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cruptor

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  1. Like
    cruptor reacted to Roald in [WIP] de_Monsoon   
    @Interfearance another technique is using func_instances. 1. Create a window and save it as a instance. 2. Add a func_instance entity and open the window instance vmf. 3. Rotate it however you want, its np since in the instance its made on grid. 
     
    But yeah cool looking greybox! Just a litle dark for my taste
  2. Like
    cruptor reacted to mr.P in WIP in WIP, post your level screenshots!   
    screen grab of a re-purposed old map, finally something for danger zone, will hopefully become another odd one out -- nothing casual, very vertical, shotguns and smg + power jumps and hopefully featuring all the latest valve shenanigans for csgo hammer! :D~

  3. Like
    cruptor reacted to fewseb in Counter-Strike: Global Offensive   
    First of all, holy shit could you not with all the the spaces.
     
    Second, CT faction is literally the easiest one to choose, What country if your map set in? In or around France? GIGN In or around Germany? GSG-9. Israel, IDF, The British Isles or the EU? SAS
    South America, Japan, Canada or Military bases in America? Seal Team 6
    If it set in America is it meant to be a fast response? If so use the swat team, is it crime related or a hostage situation, use the FBI.
     
    You should know where your map is set way before you start detailing it, so that you know which factions your going to be using so that you can detail around their color palettes and visibility.
  4. Like
    cruptor reacted to blackdog in Our Planet (Netflix)   
    The new serie by Sir David Attenborough is coming in two weeks!
    💚
  5. Awesome
  6. Like
    cruptor reacted to Vaya in Yard {remake of cpl_mill}   
    https://steamcommunity.com/sharedfiles/filedetails/?id=1580596076
     
    Hey guys - been working on an update to Mill that focuses on making the gameplay work better with CSGO's utility and pacing amongst my 5million other projects. Art is quite ugly just now but it's not the focus

     
    have a look and let me know what you think!
     
    peace out
  7. Like
    cruptor reacted to blackdog in The Witcher 3   
    Absurd request by the original author of the novels, whom back in October 2018 threatened legal action to get $16 millions from CD Project.
    Good for them to stand their grounds, just stfu and reflect on your mistakes old man. Can’t you recognise how much extra money you made in book royalties thanks to the game that brought international attention to the saga? Plus what a request to do in a time you just signed a contract with Netflix, which will surely be a nice payout.
    The agreement seems a bit an extortion, afaik the game saga is complete so what is he supposed to consult on? And even if they decide to make sequels/spin-offs, such an agreement stinks of the possibility of this guy trying to extort control over the projects. He sound like a poisonous person that I don’t think I would ever want to work with.
  8. Like
    cruptor reacted to Yanzl in [decompiled] dz_blacksite | dz_sirocco   
    Alright, I did some testing with the new detail sprites and found out how more specifically how they work. @Mamorex was on the right track but there's a few key things you left out. 
    Removing $alphatest from the material or adding $translucent
    First, the detail sprites material - it's 2 detail sprite sheets side by side, so version A and version B. The different versions have to have same sprite positions and sizes. You only specify version A coordinates in the .vbsp.

    Next up, the detail sprites masks. Red and blue are for wind offset -- so you can have different parts of the sprites sway in the wind differently, you can see Valve isolated some blades of grass for this effect. The green channel is a tint mask and controls how much the sprites are affected by the $worldspacetint. 
    That brings us to the world space textures. They seem to automatically get resized to fit the whole map area, so it you resize the map you'd have to resize the textures too.
    The world space tint texture is pretty self explanatory, controls what color to tint the grass, 127 grey means no tint. 
    The world space masks texture uses the red channel to select which version of the sprites to use -- 0 is version A and anything more is version B. 
    The green channel of the texture controls the sprite size -- 127 is default, with darker making the sprites smaller and brighter making the sprites larger. The vmt command $minimumspritesize controls the cutoff point for the sprites, so the sprites smaller than the specified value don't get rendered which can act as a placement mask. 
    I don't know what the blue channel of this texture does, changing it had no effect on the sprites for me. 
     
    All this means sprites still get placed by vbsp on map compile, so they still use displacement alpha for the placement, but the new masks can manipulate sprites size and color after map compile.

     
     
  9. Like
    cruptor reacted to Mamorex in [decompiled] dz_blacksite | dz_sirocco   
    1. Decrease Tools - Options - 3D views - Detail render distance value to make Hammer happy.
    2. How it's done? Again I'm tried to discover without help from Valve - with success.
    I created a simple material using one of %detailtype made by Valve for a new map, "survival_grass_2" and I covered one big (~20k) displaced plane by this material.
    Here's the effect:
    detail.vbsp is in csgo folder, the other files not, so I used GCFScapes.
    survival_grass_2 using a "detail\detailsprites_survival" for detail sprites.
    So, Valve created three masks:
     "$worldspacetint"  "detail/test_massive9_grass_tint"

    It looks like the darker = cover by grass, lighter = no grass.
    "$worldspacetype"  "detail/test_massive9_grass_type"

    A few colors to decide, what type of grass will be placed.
    "$masks" "detail/detailsprites_survival_masks"

    I don't know, how it works, but colors are the same as in the previous one.
    So, if you want to use a detail sprites in your map like Valve, you must create a .vbsp file with a new detail sprites type and detail sprites material with a new masks, specially designed to your map.
    If you delete masks entries from your custom detail sprites material, sprites are placed or not by blend alpha value and parameters from .vbsp file.
     
  10. Like
    cruptor reacted to Serialmapper in Counter-Strike: Global Offensive   
    @Ringel
    I understand your frustration. My advice is to do what i did:  find a large and popular enough CS:GO community, preferably in your country, that has a public server and make maps for them. That way all your maps will be played and get tested with real players over and over again (daily !), you will observe different gameplay styles and how the players are using the resources that a map has to offer (one of the best feedbacks), you will know how to improve your maps (layout, optimisation and detail placement), and  you will see what the players really like. Don't be so focused on a 5 vs 5 competitive gameplay, give the casual style 20+ players a chance.
     If you had observed along the years most of the selected maps had an unique consistent theme, high quality custom props, high quality custom textures, all of which are difficult to obtain using only free software and require also a certain amount of artistic talent and technical skills . However, very rarely they are played on large public servers. A csgo community will always prefer the maps that you make for them over the ones selected by valve. 
  11. Like
    cruptor reacted to JZAcH in Archive of everything [UE4 SCENE]   
    Hey all, 
     
    This scene is a reimagining of my friend Yuya Takeda's concept, the archive of everything part - 2 'https://www.artstation.com/artwork/VODxP'
    The concept was an inspiration to try 3d modeling and texturing on a bigger scale for me and not just sticking to relighting or speed design scenes.
    Assets were modeled exclusively in Modo and use rounded edge shader for almost everything. The substance suite drives the texturing process with additional help taken from photoshop.
    Check out more and better res pics here - 
    https://www.artstation.com/artwork/xzYNAm
    Leave your comments and thoughts below. 
     

     
     

     
     

     
     
  12. Like
    cruptor reacted to Sklär in [CS:GO] Plaza   
    🗣️
    Wanted to make a thread for the map I've been blocking out for a while. I really want some critical feedback, I wanted to make the sites a little on the unconventional side and I want to hear all the suggestions.
    I've changed the layout of the map a million times, still not quite satisfied with T-spawn and the areas leading to the sites but overall I think I'm satisfied enough to start texturing and modeling.
    I haven't quite got the timings down yet, and without much playtime I don't know if the sites are any good yet, but hopefully I'll get it playtested soon.
    I know because of the design there's some issues with weird angles, cracks in cover and some areas that might possibly be exploited with a mega-boost. I'm trying to get those taken care of one by one, in this stage I'm just mostly concerned with the effectiveness and fun of the layout.
    I know the extra scenery, windows, etc. can be distracting and hurt visibility, I'm trying to find ways to decorate each one to keep visibility super high, and I'm not putting a window or door directly along any path or corner you'd need to see along, the're mostly along the sides of larger areas and will have curtains, blinds, advertisements, etc. that will contrast. I'm also trying to optimize the map so having many building interiors isn't a problem.
    I'll be posting some concept art sometime.
    🏙️
    I wanted to create an urban map, but add a little more flair then alot that I've seen, I don't want dank streets and concrete buildings. The map takes place in a shopping plaza near the busy downtown. The plaza main front has a variety of shops and services, like a barber shop, a pizzeria, a bookstore, a small clothing store, an Italian restaurant, one of those single-screening movie theaters, a noodle/sushi stall, a flower shop, and much more. As you travel to the other side of the plaza you'll see more corporate buildings. An office building with an attached inventory warehouse is near the exit of the plaza, and B site sits under a looming building with many windows. (honestly haven't figured out what kind of building I want it to be, it has a front entrance driveway like a hotel but it doesn't look or feel like a hotel) Alternately, walking behind the plaza (or through the indoor portion near the theater) you'll find a cheap motel with large neon signs for those staying in the area that want a convenient yet not too comfortable place to stay. Behind all the businesses sits A site in a small parking lot for the surrounding shops and warehouses. Most of the walkways in this map will be laid brick, but near the motel and B site you'll run into asphalt road and a tonal shift between the separate parts of the map.
    The terrorist organization was transporting their latest hazardous cargo over a few state lines, they had business with someone at the *nondescript corporate building* and decided to stay the night in the area, parking one of their vans behind the motel. That same night they were visited by some informed and equipped officers of the law and their dangerous cargo was apprehended. The plaza has been closed early and the area is gated off while the mess is sorted out. However, these anarchists aren't going to take this sitting down, they have to push their way in past the armored agents and destroy the evidence.
     
    🔗
    Workshop Link <-------------
     
    🖼️
     
    T site (the squares on the ground) from which you can go left or right

     
    Left from the T spawn, in front of the Theater headed to A site

     
    The long lead-up to A. You can exit to the right instead to not be visible to an AWP player and either go through the alley or jump up to the fire escape from around the corner

     
    The end of A-long from on top of the fire escape

     
    Looking down A-long from A site

     
    Glimpse at A site

     
    Looking up mid towards A site

     
    Barber shop at mid that connects to the alley

     
    The top of mid, behind the noodle/sushi stand is A site, and to the right is a staircase to B site

     
    The staircase that leads to B site

     
    The warehouse leading to B site

     
    The inside of the office you walk through  to get from warehouse to B site

     
    The opening of the tunnel to B site

     
    B site from the left side

     
    B site from the sniper nest inside the building at B

     
     
    The overview for now

  13. Like
    cruptor reacted to JeanPaul in Black Mesa Source   
    We posted our xen trailer this morning if you havent seen it yet
     
    https://steamcommunity.com/games/362890/announcements/detail/2537111426405732058
    Woot!
  14. LOL
    cruptor reacted to dux in New/Old Diablo Game.   
  15. Like
    cruptor reacted to Brightness in WIP in WIP, post your level screenshots!   
    Another UE4 scene
    Inspired by Season 1 of True Detective.

  16. Like
    cruptor reacted to hoistenize in WIP in WIP, post your level screenshots!   
    i learned to model in a few months, and i think its allowed me more creative freedom than ive ever had
    screenshot from de_sydney, a wingman man made my T-R3x3r and i
    im in charge of the art, and honestly i have taken a while to get the map to the point that it is at (8 months so far), but i am speeding up steadily

  17. Like
    cruptor reacted to soultron in CS:GO Workshop: Weapon Finishes   
    Here's my newest stupid gun. It's corny but I had fun trying to take this idea from concept to reality.
    Glock-18 | 8-Baller

  18. Like
    cruptor got a reaction from Crexenic in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

  19. Like
    cruptor got a reaction from RA7 in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

  20. Like
    cruptor got a reaction from Rump3L in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

  21. Like
    cruptor got a reaction from zombi in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

  22. Like
    cruptor got a reaction from VIOLATION in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

  23. Like
    cruptor got a reaction from Fnugz in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

  24. Like
    cruptor got a reaction from Serialmapper in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

  25. Like
    cruptor got a reaction from 'RZL in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

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