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Terri

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  1. Awesome
    Terri got a reaction from Anduriel in Turbulence   
    Just sculpting in Blender :p. And the rock collection is packed into a 4096x4096 texture. Might need to find a way to push it higher though.

  2. Like
    Terri got a reaction from El_Exodus in Turbulence   
    Just sculpting in Blender :p. And the rock collection is packed into a 4096x4096 texture. Might need to find a way to push it higher though.

  3. Like
    Terri got a reaction from esspho in Turbulence   
    Just sculpting in Blender :p. And the rock collection is packed into a 4096x4096 texture. Might need to find a way to push it higher though.

  4. Like
    Terri got a reaction from Lizard in Turbulence   
    Just sculpting in Blender :p. And the rock collection is packed into a 4096x4096 texture. Might need to find a way to push it higher though.

  5. Like
    Terri got a reaction from DutchCrazyGamer in Turbulence   
    Just sculpting in Blender :p. And the rock collection is packed into a 4096x4096 texture. Might need to find a way to push it higher though.

  6. Like
    Terri got a reaction from Wintrius in Turbulence   
    Just sculpting in Blender :p. And the rock collection is packed into a 4096x4096 texture. Might need to find a way to push it higher though.

  7. Like
    Terri reacted to Viter in Turbulence   
    how do you make such nice rocks, what texture size are they?
  8. Like
    Terri reacted to Zarsky in Blender   
    @MikeGon AFAIK you can only paint bump and then convert it to normals. 😕
     
    In other news:
     
    With more studios and companies jumping aboard the dev fund, I’d imagine new features being implemented faster than ever before. 
    Blender 2.81 is not far of and it will include a huge upgrade to sculpting tools and much more.
  9. Like
    Terri got a reaction from El_Exodus in Counter-Strike: Global Offensive   
  10. Like
    Terri reacted to FMPONE in What's going on with your life?   
  11. LOL
    Terri got a reaction from blackdog in Counter-Strike: Global Offensive   
  12. LOL
    Terri got a reaction from Vaya in Counter-Strike: Global Offensive   
  13. Like
    Terri got a reaction from Beck in Counter-Strike: Global Offensive   
  14. LOL
    Terri got a reaction from That50'sGuy in Counter-Strike: Global Offensive   
  15. Wat
    Terri reacted to Interfearance in Counter-Strike: Global Offensive   
    I almost wish people would make a small counterargument so I can see where I am so wrong!
  16. Wat
    Terri reacted to Interfearance in Counter-Strike: Global Offensive   
    @That50'sGuy Most of those maps are pretty dated graphically. Also, L4D2 uses fog and runs at a lower framerate as far as I remember. It looks good, but using noncompetitive compromises.
    @Vaya The arid and dry maps typically look great due to being liberated of reflective surfaces, rubble elements, and foliage (its the desert). The mappers are also a huge reason these maps look good, credit where it is due. I have a pretty good grasp of what Source is capable of, I have played some of its best and worst looking games and levels (ins2 and portal are tied in my eyes). It is especially bad at using normal maps without choking, and illusory pock marks on displacements wont cut it in my eyes. I think a good competitive game to look at is battalion, which really sells some of the maps with its ground materials.
     
  17. Wat
    Terri reacted to Interfearance in Counter-Strike: Global Offensive   
    The Dust 2 has been glorified to the max, and the reference isn't even "dirty". To clarify my use of the word dirty, I mean overgrown vegetation out of map, a sewer water leak here and there, normal mapped mud with reflections. Pretty much everything that can make a dirty map look equally pleasing to the industrial/sterile maps without looking too clean to be true. Source has problems with most of these things. No jabs, just what I have noticed.
  18. Wat
    Terri reacted to Interfearance in Counter-Strike: Global Offensive   
    5
    Come on now
  19. Wat
    Terri reacted to Interfearance in Counter-Strike: Global Offensive   
    Give me an example of a really dirty theme that is at the same standard of Nuke, for example.
  20. Wat
    Terri reacted to Interfearance in Counter-Strike: Global Offensive   
    In source, clean modern, and minimal themes are often the best looking. Everything you see on the workshop is super clean nowadays, because grunge looks bad in source.
  21. Like
    Terri got a reaction from DeadKnife in MapCore CS:GO Playtesting 5.0   
    Connection Info
    CS:GO Server IP: 185.62.204.12:27035
    Location: Central Europe
    Slots: 20 players
    Discord Server Invite: https://discord.gg/nQWzYhX
     
    Playtesting Information
    Playtesting is held every Tuesday, Thursday and Sunday, at 19:00 BST (20:00 CEST), with a maximum of 2 maps per session.
    Make sure to join the Steam Group and Discord Server for regular updates and information on CS:GO playtesting!
     
    Submitting
    Before submitting please check to see if one of the two slots are available on the day you wish to playtest by checking on the current schedule spreadsheet, and make sure to allow at least 24 hours until the date before submitting: https://goo.gl/a5n1M1
    Submissions can be sent through the google form: http://goo.gl/forms/qK15A03oAI
    Note: If you would like to resubmit for playtesting we generally request you wait at least two weeks before resubmitting
  22. Like
    Terri reacted to Minos in The Official Mapcore Anime Fanclub™   
    It's about time we have a place to post anime recommendations, discussions, music, art, etc... it's time to bring out your inner otaku! 
    I'll start with some great music:
     
    And a recommendation of a movie I really liked, with character designs by Sadamoto (Evangelion), great backgrounds and a really fun light-hearted family story  Recommended for a chill day when you want some good vibes!
     
     
  23. Like
    Terri got a reaction from +Rusty+ in Blender   
    I have been using Blender 1/2 of my entire lifetime, so I am excited to see what is going on with investments and such.. I am a big fan of open source software, and for those who do sculpting you should check out the branch being worked on by Pablo Dobarro https://mobile.twitter.com/pablodp606/status/1145336342521556992 . I've testing it out the last few days and it is great.
    *Edit: As of 19 hours ago Pablo is now working for Blender.
    Also EEVEE is fucking awesome.

  24. Awesome
    Terri reacted to Pericolos0 in Blender   
    I've been using 2.8 professionally since last year now, I think it's phenomenal! 
    If anyone is interested, I updated my easybake script a few months ago. Makes textures baking quick and easy, with a similar setup to xnormal: https://github.com/leukbaars/EasyBake


    Plan to work on it a bit more soon so if you have any feature idea, lemme know
  25. Like
    Terri reacted to leplubodeslapin in Blender   
    @Serialmapper You don't need SMD files anymore, you can compile a model for Source from a .fbx now !
    So you don't need that SMD plugin anymore.
    You just have to give .fbx files to your .QC, here's an example :
     
    Personally I was really used to 2.79 (I mean before 2.8).
    I tried working on a blend file on 2.80, on the next day I tried to open it with an older version of Blender and it didn't work anymore (makes sense) so I continued working on 2.80 and I'm getting used to it it's great
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