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AssassinNik

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  1. DE_DOCKS Hey, this is an idea from my friend and me. I am a beginner in mapmaking, so this map doesn't look as fancy as many others, but i focused to solve bugs and gliches first and i hope this map has a competitive feeling, since we tried to stick to a classical layout. please let me know what you think, i'm open to every feedback possible http://steamcommunity.com/sharedfiles/filedetails/?id=412916336 As for now all the changes and balancing attempts were on theoretical thoughts and without 5v5 playtesting. Because of that and the fact that I'm very new in mapping I don't know if the timings of CT and T players are balanced and/ or proportions of the of the map, bombsides, alleyways are good for a fair competitive gameplay. Update (from August 2nd) The changes to the B bombside were made to balance the new position of the bridge, e.g. adding cover on the bridge itself and B Toxic in front of the bridge towards B Short. Another balancing-change, besides some more bugfixing, is the addition of props on A Balcony to shrink the space where a CT could move on the balcony and make it easier for Ts to smoke/ aim this position when taking the bombside. In order to improve the look of the map the beta v3 has now displacements on various positions on the map and a few more props in CT Spawn and towards mid, which was widened on the T side to center the Mid Doors towards both sides. new Minimap A Bombside B Bombside Since this map should be competitive focused I made some common/ self-explanatory callouts
  2. DE_DOCKS Hey, this is an idea from my friend and me. I am a beginner in mapmaking, so this map doesn't look as fancy as many others, but i focused to solve bugs and gliches first and i hope this map has a competitive feeling, since we tried to stick to a classical layout. please let me know what you think, i'm open to every feedback possible http://steamcommunity.com/sharedfiles/filedetails/?id=412916336 Update (from June 3rd) We changed the way from Ct spawn to B side by moving the bridge towards the middle in order to balance the time it takes for CTs to take position in B side. However these changes are made out of theoretical scenarios because we hadn't had the possibility to playtest the map in a competitive 5v5 situation. If anyone wants to playtest the map with some friends or a team, i appreciate every feedback and may be able to provide a server. Update (from August 2nd) Further changes to the B bombside were made to balance the new position of the bridge, e.g. adding cover on the bridge itself and B Toxic in front of the bridge towards B Short. Another balancing-change, besides some more bugfixing, is the addition of props on A Balcony to shrink the space where a CT could move on the balcony and make it easier for Ts to smoke/ aim this position when taking the bombside. In order to improve the look of the map the beta v3 has now displacements on various positions on the map and a few more props in CT Spawn and towards mid, which was widened on the T side to center the Mid Doors towards both sides. new Minimap A Bombside B Bombside Since this map should be competitive focused I made some common/ self-explanatory callouts
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