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Praelium

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About Praelium

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  1. Blender to Hammer keeps the same scale. For example, the player height is 73 Hammer units tall so a matching model would be 73 meters.
  2. There's no need to export your map unless the model is extremely complex. If you set Blender to metric then 1 meter = 1 Hammer unit. Make sure your model's origin and vertices are attached to grid and you should be good to go. EDIT: I'm going to shamelessly plug my tutorial because it explains a little bit more: http://steamcommunity.com/sharedfiles/filedetails/?id=436454108
  3. I created a test map and found that both clips blocked the bomb.
  4. Praelium

    De_Coldwater

    I'm glad you all enjoy the map. Mendaxyz and I concentrated our efforts on our other entry and, unfortunately, this map hasn't been updated since late 2014. If this disqualifies the map then consider this entry withdrawn.
  5. Praelium

    De_Melite

    Thanks to everyone who playtested and provided feedback! Mendaxyz and I used used that information to correct many problems with the map and released a major update earlier today. New screenshots are included in the first post and the change log is as follows: The download link is included in the first post or you can visit the Steam Workshop page here: http://steamcommunity.com/sharedfiles/filedetails/?id=503902032
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