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    Dominic
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  1. 16mb, may choose different ones in the future though, as it seems he hit boxes are pretty messed up.
  2. Can confirm, it starts looking from csgo/models/player, so I had to do dean/heister_skull and it now works, thanks!
  3. Hi all, I'm currently working on a map set on the top of a skyscraper, anyway, I've found some custom models for some 'Heisters'(http://s-low.net/forum/viewtopic.php?f=63&t=2002) which I think would be cool for the Terrorists. I'm aware of how the .kv file works, and I've tried replacing the T names with 'heister_skull', just 'skull' and tried the others too, and whenever I load ingame, I just get errors, in case it was just the skin, I also tried with a different custom model I had, and it didn't work either. I found a map called cs_rime when looking at the contest entries, and I saw it had custom models, so I de compiled the map, found the models, and they are located in props/player/[skin name] as opposed to props/player/[folder]/[skin name] which was the location for the custom models I tested, I proceeded to try with the models from cs_rime, and sure enough, they worked. So I'm left to wonder if it's down to the directory of the models. Here are two things I haven't tried yet, but may work: - Moving the skins out of the folder (but I'm not sure if this will mess up with the textures for the models in materials. - For the name maybe "[folder name]/heister_skull", as opposed to just "heister_skull". I'm hoping it's the latter, but if anyone could shed some light on the subject that would be awesome, thanks. (While I'm at it, if anybody knows any custom handmodels, I would be very thankful, since they seem considerably more difficult to find than custom models, thanks )
  4. It's a great map and a nice port, good job.
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