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Psyrius

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  1. Awesome
    Psyrius got a reaction from Mr.Yeah! in [Tutorial] Make your own skybox for CS:GO   
    Hello! I've been mapping for a little over a month now... and I've chosen the worst possible engine to start my mapping career 
    I won't go into detail on how to make everything pretty in this guide. That's where you have to experiment on your own.
    The purpose of this tutorial is mainly to give you the correct tools and settings to creating a fully functional skybox texture for CS:GO.
    Programs used in this tutorial:
     
    Terragen 3 Photoshop (Optional) VTFEdit Notepad++ (Optional)  
     Terragen
    You can download Terragen here:
    http://planetside.co.uk/products/download-tg3
    Take note that it's not possible to render a 1024x1024 image and have it on max detail if you're using the free version.
    But it's possible to render a 512x512 skybox with 60% Detail.
     
    Open up Terragen. We will begin with removing the surface. It is not needed for our skybox since you'll not be able to see it in game anyway.
    If you include it, it's just gonna make the rendering process take longer.
    Click on 
    Click on "Planet 01" and uncheck "Render surface".

    (Save often because Terragen has a tendency to crash sometimes).
     
    Click on 
    Click on "/Render Camera" and rename it to "FT"
    Set Position: 5000 / 10 / 5000 (It can be good to remember that the number in the middle will represent at what height your camera is set) Set Rotation: 0 / 0 / 0 Use Perspective and type in 90 in the horizontal fov
     
    Click on 
    (You can zoom in with your scroll wheel and hold [Alt+Leftclick] to pan in the Node Network).
    Click your camera named FT so it's highlighted.
    Press [Ctrl+C] on your keyboard. Press [Ctrl+V] on your keyboard. Drag the new camera into your Cameras box. Do this 4 more times, so you have 6 cameras in total.
     
    Click on 
    Click on "FT_1", rename it to "LF" and change the rotation to "0 / 90 / 0" Click on "FT_1_1", rename it to "BK" and change the rotation to "0 / 180 / 0" Click on "FT_1_1_1", rename it to "RT" and change the rotation to "0 / -90 / 0" Click on "FT_1_1_1_1", rename it to "UP" and change the rotation to "90 / -90 / 0" Click on "FT_1_1_1_1_1", rename it to "DN" and change the rotation to "-90 / -90 / 0" Double check that your cameras are set up like this: (This picture is not taken from Terragen).

     
    Click on 
    Click on "/Render 01" and rename it to "Full Render" Set Image width to 1024 (512 if you're using the free edition) Set Image height to 1024 (512 if you're using the free edition) Set Detail to 1 (0.6 if you're using the free edition) Set Anti-aliasing to 4 (Don't need much more for atmosphere and clouds, I think it's mostly for terrain and objects)
    This is very important to avoid any problems later on:
    Click on GI Settings Set GI cache detail to 0 Set GI sample quality to 0 Set GI blur radius to 0 Turn off GI surface details
     
    Click on 
    Copy & Paste the "Full Render" node in the "Renderers" box with [Ctrl+C] & [Ctrl+V].  
    Click on 
    Rename your new renderer to "Quick Render". Set Image width and height to 512 (Or even smaller). Set Detail to 0.25. Set Anti-aliasing to 0.

     
    Click on 
    Connect your camera called "FT" to the "Quick Render" node.
     

    You should now go to "File -> Save As..." and save your project and name it something like: "Skybox Default Settings"
    Put it somewhere so you always can open up that one everytime you want to create a new skybox
    After this, make sure you do not save it over. Press "File -> Save As..." again and name it to whatever you like.
     
    Click on 
    Click on "/Quick Render"
    Click on "Render Image" or press [Ctrl+R]
    Do this everytime you've changed some settings and want a fast preview of how it looks.
     
    Now to the fun part! 
    To change your atmosphere, you click on 
    Click on "/Atmosphere 01" Here you can change all kinds of different things for your atmosphere...
    Keep in mind that raising any quality settings may increase your rendering time immensely and/or turn the skybox non-functional.
    Some settings may also increase your rendering times like "Cloud density" and "Edge sharpness". The bigger and more complex your clouds are, more time will be spent computing the render. But just 1 layer of clouds won't make anyone drop the jaw. Good tweaking and layering in moderation is best to aim for.
    Click "Add Cloud Layer" and choose something that might suit you. By clicking on your new cloud layer you can tweak its settings. Click on  to tweak your lighting settings. If you want to add water, click on   It should all be fairly obvious how things work from now on. You may need to spend some time tweaking the settings and figure out things on your own or watch Terragen tutorials 
     
    When you feel satisfied with your skybox, move on and click 
    Click on "/Full Render" You can see which image will be rendered where it says Camera

    Click on "Render Image" or press [Ctrl+R]. (This can take a while depending on your settings). When it's done, click "Save...", name it "yourskynameft" if it was the FT camera and save it as .BMP To render your next image, type in the name of your next camera in the camera section (see picture above) and then render your next image. Repeat this process for all the 6 images and name them correctly.
     
     Photoshop
    Now we're gonna use Photoshop to make sure our sky is seamless and looks good.
    If the textures you rendered have a size of 1024x1024, make a new document with a width of 4096 pixels and a height of 3072 pixels
    or just download this background and drag it into Photoshop:

    If the textures you rendered have a size of 512x512, make a new document with a width of 2048 pixels and a height of 1536 pixels
    or just download this background and drag it into Photoshop:
     
    Go into "Edit -> Preferences -> Guides, Grid & Slices" Set "Gridline Every" to 256 Pixels Set "Style" to Dots Set "Subdivisions" to 1 Click OK Go into "View" and make sure "Snap" is enabled and that "Snap To" have "Grid" included Now drag all of your .BMP's to photoshop:

    Take notice of what the name of the layer is:
    Drag it to the correct location and press [Enter]. The next layer will pop up. Repeat this until you've placed them all at their correct locations:

    If it looks good with no visible seams or weird lighting, you can safely assume this is gonna work in game. It it doesn't look good, you probably have some setting enabled in Terragen which causes problems. Since I think mine looks ok, I can now exit out of Photoshop and move on to VTFEdit.
    (Didn't spend any effort on this skybox. Just added a cloud and water layer and didn't tweak any settings).
     
     VTFEdit
    Open up VTFEdit and click "Tools" and choose "Convert Folder" Change the "Input Folder" to where you have your .BMP's (You should have your .BMP's in a map somewhere) Change the "Output Folder" to "Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\skybox" Click "To VTF" and type in "*.bmp" in the box beside it Make sure "Create VMT Files" are checked Click "Convert" After a little while you should have all your VTF's and VMT files in your "materials\skybox" folder.
    Go to that folder and open up every .VMT file with Notepad++ or Notepad
    Delete everything and replace it with:

    Where it says xx, you have to type in which side it is. Look at the name of the .VMT you're currently editing.

    When you're done, save them all...
    Now open up one .VTF file at a time and check these boxes:
    Clamp S Clamp T No Mipmap No Level Of Detail
    When you're done, click the save button...
    Open up Hammer World Editor Go into "Map -> Map Properties" Change Skybox Texture Name to "yourskyname" Compile your map and you're done
    If you want other people to see your skybox in game, you have to pack everything correctly by using e.g. VIDE.
     
     
  2. Like
    Psyrius got a reaction from Minos in [Tutorial] Make your own skybox for CS:GO   
    Hello! I've been mapping for a little over a month now... and I've chosen the worst possible engine to start my mapping career 
    I won't go into detail on how to make everything pretty in this guide. That's where you have to experiment on your own.
    The purpose of this tutorial is mainly to give you the correct tools and settings to creating a fully functional skybox texture for CS:GO.
    Programs used in this tutorial:
     
    Terragen 3 Photoshop (Optional) VTFEdit Notepad++ (Optional)  
     Terragen
    You can download Terragen here:
    http://planetside.co.uk/products/download-tg3
    Take note that it's not possible to render a 1024x1024 image and have it on max detail if you're using the free version.
    But it's possible to render a 512x512 skybox with 60% Detail.
     
    Open up Terragen. We will begin with removing the surface. It is not needed for our skybox since you'll not be able to see it in game anyway.
    If you include it, it's just gonna make the rendering process take longer.
    Click on 
    Click on "Planet 01" and uncheck "Render surface".

    (Save often because Terragen has a tendency to crash sometimes).
     
    Click on 
    Click on "/Render Camera" and rename it to "FT"
    Set Position: 5000 / 10 / 5000 (It can be good to remember that the number in the middle will represent at what height your camera is set) Set Rotation: 0 / 0 / 0 Use Perspective and type in 90 in the horizontal fov
     
    Click on 
    (You can zoom in with your scroll wheel and hold [Alt+Leftclick] to pan in the Node Network).
    Click your camera named FT so it's highlighted.
    Press [Ctrl+C] on your keyboard. Press [Ctrl+V] on your keyboard. Drag the new camera into your Cameras box. Do this 4 more times, so you have 6 cameras in total.
     
    Click on 
    Click on "FT_1", rename it to "LF" and change the rotation to "0 / 90 / 0" Click on "FT_1_1", rename it to "BK" and change the rotation to "0 / 180 / 0" Click on "FT_1_1_1", rename it to "RT" and change the rotation to "0 / -90 / 0" Click on "FT_1_1_1_1", rename it to "UP" and change the rotation to "90 / -90 / 0" Click on "FT_1_1_1_1_1", rename it to "DN" and change the rotation to "-90 / -90 / 0" Double check that your cameras are set up like this: (This picture is not taken from Terragen).

     
    Click on 
    Click on "/Render 01" and rename it to "Full Render" Set Image width to 1024 (512 if you're using the free edition) Set Image height to 1024 (512 if you're using the free edition) Set Detail to 1 (0.6 if you're using the free edition) Set Anti-aliasing to 4 (Don't need much more for atmosphere and clouds, I think it's mostly for terrain and objects)
    This is very important to avoid any problems later on:
    Click on GI Settings Set GI cache detail to 0 Set GI sample quality to 0 Set GI blur radius to 0 Turn off GI surface details
     
    Click on 
    Copy & Paste the "Full Render" node in the "Renderers" box with [Ctrl+C] & [Ctrl+V].  
    Click on 
    Rename your new renderer to "Quick Render". Set Image width and height to 512 (Or even smaller). Set Detail to 0.25. Set Anti-aliasing to 0.

     
    Click on 
    Connect your camera called "FT" to the "Quick Render" node.
     

    You should now go to "File -> Save As..." and save your project and name it something like: "Skybox Default Settings"
    Put it somewhere so you always can open up that one everytime you want to create a new skybox
    After this, make sure you do not save it over. Press "File -> Save As..." again and name it to whatever you like.
     
    Click on 
    Click on "/Quick Render"
    Click on "Render Image" or press [Ctrl+R]
    Do this everytime you've changed some settings and want a fast preview of how it looks.
     
    Now to the fun part! 
    To change your atmosphere, you click on 
    Click on "/Atmosphere 01" Here you can change all kinds of different things for your atmosphere...
    Keep in mind that raising any quality settings may increase your rendering time immensely and/or turn the skybox non-functional.
    Some settings may also increase your rendering times like "Cloud density" and "Edge sharpness". The bigger and more complex your clouds are, more time will be spent computing the render. But just 1 layer of clouds won't make anyone drop the jaw. Good tweaking and layering in moderation is best to aim for.
    Click "Add Cloud Layer" and choose something that might suit you. By clicking on your new cloud layer you can tweak its settings. Click on  to tweak your lighting settings. If you want to add water, click on   It should all be fairly obvious how things work from now on. You may need to spend some time tweaking the settings and figure out things on your own or watch Terragen tutorials 
     
    When you feel satisfied with your skybox, move on and click 
    Click on "/Full Render" You can see which image will be rendered where it says Camera

    Click on "Render Image" or press [Ctrl+R]. (This can take a while depending on your settings). When it's done, click "Save...", name it "yourskynameft" if it was the FT camera and save it as .BMP To render your next image, type in the name of your next camera in the camera section (see picture above) and then render your next image. Repeat this process for all the 6 images and name them correctly.
     
     Photoshop
    Now we're gonna use Photoshop to make sure our sky is seamless and looks good.
    If the textures you rendered have a size of 1024x1024, make a new document with a width of 4096 pixels and a height of 3072 pixels
    or just download this background and drag it into Photoshop:

    If the textures you rendered have a size of 512x512, make a new document with a width of 2048 pixels and a height of 1536 pixels
    or just download this background and drag it into Photoshop:
     
    Go into "Edit -> Preferences -> Guides, Grid & Slices" Set "Gridline Every" to 256 Pixels Set "Style" to Dots Set "Subdivisions" to 1 Click OK Go into "View" and make sure "Snap" is enabled and that "Snap To" have "Grid" included Now drag all of your .BMP's to photoshop:

    Take notice of what the name of the layer is:
    Drag it to the correct location and press [Enter]. The next layer will pop up. Repeat this until you've placed them all at their correct locations:

    If it looks good with no visible seams or weird lighting, you can safely assume this is gonna work in game. It it doesn't look good, you probably have some setting enabled in Terragen which causes problems. Since I think mine looks ok, I can now exit out of Photoshop and move on to VTFEdit.
    (Didn't spend any effort on this skybox. Just added a cloud and water layer and didn't tweak any settings).
     
     VTFEdit
    Open up VTFEdit and click "Tools" and choose "Convert Folder" Change the "Input Folder" to where you have your .BMP's (You should have your .BMP's in a map somewhere) Change the "Output Folder" to "Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\skybox" Click "To VTF" and type in "*.bmp" in the box beside it Make sure "Create VMT Files" are checked Click "Convert" After a little while you should have all your VTF's and VMT files in your "materials\skybox" folder.
    Go to that folder and open up every .VMT file with Notepad++ or Notepad
    Delete everything and replace it with:

    Where it says xx, you have to type in which side it is. Look at the name of the .VMT you're currently editing.

    When you're done, save them all...
    Now open up one .VTF file at a time and check these boxes:
    Clamp S Clamp T No Mipmap No Level Of Detail
    When you're done, click the save button...
    Open up Hammer World Editor Go into "Map -> Map Properties" Change Skybox Texture Name to "yourskyname" Compile your map and you're done
    If you want other people to see your skybox in game, you have to pack everything correctly by using e.g. VIDE.
     
     
  3. Like
    Psyrius got a reaction from Rump3L in [Tutorial] Make your own skybox for CS:GO   
    Hello! I've been mapping for a little over a month now... and I've chosen the worst possible engine to start my mapping career 
    I won't go into detail on how to make everything pretty in this guide. That's where you have to experiment on your own.
    The purpose of this tutorial is mainly to give you the correct tools and settings to creating a fully functional skybox texture for CS:GO.
    Programs used in this tutorial:
     
    Terragen 3 Photoshop (Optional) VTFEdit Notepad++ (Optional)  
     Terragen
    You can download Terragen here:
    http://planetside.co.uk/products/download-tg3
    Take note that it's not possible to render a 1024x1024 image and have it on max detail if you're using the free version.
    But it's possible to render a 512x512 skybox with 60% Detail.
     
    Open up Terragen. We will begin with removing the surface. It is not needed for our skybox since you'll not be able to see it in game anyway.
    If you include it, it's just gonna make the rendering process take longer.
    Click on 
    Click on "Planet 01" and uncheck "Render surface".

    (Save often because Terragen has a tendency to crash sometimes).
     
    Click on 
    Click on "/Render Camera" and rename it to "FT"
    Set Position: 5000 / 10 / 5000 (It can be good to remember that the number in the middle will represent at what height your camera is set) Set Rotation: 0 / 0 / 0 Use Perspective and type in 90 in the horizontal fov
     
    Click on 
    (You can zoom in with your scroll wheel and hold [Alt+Leftclick] to pan in the Node Network).
    Click your camera named FT so it's highlighted.
    Press [Ctrl+C] on your keyboard. Press [Ctrl+V] on your keyboard. Drag the new camera into your Cameras box. Do this 4 more times, so you have 6 cameras in total.
     
    Click on 
    Click on "FT_1", rename it to "LF" and change the rotation to "0 / 90 / 0" Click on "FT_1_1", rename it to "BK" and change the rotation to "0 / 180 / 0" Click on "FT_1_1_1", rename it to "RT" and change the rotation to "0 / -90 / 0" Click on "FT_1_1_1_1", rename it to "UP" and change the rotation to "90 / -90 / 0" Click on "FT_1_1_1_1_1", rename it to "DN" and change the rotation to "-90 / -90 / 0" Double check that your cameras are set up like this: (This picture is not taken from Terragen).

     
    Click on 
    Click on "/Render 01" and rename it to "Full Render" Set Image width to 1024 (512 if you're using the free edition) Set Image height to 1024 (512 if you're using the free edition) Set Detail to 1 (0.6 if you're using the free edition) Set Anti-aliasing to 4 (Don't need much more for atmosphere and clouds, I think it's mostly for terrain and objects)
    This is very important to avoid any problems later on:
    Click on GI Settings Set GI cache detail to 0 Set GI sample quality to 0 Set GI blur radius to 0 Turn off GI surface details
     
    Click on 
    Copy & Paste the "Full Render" node in the "Renderers" box with [Ctrl+C] & [Ctrl+V].  
    Click on 
    Rename your new renderer to "Quick Render". Set Image width and height to 512 (Or even smaller). Set Detail to 0.25. Set Anti-aliasing to 0.

     
    Click on 
    Connect your camera called "FT" to the "Quick Render" node.
     

    You should now go to "File -> Save As..." and save your project and name it something like: "Skybox Default Settings"
    Put it somewhere so you always can open up that one everytime you want to create a new skybox
    After this, make sure you do not save it over. Press "File -> Save As..." again and name it to whatever you like.
     
    Click on 
    Click on "/Quick Render"
    Click on "Render Image" or press [Ctrl+R]
    Do this everytime you've changed some settings and want a fast preview of how it looks.
     
    Now to the fun part! 
    To change your atmosphere, you click on 
    Click on "/Atmosphere 01" Here you can change all kinds of different things for your atmosphere...
    Keep in mind that raising any quality settings may increase your rendering time immensely and/or turn the skybox non-functional.
    Some settings may also increase your rendering times like "Cloud density" and "Edge sharpness". The bigger and more complex your clouds are, more time will be spent computing the render. But just 1 layer of clouds won't make anyone drop the jaw. Good tweaking and layering in moderation is best to aim for.
    Click "Add Cloud Layer" and choose something that might suit you. By clicking on your new cloud layer you can tweak its settings. Click on  to tweak your lighting settings. If you want to add water, click on   It should all be fairly obvious how things work from now on. You may need to spend some time tweaking the settings and figure out things on your own or watch Terragen tutorials 
     
    When you feel satisfied with your skybox, move on and click 
    Click on "/Full Render" You can see which image will be rendered where it says Camera

    Click on "Render Image" or press [Ctrl+R]. (This can take a while depending on your settings). When it's done, click "Save...", name it "yourskynameft" if it was the FT camera and save it as .BMP To render your next image, type in the name of your next camera in the camera section (see picture above) and then render your next image. Repeat this process for all the 6 images and name them correctly.
     
     Photoshop
    Now we're gonna use Photoshop to make sure our sky is seamless and looks good.
    If the textures you rendered have a size of 1024x1024, make a new document with a width of 4096 pixels and a height of 3072 pixels
    or just download this background and drag it into Photoshop:

    If the textures you rendered have a size of 512x512, make a new document with a width of 2048 pixels and a height of 1536 pixels
    or just download this background and drag it into Photoshop:
     
    Go into "Edit -> Preferences -> Guides, Grid & Slices" Set "Gridline Every" to 256 Pixels Set "Style" to Dots Set "Subdivisions" to 1 Click OK Go into "View" and make sure "Snap" is enabled and that "Snap To" have "Grid" included Now drag all of your .BMP's to photoshop:

    Take notice of what the name of the layer is:
    Drag it to the correct location and press [Enter]. The next layer will pop up. Repeat this until you've placed them all at their correct locations:

    If it looks good with no visible seams or weird lighting, you can safely assume this is gonna work in game. It it doesn't look good, you probably have some setting enabled in Terragen which causes problems. Since I think mine looks ok, I can now exit out of Photoshop and move on to VTFEdit.
    (Didn't spend any effort on this skybox. Just added a cloud and water layer and didn't tweak any settings).
     
     VTFEdit
    Open up VTFEdit and click "Tools" and choose "Convert Folder" Change the "Input Folder" to where you have your .BMP's (You should have your .BMP's in a map somewhere) Change the "Output Folder" to "Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials\skybox" Click "To VTF" and type in "*.bmp" in the box beside it Make sure "Create VMT Files" are checked Click "Convert" After a little while you should have all your VTF's and VMT files in your "materials\skybox" folder.
    Go to that folder and open up every .VMT file with Notepad++ or Notepad
    Delete everything and replace it with:

    Where it says xx, you have to type in which side it is. Look at the name of the .VMT you're currently editing.

    When you're done, save them all...
    Now open up one .VTF file at a time and check these boxes:
    Clamp S Clamp T No Mipmap No Level Of Detail
    When you're done, click the save button...
    Open up Hammer World Editor Go into "Map -> Map Properties" Change Skybox Texture Name to "yourskyname" Compile your map and you're done
    If you want other people to see your skybox in game, you have to pack everything correctly by using e.g. VIDE.
     
     
  4. Like
    Psyrius reacted to TopHATTwaffle in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
  5. Awesome
    Psyrius got a reaction from Logic in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  6. Like
    Psyrius reacted to THE_Sito in Help me succeed! I want to study 3D-graphics :)   
    Well done, I've been trying to get my foot in the door for a long time and it's very difficult. I used to know someone who worked at DICE on BF3, he works at Bungie now. DICE is a great company, and if it is your first that is a great sign of things to come.
  7. Like
    Psyrius reacted to ElectroSheep in Help me succeed! I want to study 3D-graphics :)   
    I just wanted to share my  two cents after reading the title but looks like we are already at the conclusion 
  8. Like
    Psyrius got a reaction from Squad in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  9. Like
    Psyrius got a reaction from THE_Sito in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  10. Like
    Psyrius got a reaction from Radu in Becoming a 3D artist and Level designer (Need opinions/ suggestions)   
    I was pretty much in your position 2 years ago. And now I will start my internship at DICE in January.
    All I can say is,
    Decide whether you want to become a 3D Artist or Level Designer, and focus on that. At most companies, those roles are separated. At some smaller companies, those roles can overlap and you might be able to work with them both, but it's not something you should aim for. Read articles, books, watch GDC, find inspiring people and subscribe to them (one example is Mark Brown on YouTube) Look up and find the best education possible and consider moving if required. This is also great for getting new connections. Start creating a nice portfolio and CV. Look how other 3D Artists or Level Designers have done theirs for inspiration. When all of this is done, you can start sending out personal letters together with your portfolio and CV to game companies and hope for the best. Or you could go the other way and start something yourself, but I don't have any experience with that
  11. Like
    Psyrius got a reaction from ashton93 in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  12. Like
    Psyrius got a reaction from ItzOmega in Becoming a 3D artist and Level designer (Need opinions/ suggestions)   
    I was pretty much in your position 2 years ago. And now I will start my internship at DICE in January.
    All I can say is,
    Decide whether you want to become a 3D Artist or Level Designer, and focus on that. At most companies, those roles are separated. At some smaller companies, those roles can overlap and you might be able to work with them both, but it's not something you should aim for. Read articles, books, watch GDC, find inspiring people and subscribe to them (one example is Mark Brown on YouTube) Look up and find the best education possible and consider moving if required. This is also great for getting new connections. Start creating a nice portfolio and CV. Look how other 3D Artists or Level Designers have done theirs for inspiration. When all of this is done, you can start sending out personal letters together with your portfolio and CV to game companies and hope for the best. Or you could go the other way and start something yourself, but I don't have any experience with that
  13. Like
    Psyrius got a reaction from blackdog in Becoming a 3D artist and Level designer (Need opinions/ suggestions)   
    I was pretty much in your position 2 years ago. And now I will start my internship at DICE in January.
    All I can say is,
    Decide whether you want to become a 3D Artist or Level Designer, and focus on that. At most companies, those roles are separated. At some smaller companies, those roles can overlap and you might be able to work with them both, but it's not something you should aim for. Read articles, books, watch GDC, find inspiring people and subscribe to them (one example is Mark Brown on YouTube) Look up and find the best education possible and consider moving if required. This is also great for getting new connections. Start creating a nice portfolio and CV. Look how other 3D Artists or Level Designers have done theirs for inspiration. When all of this is done, you can start sending out personal letters together with your portfolio and CV to game companies and hope for the best. Or you could go the other way and start something yourself, but I don't have any experience with that
  14. Like
    Psyrius got a reaction from ItzOmega in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  15. Like
    Psyrius got a reaction from Freaky_Banana in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  16. Like
    Psyrius got a reaction from maxlevelboi in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  17. Like
    Psyrius got a reaction from maxlevelboi in Help me succeed! I want to study 3D-graphics :)   
    I got in
    So in september I'll start my game design education (not 3D-graphics) for 2 years  Worked so hard for this and I'm really happy!
  18. Like
    Psyrius got a reaction from maxlevelboi in Help me succeed! I want to study 3D-graphics :)   
    I've been accepted into the preparation course of FutureGames! Starting already in a month! It's 3 weeks long and the main purpose for the course is to increase my chances of getting accepted into the main education course of 3D-graphics this autumn! Super excited!
    I don't really think anyone cares, but if someone wonder where I've been the latest weeks/months, I've been studying, hehe
  19. Like
    Psyrius got a reaction from maxlevelboi in Help me succeed! I want to study 3D-graphics :)   
    I have never in my life gotten to a point where I feel I'm sure what I want to work with until now. There's this 2 year 3D graphics education (with focus on games) here in Sweden that I want to take. There is however around 400 people sending in applications for every term. And only about 25 of them gets accepted. I called them to ask what they look for and what I can do to increase my chances to get accepted and they told me:
    Start working on a portfolio Basic/Intermediate knowledge in Unreal Engine/Editor, Unity, Maya, ZBrush and drawing skills is meritable Video application instead of tons of text to read There's probably a line for both knowing too little and knowing too much.
    I have no clue how I should design, what I should include or how I even make a portfolio. I don't really understand what they're looking for when it comes to Unreal Engine/Editor. Do they want to see an environment I've created in it? Same with Unity. I have a tiny bit above average drawing skills. But if you think about it, that's not much. Most people draw as rakes. 
    I'd greatly appreciate any tips/pointers/suggestions you guys have. If you know any tutorial for something above that's great.
    At the same time working on all of this above, I have to study up my high-school grades. Starting in january. I wasn't really attending to school back then. Ugh... such a pain. But I'm feeling very motivated right now. There is a slight chance I could get accepted for the term that starts in September 2016. But the deadline for applications for it is in April. And my high school grades isn't done yet at that time. But they've told me they've done exceptions before. I guess this is mostly why I ask for help. It's more likely I'll get accepted in 2017. But damn, I don't want to wait that long...
     
  20. Like
    Psyrius got a reaction from hoistenize in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  21. Like
    Psyrius got a reaction from leplubodeslapin in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  22. Like
    Psyrius got a reaction from Rad in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  23. Like
    Psyrius got a reaction from Fnugz in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  24. Like
    Psyrius got a reaction from El_Exodus in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
  25. Like
    Psyrius got a reaction from grapen in Help me succeed! I want to study 3D-graphics :)   
    Sorry for resurrecting an old thread, but I think it makes sense.
    I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true.
    I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too.
    I just signed the agreement of an internship position as a level designer at DICE here in Sweden  Starting in January 2018
     
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