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framedrop

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  1. Like
    framedrop reacted to Tensei in [CS:GO] de_nonameyet   
    Map from radar looks too much tight and there are lots of awp angles (straight) So i drew you a bit more interesting layout. X's mean props (like crates or whatever you feel putting there) .
    Now about number 1 in mid: You could make like roof there which you can pass through. Only to make it look a bit more interesting again  
    I dont know but this layout would look more acceptable. Try it out maybe and put some screenies
  2. Like
    framedrop got a reaction from Tensei in [CS:GO] de_nonameyet   
    Hi there everyone! This is my first post on the Mapcore forums (though I have been lurking for some time). This is also my first competitive CS:GO map. I have done remakes of other, simple maps before and I also messed around in the older Source SDK making some random, never completed CS:S maps. I'm not a level designer otherwise and the only time I use 3D modeling software is for graphics design, since I'm a graphic designer, mostly focusing on UI design.
    Anyway, I started working on this map some time before christmas but abandoned because of no motivation, but with the mapping contest I feel more motivated to complete it. The map has a pretty simple layout and is designed around competitive play, though I'm not toally sure on how it will play out with real players since the only playtesting I have done is with bots. The brushwork looks quite bad at the moment but it's because I'm still unsure about the layout since I haven't really done any real playtesting, but I'll try to get hold of a playtesting time on the Mapcore playtesting server once summerbreak has started. I'm also a bit unsure about mid since it feels quite unfinished and wonky at the moment. I'm looking forward to get some feedback on the layout, please tell if I should upload it to the workshop/dropbox if you guys want to try it out and look around. Also, ignore the visuals since they are incomplete and are no way representative on how the map will turn out. 

    Map layout (just noticed the path from T-spawn to A got cut off for some reason, but don't worry, there is a path to A from T-spawn without going through mid)
    Screenshot album (Imgur, oh and sorry for the crappy graphics, I'll get a new computer within a few weeks)
     
    Thanks, 
    framedrop
  3. Like
    framedrop reacted to Lizard in [CSGO] de_cargo   
    Hi guys. I will be releasing Cargo next week. I fixed a lot of bugs that you reported and I still working on optimising.
     
    Here is a change on bombsite A that Doom suggested.
    A is now wider and more open for pushes.
    http://i.imgur.com/lSigZ6A.jpg
     
    I will be making some playtesting on Monday on my server (I don't want to waste a slot) . If anyone would like to play just PM.
  4. Like
    framedrop got a reaction from DooM in Mapcore June 1 Announcement   
    mapcore pls
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