Jump to content

Serialmapper

Members
  • Posts

    372
  • Joined

  • Last visited

  • Days Won

    41

Reputation Activity

  1. Like
    Serialmapper got a reaction from esspho in de_barranco [WIP]   
    some art, i made the  wall inset door in blender and substance painter

  2. Like
    Serialmapper got a reaction from Lefty in de_barranco [WIP]   
    some art, i made the  wall inset door in blender and substance painter

  3. Like
    Serialmapper got a reaction from pav in de_barranco [WIP]   
    Special thanks to @Rebze and @Fnugz for their support, and also many thanks to all the players that playtested my map during 66 matches, you guys are awesome!
    After a week of testing on Faceit mapcore hubs, here are the results:



  4. Like
    Serialmapper got a reaction from rbx775_ in de_barranco [WIP]   
    Special thanks to @Rebze and @Fnugz for their support, and also many thanks to all the players that playtested my map during 66 matches, you guys are awesome!
    After a week of testing on Faceit mapcore hubs, here are the results:



  5. Awesome
    Serialmapper reacted to Lizard in Grail   
    In preparation for today's playtest we shipped a first version of de_grail to the workshop.
    That being said we can reveal a bit about the overall theme of the map.
    We decided to go with a castle themed mini golf course. We took some of the ideas from real life examples and decided to make them bigger - turning our golf course to something that reassembles a disneyland rather than real life mini golf course when it comes to the size. We believe that it makes the theme more fun, adventurous and easier to work with on gameplay axis.
    In the future, newer versions will include the golf courses themselves and a bit more of the technical infrastructure. Some of the aspects of the map are still a bit rough but the backbone of the map is there and is ready to be playtested. We want to check if our idea for the gameplay theme will work and if we can move forward with it.
    Here is a link: https://steamcommunity.com/sharedfiles/filedetails/?id=3246527710
    And here are some screenshots from the workshop version.
     







  6. Like
    Serialmapper reacted to VariousBreads in de_Kendo   
    Altering CT and alternate door positions to allow CTs onto the site faster, without adjusting T timings to main. Adding extra cubby spot spammable from T alternate. Swapping CT door has moved statue to the side into what now feels like dead space, but can be used to spam the planter if smoked off.

    made the room longer to stop Ts reaching the plant spot as quickly


    Adjusted CT spawn door to be closer allowing them access to the site faster without changing T timings, hopefully smooths out the approach to allow them to smoke main easier also.

    Cubby on the left allows CTs smoked off from site to spam through the paper walls. A wall further back, later maybe an alternative route, but right now a nicer left > right angle to should peak from.


    CT cover on the right side of site, allows them position to hold on the site itself not exposed to T alternative entrance, but can be spammed. Grenades can be exchanged through the window gaps.

    Adjusted T alternative cover behind squeaky to allow CTs to hold deeper and to cut down harsh angles to site
  7. Like
    Serialmapper reacted to Rebze in FAQ   
    Participants:
    General questions:
    How can I stay updated on the contest? React with the mountain emoji in the Discord welcome channel to get the “Big Adventurer” role and get pings when there are updates. Where can I get my map playtested? While the slots on the hubs are a great way to test maps at a bigger scale we do recommend using regular playtests before your map gets on the hubs. These playtests are possible on multiple mapmaking discords: Playtests can be scheduled on the source engine discord for nearly any time with at least 48 hours notice. You can book playtests on MapINK with at least 36 hours notice. The Mapcore discord also offers playtesting. My map didn’t make it through the greybox stage, can I join another team? Yes, you are allowed to work on ongoing contest entries. How can I ask any further questions? We have a dedicated discord channel called ‘Big Adventures 2024’ during the contest, please ask any questions there. My map was previously uploaded on the Steam workshop but not set to public. Can I enter the contest with it? Yes, you can. The name of my map has not been decided yet. Can I choose the name later and still upload it to the workshop already? Yes, just update the workshop entry you submitted so the Steam Workshop ID of the submission does not change throughout the contest. Questions about slots on the hubs:
    When are the contest maps rotated on the hubs? The maps are rotated each Friday at 18:00 CEST. How do the slots on the hubs work? During the Open stage, each map is given a chance of a one-week slot on the FACEIT hubs on a first-come, first-serve basis. Each week, a maximum of 8 contest maps will be featured on the hubs. The mapmaker can submit their map for a slot in one of three batches. These are organized in the following way: Batch 1: 10 May - 07 June 2024 Batch 2: 07 June - 05 July 2024 Batch 3: 05 July - 02 Aug 2024 If you want your map to be included in one of these batches, you have to submit it before the batch’s submission deadline, which are the following dates: Batch 1 map submission deadline: 05 May 2024 11:59 PM Eastern Standard Time (EST) Batch 2 map submission deadline: 02 June 2024 11:59 PM Eastern Standard Time (EST) Batch 3 map submission deadline: 30 June 2024 11:59 PM Eastern Standard Time (EST) With the submission of the map you can choose a preferred one-week slot on the hubs. You might be assigned to a different slot within the same batch due to operation reasons. We reserve the right to reject or remove unplayable maps. Once all map slots within a batch are filled, new submissions for the batch will not be possible. After the submission for a batch is closed and the slots are assigned, the list of maps in the slots is published on Discord. Your map will then be playable in all of Mapcore’s 5v5 hubs during the assigned slot. What do I need to think about when booking my slot on the hubs? As stated in the rules, the workshop entry you submit cannot be changed throughout the contest. If your map advances to Stage 2, the same workshop entry you submitted for Stage 1 will be used again. The submitted workshop entry has to be set to ‘public’ and remain public during the whole contest. The code in rule 13 should be in your workshop entry’s description: [url=fce.gg/mapcore][img]https://i.imgur.com/60HRCdw.png[/img][/url] 🆕 Please upload an image of your map to the workshop submission that has dimensions of at least 1920x1080. This image should not have any black borders, text, map logo, players or HUD on it and will be used for images of the map on FACEIT. 🆕 Make sure your vmap name is de_yourmap or cs_yourmap. Where can I see how many slots are booked already? You can see it in this excel sheet. How can I book a slot on the hubs? You can book a slot through Google Forms. After all submissions for a batch are closed, slots are assigned and the list of maps with their assigned slots is published on Discord. Why do I have to book a slot in hubs in advance? The process to get maps on the hubs involves a lot of background steps which take a lot of time. Due to this, the maps are only added in 3 batches, which requires maps to be submitted before the set deadline. I do not want to upload my map to the workshop yet. Can I still book a slot on the hubs already? A workshop entry is needed in order to book a slot. You can however upload a very basic version of your map when you create the entry, and update it before the slot you booked starts. Can I update my map while it is on the FACEIT hubs? Yes! You can update the workshop entry you submitted at any time. 🆕 If you update your workshop entry and choose to edit the description in the workshop uploader the code block with the image and link to the FACEIT hubs will break though. Why should I keep the same workshop entry throughout the contest? Due to how FACEIT have to add maps to the hubs, the workshop entry has to stay the same all throughout the competition. You are free to create more workshop entries, those cannot be added to FACEIT though. How can I get in contact with the players on the hubs? There are a few ways to get in contact with the players: On the Mapcore discord in #hub-chat-and-help Write in the hub chat of the 5v5 Mapcore hubs on FACEIT in EU, NA and SA or even play some games there yourself How can I see how often my map was played while it was on the hubs? Type ”!matchcount” in #hub-chat-and-help on the Mapcore Discord. Can I get a list of demos of the games on my map? Yes! Type “!games <map_name> <amount of matches you want to see>” in #hub-chat-and-help on the Mapcore Discord. You will get links to all match rooms, from which you can download the demos if you are logged into FACEIT. You can also get a list of matches that can be filtered by maps on Fnugz' website. If the data on the website is out of date feel free to tag Fnugz. How can I best use the data from the matches on my map? Download all demos and follow these instructions: How to use CS Demo Manager and Power BI to get summarized data about your map How can I spectate matches on my map? Copy the match room link that you can get from #hub-looking-for-players into #hub-communication on the Mapcore discord to get the GOTV IP. Paste that into the console in CS2 and watch the match live. If you want to listen to the voices in the game put the commands "tv_listen_voice_indices_h -1" and 
    "tv_listen_voice_indices -1" into the console after you loaded the game.  
    Players:
    How can I play the maps? You can play on the 5v5 Mapcore hubs on FACEIT in EU, NA and SA. Please make sure to subscribe to and download the maps before queuing, as this might take a while! Why are the maps on the hubs changing so often? To give all maps a fair chance to get played, every map can only be on the hubs for one week. How can I give feedback? We mainly recommend 2 ways: Write a message on the Mapcore discord in #hub-chat-and-help Comment under the workshop entry of the map.
     
  8. Like
    Serialmapper got a reaction from Karthoum in de_outferno final version   
    The remastered CS2 version is on the workshop

  9. Like
    Serialmapper got a reaction from Lefty in de_barranco [WIP]   
    I went on stroll in my neighbourhood, where there is a real barranco ,for some reference fotos. In my map the buildings and the cliffs won´t be that high though.
    Also i had updated the map´s layout


    i will also use reference of buildings from a small town in the NW of the island


  10. Hide the pain
    Serialmapper reacted to Lefty in de_rail [WIP]   
    What a stellar team! Thank you for all the cs2 tutorials btw, huge help. Expect nothing but the best from you all. Good luck!
  11. Like
    Serialmapper reacted to DeadKnife in de_bailey   
    de_bailey is a 5v5 defusal map set in a castle bailey. The idea is to make a medieval themed map that isn't overwhelmingly a castle and connect it with the modern day setting of CS.
     
    Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=3218885076

    WIP Layout

     
  12. Like
    Serialmapper reacted to ynel in Canopy [WIP]   
    First version is up on the workshop!
    https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363

     
  13. Like
    Serialmapper reacted to NikiOo in de_embra   
    I agree with Helios that it seems a bit too much. Your map seems too corridory to me — too many narrow, empty paths, too many paths that lead to same place. Think about what other maps have that isn't corridors. Mirage A site is a big open area with interesting cover, different elevations, you stand behind a box and you can peek left side or right side, you stand at the stairs you can peek from the top or from the side, etc. Train A site is a large courtyard with a bunch of trains in it and lots of interesting angles, just standing behind a train provides so many options. Dust 2 A site has a small amount of cover but many different ways to play around it because of the height variance, you can hide close to the walls, you can use a ramp to create a headshot angle for yourself, etc. Overpass A site has multiple paths that lead to it, but they are not just trivial choices for the terrorists, they are places that the counter-terrorists can push forward to and comfortably defend from. Maps in the game have areas that have a lot going on in them, apart from where the connectors are placed to other areas and apart from the angles of the walls. I suggest that you zoom in — pick one of the important areas in your map and design it after one of these cool references. But most importantly, when you're making a house, don't make what you think a house looks like, find a reference of a real house and do that instead, you will learn more and houses have interesting elements which don't notice until you start trying to build one, and cities have other things in them not just buildings and roads and stairs, and when you add those things your map will become too complicated and you'll have to reduce the number of corridors.
  14. Like
    Serialmapper reacted to MrTrane18 in de_barranco [WIP]   
    I've made a showcase video of the map in the 25.04.2024 state.
    I see some mix of multiple official maps here. In a good design way. Like you're floating the map once you go from place to place. 
    Good luck with the map-building process! 
     
  15. Like
    Serialmapper got a reaction from Jinqs in [CS2] Big Adventure Mapping Contest   
    How much polish is enough? And if i cannot add polish, some hungarian or czech will do? 
  16. Like
    Serialmapper got a reaction from Radu in de_barranco [WIP]   
    It won´t be easy to make a competitive type layout, but, since i like wasting time with this hobby anyways, the challenge is accepted. 
    My map will have a theme inspired from my island´s (Gran Canaria) classic urban arquitecture and the surrounding nature. 
    For the moment i have a layout in construction. When the time will come i´ll post the map on the workshop (at least a graybox).
  17. Like
    Serialmapper got a reaction from AlphaOwl in de_barranco [WIP]   
    Added an overview 

  18. Interseting
    Serialmapper reacted to AlphaOwl in Alpine WIP   
    Gosh, a week's worth and you produce this! That's really impressive and it looks great!
  19. Like
    Serialmapper got a reaction from Lizard in Grail   
    You chose a difficult theme, but given the professional background of the team, one prize is already reserved. Succes! 
  20. Like
    Serialmapper got a reaction from Radu in Grail   
    You chose a difficult theme, but given the professional background of the team, one prize is already reserved. Succes! 
  21. Like
    Serialmapper reacted to MrTrane18 in de_barranco [WIP]   
    Best of luck with the map! 
    I also now hold an blank paper in front of me. Wondering what. Why? Where?
  22. Like
    Serialmapper got a reaction from MrTrane18 in de_barranco [WIP]   
    It won´t be easy to make a competitive type layout, but, since i like wasting time with this hobby anyways, the challenge is accepted. 
    My map will have a theme inspired from my island´s (Gran Canaria) classic urban arquitecture and the surrounding nature. 
    For the moment i have a layout in construction. When the time will come i´ll post the map on the workshop (at least a graybox).
  23. Like
    Serialmapper got a reaction from Jinqs in de_barranco [WIP]   
    It won´t be easy to make a competitive type layout, but, since i like wasting time with this hobby anyways, the challenge is accepted. 
    My map will have a theme inspired from my island´s (Gran Canaria) classic urban arquitecture and the surrounding nature. 
    For the moment i have a layout in construction. When the time will come i´ll post the map on the workshop (at least a graybox).
  24. ahaha
    Serialmapper reacted to Oliver in Work in progress   
    Looks amazing
  25. Like
    Serialmapper reacted to Radix in [CS2] Big Adventure Mapping Contest   
    Just wave with some dollar bills and all the rats climb out of their holes again. Interesting. 🤑
×
×
  • Create New...