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dzibarik

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  • Real Name
    Anton Tyshchenko
  • Employer
    self-employed
  • Job
    3D artist
  1. Hi everybody, my name is Anton Tyshenko, I'm doing props, vehicles, weapons and so on. Skillset:Hard surface modellingProcedural and traditional texturingPBRHigh poly/low poly3D scanning My full portfolio.My personal site. My contacts:email: dzibarik@dzibarik.comskype: zerotoonie My work in Unity 5 and other engines:1) Unity 5. The wood texture for the floor is taken from gametextures pack for Substance Designer 2)Unity 5. A scanned asset (the original landmark is a huge 6 meter tall bell)3)UE3. Made for Chivalry Medieval Warfare.4)Steampunk vials in UE4. Fluids are animated and fully procedural. 6Cp98aaqW9Y 5)Procedural texture in Substance Designer6)Some of my high poly work:
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