with signs), and other opportunities for custom assets (consistent ground texture, building signs, which should always somewhat correspond with the intended purpose of the structure. i.e. a hospital should not be one story), 2) add more color to what is honestly a pretty monotone brown look with the exception of directionless pops of color. You're free to interpret these as literally as you want, but hopefully being so familiar with your own work, this will also help you "unlock" some additional thought processes around each axis (floor, walls, horizon) and enable you to drive through your theme a bit more.


    I wish I had more time to spend on this kind of stuff, but hopefully this helps at least a little.
  4. Like
    Geno reacted to Edude in Maginot [Wingman]   
    Thanks for the support! I was inspired by many references, one of them being Prodigy!

    The work continues on the map and now I'm detailing interiors. Screenshots of the tunnels below.
    Some scenes are visibly more done than others, and I feel that the end of the project is still a long way off.








     
    Arranging each piece of wires and conduits is a lot of work and I will probably have to use prop combining in the future. Does anyone know tips on how to do it?
  5. Like
    Geno reacted to sethen in [CS:GO] Dharma (Bomb/Defuse)   
    Love the new lighting bro. Adds so much life to the scene and to be honest. Fits the map way better than the previous environmental lighting choice. 
     
    Keep up the great work my friend. 
  6. Like
    Geno got a reaction from will2k in [CS:GO] Dharma (Bomb/Defuse)   
    Finally, fixed the lighting. The materials looked sort of full bright earlier because "Compute Reflectivity" was unchecked while creating vtf files. Adding latest screenshots.
    Feedback appreciated




  7. Like
    Geno reacted to melc311 in [CS:GO] Limestone   
    Hello gamers
    I'm making a map which is going to be set in the narrow streets of Valetta, Malta. I originally wanted to take part in the exotic places competition, but I didn't have much time so I gave up. On the plus side, I did end up with a layout that now I can work on.
    The layout is smaller than the average map, with contact times and rotates of about 10 seconds, with the only exception being mid, where players from both teams can reach it in under 4 seconds. My intention is to make the middle of the map very important, allowing the Ts to rotate freely if they control mid. My biggest worry is that the map is too small for 10v10. Please give it a shot and tell me what you think, all feedback is greatly appreciated.
    (Screenshots on the workshop page) https://steamcommunity.com/sharedfiles/filedetails/?id=1932804303&searchtext=limestone
    Reference:

    radar:
     
  8. Like
    Geno got a reaction from spa in [CS:GO] Dharma (Bomb/Defuse)   
    Finally, fixed the lighting. The materials looked sort of full bright earlier because "Compute Reflectivity" was unchecked while creating vtf files. Adding latest screenshots.
    Feedback appreciated




  9. Like
    Geno got a reaction from Edude in [CS:GO] Dharma (Bomb/Defuse)   
    Finally, fixed the lighting. The materials looked sort of full bright earlier because "Compute Reflectivity" was unchecked while creating vtf files. Adding latest screenshots.
    Feedback appreciated




  10. Like
    Geno reacted to will2k in WIP in WIP, post your level screenshots!   
  11. Like
    Geno reacted to celery in [CSGO] Paradise   
    Hi Mapcore,
    Hoping for this to be the end of the line for Paradise. I'm happy to announce that this is the "final" update, or at least what I'm planning and hoping to be the final one. This has been a year and a half journey having worked on this level and very happy to show it off. I've learned a lot having worked on this and it's definitely time for me to move on and let this one go, probably for good.
    Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2538231993
     








     
    Bon voyage, everyone enjoy your vacation!
    -Will "celery" Granda
  12. Like
    Geno got a reaction from will2k in [CS:GO] Dharma (Bomb/Defuse)   
    Had it playtested by mapcore members and it went quite good. Addressed a few small issues with cover, layout and things capturing players' attention. Also tried to fix the lighting. The latest screenshots are attached below:- 
    T base
    Along
    Mid
    A site/CT base
    B site
    Radar
     
  13. Like
    Geno got a reaction from zombi in [CS:GO] Dharma (Bomb/Defuse)   
    Hi everyone,
    I hope all of you are doing good and everyone around you is healthy.
    Squeezit and I are releasing the beta version of our map Dharma (which we originally intended to build for Exotic Places Mapping Contest LOL).
    The map is based on an old town along the ghats of Ganges in India. It's layout is a little different than the usual setup where CT spawn lies somewhere between both the sites. We decided to do it more like Cobblestone or Overpass, where the CTs are spawned on one of the sites, thus pushing the battle area a bit ahead.
    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2758621609
    Screenshots:
     
     
     
     
     
     
     
     
     
     
     
    A few things are currently pending:
    Accurate radar (uses radar from the greybox build) Optimization Custom soundscape Tertiary level details and visual enhancements (little things here and there) Looking forward to the valuable feedback. Hopefully we'll release the final version soon.
  14. Like
    Geno got a reaction from untor in Hammer++   
    Overall I really like Hammer++. I am still getting used to it. The 2 features that I miss in Hammer++ is "Show used assets only" filter and the number of times you've used a model on model browser. These 2 things helped me quickly find the assets that I have been using in the level.

  15. Like
    Geno reacted to will2k in WIP in WIP, post your level screenshots!   
  16. Like
    Geno reacted to will2k in WIP in WIP, post your level screenshots!   
  17. Like
    Geno reacted to will2k in [CS:GO] Dharma (Bomb/Defuse)   
    Looks fantastic, great work ?
    Those first 2 shots look realistic and authentic, as close as possible to the real thing in terms of ambience and atmosphere.
    Judging from the screenshots (without playing), I couldn't shake the feeling that ambient lighting is a bit flat and dull
    Have you tried different time of day before settling on this one? Maybe a stronger sunny day or an accentuated sunset/golden hour setup could bring the vivid building colors to life.
    I would try 2 different lighting setups in 2 separate test maps to compare if I were you, but that's totally up to you. Just thinking out loud here
    In any way, keep up the good work, and so glad to see you still pushing great content for CSGO.
     
  18. Like
    Geno got a reaction from wazeecha in [CS:GO] Dharma (Bomb/Defuse)   
    Hi everyone,
    I hope all of you are doing good and everyone around you is healthy.
    Squeezit and I are releasing the beta version of our map Dharma (which we originally intended to build for Exotic Places Mapping Contest LOL).
    The map is based on an old town along the ghats of Ganges in India. It's layout is a little different than the usual setup where CT spawn lies somewhere between both the sites. We decided to do it more like Cobblestone or Overpass, where the CTs are spawned on one of the sites, thus pushing the battle area a bit ahead.
    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2758621609
    Screenshots:
     
     
     
     
     
     
     
     
     
     
     
    A few things are currently pending:
    Accurate radar (uses radar from the greybox build) Optimization Custom soundscape Tertiary level details and visual enhancements (little things here and there) Looking forward to the valuable feedback. Hopefully we'll release the final version soon.
  19. Like
    Geno got a reaction from Edude in [CS:GO] Dharma (Bomb/Defuse)   
    Hi everyone,
    I hope all of you are doing good and everyone around you is healthy.
    Squeezit and I are releasing the beta version of our map Dharma (which we originally intended to build for Exotic Places Mapping Contest LOL).
    The map is based on an old town along the ghats of Ganges in India. It's layout is a little different than the usual setup where CT spawn lies somewhere between both the sites. We decided to do it more like Cobblestone or Overpass, where the CTs are spawned on one of the sites, thus pushing the battle area a bit ahead.
    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2758621609
    Screenshots:
     
     
     
     
     
     
     
     
     
     
     
    A few things are currently pending:
    Accurate radar (uses radar from the greybox build) Optimization Custom soundscape Tertiary level details and visual enhancements (little things here and there) Looking forward to the valuable feedback. Hopefully we'll release the final version soon.
  20. Like
    Geno got a reaction from Radu in [CS:GO] Dharma (Bomb/Defuse)   
    Hi everyone,
    I hope all of you are doing good and everyone around you is healthy.
    Squeezit and I are releasing the beta version of our map Dharma (which we originally intended to build for Exotic Places Mapping Contest LOL).
    The map is based on an old town along the ghats of Ganges in India. It's layout is a little different than the usual setup where CT spawn lies somewhere between both the sites. We decided to do it more like Cobblestone or Overpass, where the CTs are spawned on one of the sites, thus pushing the battle area a bit ahead.
    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2758621609
    Screenshots:
     
     
     
     
     
     
     
     
     
     
     
    A few things are currently pending:
    Accurate radar (uses radar from the greybox build) Optimization Custom soundscape Tertiary level details and visual enhancements (little things here and there) Looking forward to the valuable feedback. Hopefully we'll release the final version soon.
  21. Like
    Geno got a reaction from Squad in [CS:GO] Dharma (Bomb/Defuse)   
    Hi everyone,
    I hope all of you are doing good and everyone around you is healthy.
    Squeezit and I are releasing the beta version of our map Dharma (which we originally intended to build for Exotic Places Mapping Contest LOL).
    The map is based on an old town along the ghats of Ganges in India. It's layout is a little different than the usual setup where CT spawn lies somewhere between both the sites. We decided to do it more like Cobblestone or Overpass, where the CTs are spawned on one of the sites, thus pushing the battle area a bit ahead.
    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2758621609
    Screenshots:
     
     
     
     
     
     
     
     
     
     
     
    A few things are currently pending:
    Accurate radar (uses radar from the greybox build) Optimization Custom soundscape Tertiary level details and visual enhancements (little things here and there) Looking forward to the valuable feedback. Hopefully we'll release the final version soon.
  22. Like
    Geno got a reaction from Mr.Yeah! in [CS:GO] Dharma (Bomb/Defuse)   
    Hi everyone,
    I hope all of you are doing good and everyone around you is healthy.
    Squeezit and I are releasing the beta version of our map Dharma (which we originally intended to build for Exotic Places Mapping Contest LOL).
    The map is based on an old town along the ghats of Ganges in India. It's layout is a little different than the usual setup where CT spawn lies somewhere between both the sites. We decided to do it more like Cobblestone or Overpass, where the CTs are spawned on one of the sites, thus pushing the battle area a bit ahead.
    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2758621609
    Screenshots:
     
     
     
     
     
     
     
     
     
     
     
    A few things are currently pending:
    Accurate radar (uses radar from the greybox build) Optimization Custom soundscape Tertiary level details and visual enhancements (little things here and there) Looking forward to the valuable feedback. Hopefully we'll release the final version soon.
  23. Like
    Geno got a reaction from will2k in [CS:GO] Dharma (Bomb/Defuse)   
    Hi everyone,
    I hope all of you are doing good and everyone around you is healthy.
    Squeezit and I are releasing the beta version of our map Dharma (which we originally intended to build for Exotic Places Mapping Contest LOL).
    The map is based on an old town along the ghats of Ganges in India. It's layout is a little different than the usual setup where CT spawn lies somewhere between both the sites. We decided to do it more like Cobblestone or Overpass, where the CTs are spawned on one of the sites, thus pushing the battle area a bit ahead.
    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2758621609
    Screenshots:
     
     
     
     
     
     
     
     
     
     
     
    A few things are currently pending:
    Accurate radar (uses radar from the greybox build) Optimization Custom soundscape Tertiary level details and visual enhancements (little things here and there) Looking forward to the valuable feedback. Hopefully we'll release the final version soon.
  24. Like
    Geno got a reaction from Donskioni in WIP in WIP, post your level screenshots!   
    Progressing slowly
  25. Like
    Geno got a reaction from esspho in WIP in WIP, post your level screenshots!   
    Progressing slowly
×
×
  • Create New...