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Serialmapper last won the day on February 8

Serialmapper had the most liked content!

About Serialmapper

  • Rank
    hobbyist leveldesigner

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Profile Information

  • Real Name
    Septimius A.I.
  • Job
  • Location
    Cluj-Napoca, Romania

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  1. Serialmapper

    [CS:GO] de_uno

    the layout doesn't look bad
  2. Serialmapper

    WIP in WIP, post your level screenshots!

    Nope. They were from cs:s and textures.com
  3. Serialmapper

    WIP in WIP, post your level screenshots!

    de-rose remake before after
  4. Serialmapper

    de_de_dust2 (CS:GO)

    this is mindfuck
  5. Serialmapper

    WIP in WIP, post your level screenshots!

    Nope, just a pbr material
  6. Serialmapper

    WIP in WIP, post your level screenshots!

    I'm having fun with a remake of an older map of mine (de_rose). The prop_statics in the pictures are made by me using 3dsmax and substance painter.
  7. Serialmapper

    Level Design Help Files

    I have a problem taking proper pictures for my multilayered radar overview. Everything works fine until i want to descent on the Z axis. I have this message in the console: ] noclip noclip ON ] setpos 627.154724 1376.065552 -590;setang 76.789993 91.024879 0.000000 setpos into world, use noclip to unstick yourself! i mean wtf !? noclip is already ON ( using r_skybox 0 or 1 makes no difference only in the color background) the resulting screenshot is unusuable
  8. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    Updated to version beta2 after testing a few times with real people. I'm still refining the layout so most of the textures are dev.
  9. Serialmapper

    Yanzl's Source Emporium

    The .sbsar file has to be opened and used with substance player.
  10. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    this might help you
  11. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    I updated the map on the workshop with the assets from the pictures above. here is a basic overview
  12. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    New arches and window frame.
  13. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    Initially i wanted to make a desert semi abandoned fortress complex, but the theme was too bright. Then i came across some pictures of moorish fortresses from Spain (Alcazaba), and i liked the combination of green vegetation and stone walls repaired with brick plus a touch of old plaster. Also i think that a bit of blue ocean adds a better contrast to those yellow/brownish and red walls. In the same time i started to make my own props: arches, windows, stairs, etc. I will refine the cliff displacements more while trying to avoid that nasty bug (player getting stuck in them), maybe i will add some rock/cliff props where needed. Anyway, i'm in no rush to finish it. For now i'm focused of improving my prop making skills, gives me so much freedom.
  14. Serialmapper


    indeed very strange , here is a link with it.
  15. Serialmapper

    [CS:GO] de_aldebaran [WIP]

    I made new arches and some stairs