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Posts
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Geno last won the day on December 24 2022
Geno had the most liked content!
About Geno
- Birthday 06/07/1993
Online IDs
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Discord
Geno #4093
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Steam
https://steamcommunity.com/id/shitster67
Profile Information
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Real Name
Akshit Saklani
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Job
Business Analyst
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Location
New Delhi, India
Profile Fields
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Website
https://genoville.com
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2,896 profile views
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Geno reacted to a post in a topic:
De_contact
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Geno reacted to a post in a topic:
[CS2] Big Adventure Mapping Contest
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Fachwerk [WIP]
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The final version for the phase one of the project is on the workshop now. If anyone wants to check it out once to see if there's any noticeable issue with the map, please let us know so that we fix it asap. Thanks! https://steamcommunity.com/sharedfiles/filedetails/?id=3247503946
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Geno reacted to a post in a topic:
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Also thanks for pointing at the hanger 18 conspiracy theory too. It's really a happy accident that it matches the map's theme. I had no idea at all.
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I just put 18 there because of the Megadeth song. Didn't know COD had a map with that name
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Updated radar. Added a new 1 way path from CT to back of yard. Removed the Balcony and the ladder from the T rotation path. Added a catwalk from T base to the room where balcony used to be. Adjusted cover on both the sites.
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Added description to the original post. @Dredile will add some recent screenshots soon.
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Geno reacted to a post in a topic:
de_flick (updated photos)
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Early version Radar Latest radar (got rid of multilevel radar for now so that the new players see the whole layout at once)
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de_flick (updated photos)
Geno replied to Gulfbones's topic in Counter-Strike 2 Big Adventure Contest
That isn't another game. That is Counter-Strike Global Offensive. And it was also in the game officially for a while. The theme is not a problem, the name is. -
Contact (5v5 Bomb/Defuse Scenario) Team: @Geno, @Dredile, @Gunnar Kafel Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3247503946 Description (Thanks Dredile for putting this up so nicely) Contact is a map set upon high cliffs overlooking a sweeping canyon vista in Nevada. Upon the edge, a town was built around a mysterious derelict hangar, popular belief is it may allegedly house an artifact of Extraterrestrial origin. Stories say the original residents of the town studied the supposed source of power, seeking to make contact with those in the skies through various means. Over time word spread and vagrants and other desert dwellers flocked to the town to live outside the confines of structured society. Some were believers, some researchers, others just scraping a living out of the windswept Nevada dust. But rumors continued to whisper through the gaps of corrugated metal, and secrets lay hushed beneath the old wooden floorboards. All echoing one constant belief. The Truth is Out There. And it may be just around the corner... Contact is a Bomb Defusal Map with an unconventional layout allowing for fast rotation and dynamic teamplay. A site sits where middle would be in a normal map and is a contained indoor arena with tight site play, this is the derelict hangar that is the lynchpin of the town. With holes in the ceiling and strategic windows allowing for different ways to take the site. B lays close to the left in the makeshift town and is wider with longer sightlines encouraging utility usage and rifle/sniper play. Mid sits on the outside of the map to the far right offering heavy tactical advantages for flanking the back of A site, or sneaking below A entirely through an Underpass to B. All while offering some unique trick jumps that encourage high risk, high reward gameplay. Contact offers every player something and we hope you enjoy seeing our progress as this exciting project continues to develop!
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Thanks . Instead of using particles we took a different approach. @Arx made a model with a plane and scrolling texture on that. That way we were able to add draw distance to them.
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I still remember when Himeji's castle was released and it was one of the most beautiful maps of that time. I'm glad to see this release. Good job Joris!
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Geno changed their profile photo
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Thank you so much for putting your time into this. This really helps We'll definitely try to implement such changes.
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Finally, fixed the lighting. The materials looked sort of full bright earlier because "Compute Reflectivity" was unchecked while creating vtf files. Adding latest screenshots. Feedback appreciated
