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πŸ’šπŸ’€ sΕΎΞ±β„‚β’½Π³π€α’Ž

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About πŸ’šπŸ’€ sΕΎΞ±β„‚β’½Π³π€α’Ž

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    Creative Technologist

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  1. Not wasting your time, here is workshop link and imgur album: http://steamcommunity.com/sharedfiles/filedetails/?id=1093674262 Please give it some love... and feedback. Mostly feedback... Also playtest would be great
  2. I don't know if it's going to have any impact on the middle. Just check the location ingame
  3. Wanted to use nodraw later just before texturing... So I decided to show you my glorious paint skills and upload this:
  4. Gonna flip the doors then, but I won't change the one at B Long as it allows you to trick jump above smokes and stuff... Also, there is a quote from reddit: What do you think about it?
  5. Well, if posting same pictures in 3 different places makes sense for you... here you go: 1. http://steamcommunity.com/sharedfiles/filedetails/?id=654551250 (I think you missed it) 2. http://imgur.com/a/xctAh 3.
  6. Hello Mapcore! I'm currently working on my new project called de_grand or just Grand. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=654551250 It's a bomb defusal map set in Tehran, Iran. The overall setting was inspired by BF3 Grand Bazaar map, the layout on the other hand - by very old CS 1.6 map called de_esl_autumn. Yeah, I know that there's a map Bazaar in steam workshop, but I'm not going to create the same de_mirage feeling around my level... The thing I'm looking for is your feedback, just let me know if it's worth working on this map. Would like to know your opinion about the current layout, playstyle the map provides. Don't punish me for bad use of props, most of them are just placeholders that should help you imagine the overall setting of the map (e.g. picture below).
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