pB.
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voodoochopstiks reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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OrnateBaboon reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Jeddyk reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Shibou reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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pB. reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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JSadones reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Joy reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Teddy Graham reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Getting back to mapping after a break for exams
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pB. reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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clankill3r reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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RivFader reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Logic reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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pB. reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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There's something about lights on wood
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pB. reacted to a post in a topic:
de_colosseum [WIP]
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pB. reacted to a post in a topic:
VMT Editor - fast and simple editor for vmt files
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pB. reacted to a post in a topic:
[UE4] Making an Office Environment in Unreal 4 - Tutorial
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pB. reacted to a post in a topic:
Level Designer - CD Projekt RED (Cracow)
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pB. reacted to a post in a topic:
[CS:GO]de_thrill
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@clankill3r Now that is cool. Time to try this in hammer.
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There is no spoon
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Making the most of the new nuke assets
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Just finished v23. The changes were based off of feedback from playtesting (thanks!!) as well as personal ideas. Here is an imgur link to an album of the changes. Nothing too drastic as people seemed to like the layout. Thanks for all the feedback!
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Working on the building for B site on de_vision
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We've got a bunch of references so hopefully we can maintain a constant style throughout. As for the bombsites, we need to have a play around with some different ideas but you're right about them being a bit boring at the moment
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Been a while since my last map but REz' and I have been collabing on a new competitve map. It's called De_Vision and is based in a modern art gallery. Unlike Rez's and my previous mapping attempts, this one has been planned from the beggining so it will be interesting to see how this one goes. It's got a simple mid with a bridge at the T end to give an advantage to Ts in mid, allowing them to more easily control the centre or the map. A is a simple site with one main T enterance and a small enterance only accesible by a boost. This should hopefully make pure skill based play more of an option on this site to make it fun for gamemodes such as casual. B on the other hand has 2 enterances for each team as well as an alternative route up the side of the site for flanking and more tactical play. Here is the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=537713719 And here are some screenshots: Hope you enjoy the map and don't hesitate to give feedback, REz' and pb
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ALL MAPS FROM THE CONTEST IN ONE PLACE
pB. replied to Le1T's topic in Reddit + Mapcore CS:GO Mapping Contest
Thanks a lot for doing this! Now I can cry at what the competition is more easily... -
Thanks for the playtest! @'RZL, please may you upload the chat logs, feedback etc.
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Just some screenshots of the updated map
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Thanks a lot for this comment. After the previous playtesting it was obvious that there was something wrong with it and this is the result!
