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besprutad

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  • Real Name
    David W
  • Job
    Warehouse
  • Location
    Sweden

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  1. This is a co-op map. The mission is to defend yourself, or with a friend, zombies from attacking you during 10 waves. http://steamcommunity.com/sharedfiles/filedetails/?id=779210482 Youtube: 10mins gameplay, I fail :] http://steamcommunity.com/sharedfiles/filedetails/?id=779210482
  2. Hey dude! I like your map Austria =)! I just wanted to know if you could tell me, or if possible, send me the skybox of de_austria. Im looking to make similar pine trees/mountains around my map.

    1. Radix

      Radix

      Hi! Somehow missed your message... So sorry that it took so long.

      You may extract the files you need from my workshop submission (the *.bsp)

      with Bspsrc (https://developer.valvesoftware.com/wiki/BSPSource)

      and Pakrat (https://developer.valvesoftware.com/wiki/Pakrat) or something similar.

      If this doesn't work, just contact me again.

    2. besprutad

      besprutad

      Thanks, I tried with BSPsource but it seems very glitchy, alot of errors and stuff. Im not sure if I did i right

  3. Problem already solved but thanks anyway. I experimented for an hour and found out that the clouds were causing the problem, just like you say.
  4. Hello! Im working on a map and I have run into a problem. My skybox is glitching a bit. When I put transparent textures, such as trees, in front of displacement mountains the mountains get rendered first and i looks weird. I'm posting some images to show you what I mean.1) http://postimg.org/image/tty2vw9e1/ - Ingame CS:GO2) http://postimg.org/image/70idjg4wh/ - Ingame CS:GO3) http://postimg.org/image/l5fj27j49/ - Inside hammer / Normal vs displacement4) http://postimg.org/image/xwlw29dat/ - Inside hammer / overviewThanks __________ Fixed: The clouds collided into the ground and glitched.
  5. besprutad

    de_nadir

    Very nice my friend! Don't forget to clip the stairs and the side of the ladders. I really like how you have made the ruins. I can see that you have put alot of work in it.
  6. Very nice indeed! Im not sure if anyone has already pointed it out, but I think that you should block the elevator shaft more. I think that you should not be able to lose the bomb or a weapon down there by accident, it would ruin rounds :]
  7. Yeah, but still.. It's not safe because you have to go through the t-side of the map. I don't see any problem with it or think it's bad, I just wanted to point out that other (popular) maps have the same layout.
  8. The most popular cs:go map de_dust2 has only one safe way to rotate aswell (through ct-spawn). I really don't see the problem. Same with inferno
  9. Will be posting my link later on :]
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