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Serialmapper

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Serialmapper last won the day on February 8

Serialmapper had the most liked content!

About Serialmapper

  • Rank
    hobbyist leveldesigner

Online IDs

  • Steam
    https://steamcommunity.com/id/serialmapper/myworkshopfiles/?appid=730

Profile Information

  • Real Name
    Septimius A.I.
  • Job
    histopathologist
  • Location
    Cluj-Napoca, Romania

Recent Profile Visitors

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  1. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    this might help you
  2. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    I updated the map on the workshop with the assets from the pictures above. here is a basic overview
  3. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    New arches and window frame.
  4. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    Initially i wanted to make a desert semi abandoned fortress complex, but the theme was too bright. Then i came across some pictures of moorish fortresses from Spain (Alcazaba), and i liked the combination of green vegetation and stone walls repaired with brick plus a touch of old plaster. Also i think that a bit of blue ocean adds a better contrast to those yellow/brownish and red walls. In the same time i started to make my own props: arches, windows, stairs, etc. I will refine the cliff displacements more while trying to avoid that nasty bug (player getting stuck in them), maybe i will add some rock/cliff props where needed. Anyway, i'm in no rush to finish it. For now i'm focused of improving my prop making skills, gives me so much freedom.
  5. Serialmapper

    DE_PAVEMENT

    indeed very strange , here is a link with it.
  6. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    I made new arches and some stairs
  7. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    I made a better arch on a third attempt. I love the combination 3dsmax and substance painter
  8. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    I'm i the process of learning how to use the unwrap UW and more complex modeling in 3dsmax and how make textures in substance painter. I made a merlon, an arch, a stone door and a window. (maybe the arch is too smooth, but there is room for progres)
  9. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    I'm testing different 4way blend materials. I am never pleased but i keep searching for that special ones
  10. Serialmapper

    [CS:GO] de_austria (WIP)

    I apologize for the off-topic When you have a 60Hz monitor and you have just over 60 fps, it doesn't matter if you don't have 300.
  11. Serialmapper

    [CS:GO] de_austria (WIP)

    @Radix , I think that you are too harsh on yourself. You did an amazing job in the limits imposed by the old and dusty source engine. I played this map many times on a 44 slot server at full capacity and nobody complained about frames per second ever.
  12. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    I made other sprites and some ivy props
  13. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    de_aldebaran had become greener . I made some custom sprites for this (though i'm not quite pleased with them yet), also some pbr materials for the rocks. The screenshots are from a quick compiled map, so some elements are a little bit brighter than usual. I'm using Alcazaba for inspiration:
  14. Serialmapper

    Level Design Help Files

    Is there any solution to this problem, or i will have to wait for Valve to fix the vrad.exe?
  15. Serialmapper

    Level Design Help Files

    I want to update my map however after the last update, i encounter some lightning bugs (some props become darker, even if they have the shadows and the self shadowing disabled). I'm using the same compile settings, same everything. Does anyone have the same problems?
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