Jump to content


  • Content Count

  • Joined

  • Last visited

About Praelium

  • Rank

Profile Information

  • Location

Recent Profile Visitors

276 profile views
  1. Blender to Hammer keeps the same scale. For example, the player height is 73 Hammer units tall so a matching model would be 73 meters.
  2. There's no need to export your map unless the model is extremely complex. If you set Blender to metric then 1 meter = 1 Hammer unit. Make sure your model's origin and vertices are attached to grid and you should be good to go. EDIT: I'm going to shamelessly plug my tutorial because it explains a little bit more: http://steamcommunity.com/sharedfiles/filedetails/?id=436454108
  3. I created a test map and found that both clips blocked the bomb.
  4. Praelium


    I'm glad you all enjoy the map. Mendaxyz and I concentrated our efforts on our other entry and, unfortunately, this map hasn't been updated since late 2014. If this disqualifies the map then consider this entry withdrawn.
  5. Praelium


    Thanks to everyone who playtested and provided feedback! Mendaxyz and I used used that information to correct many problems with the map and released a major update earlier today. New screenshots are included in the first post and the change log is as follows: The download link is included in the first post or you can visit the Steam Workshop page here: http://steamcommunity.com/sharedfiles/filedetails/?id=503902032
  • Create New...