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Terri

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  1. Like
    Terri reacted to dux in Half-Life Alyx   
    I'm so done with this cable on the headset. It's really spoiling the experience for me. I mentioned before it keeps tangling up, and while that still keeps happening the worst happened to me last night. It tangled and bundled up over my right foot without me noticing. I went to walk forward really quickly to take cover behind a box from a heavy combine and YEET. Headset got partially yanked off my head, cable got ripped out the back of the PC and my vision went black and I thought I had royally fucked it. Fortunately a restart fixed everything. But fuck sake man. £1000 to trip over a wire all day ain't my idea of fun.  
    Sean = Me
    Girl = Alyx
    Nuh uh dude = Index Cable

  2. Like
    Terri reacted to El Moroes in Corona Virus   
    I took some pictures here in Lyon when I went to buy some stuff...it's really really a strange thing to live with and in the same time it feels good. You can hear birds and no cars, you breathe...yeah, these are the good things in all of this mess.
     
     
  3. Awesome
    Terri reacted to Yanzl in Basalt   
    We've just released a big update, check it out on the workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1984383383
    We've added fresh grass, weathering on buildings and a bunch of other visual and gameplay tweaks.
    Thanks to everyone that provided us feedback and to everyone organizing this contest!






  4. Like
    Terri reacted to goober in [CS:GO] Yamaha   
    Hey, you might recognize me as the guy who entered the mapping contest then suddenly went quiet after consistently working on a map. It came to me one day that I had lost faith in my map and it no longer "felt" like an appealing map to me. I didn't have the energy to keep working on my old map since I realized it had many flaws. After dropping it, I sat down and wondered why it just didn't feel right. After many many months of fiddling around in Hammer, I randomly created something that caught my attention. What I made would become the successor to my old map de_Vice, and and it now goes by the name of...
    d e _Y a m a h a
    It's still in early early development... But hopefully soon I can release a version in which the public can visit and explore.
    I took what was lacking in my contest entry and smacked it into this neat creation:
    - Height Difference 
    - Open space (but not too open)
    - Unique Layout (Heavily Influenced by catfood's de_Ruby)
    - Quite fun to explore (it's fun to run around the map 🙂 )
    Enough rambling, you're only here to see the screenshots! Here ya go
    *** (Only Bombsite A and Mid are built, everything else has yet to be made) ***
    Radar: 
    Mid:
    Mid to A:
    Long A / Bombsite A:
    And so that ends the first update of... d e _ Y a m a h a
    *Not sure when the full layout will be released, since I put a lot of time into every single spot, so don't expect one within a day or two.
    **custom props/skydome borrowed from catfood's de_Ruby and de_Tulip
    ***even more custom props borrowed from Yanzl's Source Emporium - https://www.mapcore.org/topic/21830-yanzls-source-emporium/
     
     
  5. Like
    Terri reacted to Vaya in Exotic Places CS:GO Mapping Contest 2019   
    now everyone knows what  fucking awful feedback warowl has for their maps
  6. Like
    Terri reacted to untor in Exotic Places CS:GO Mapping Contest 2019   
    I think it's silly to sort things out. You can spend a bunch of hours and more discussing the top 11.
    What I think - I have always been taught - it is important to be able to present yourself and your creativity. And no matter what brilliant thing I would create, nothing matters if it is not done accurately and presentably. At the university, I was deprived of a scholarship, from just one small spot, on white paper. It was a shame, but I save it for me, and think it was important to do accurately and on time. I think this quality is not enough for many artists.

    Regarding the layouts and their similarity.

    If we start to beat everyone who uses the basic layout of clover and their similar ones, most likely we will have to make maps for RTS or Open space games like PUBG. And even then, we run into the idea of clover.
    Why is that? We will analyze any map into parts. And we will understand that it is ideal for each point to have a triangular shape. And adding up the mechanics of 2 key points, we get the shape of a clover.

    The reader can give a comment, you are wrong, you can come up with a 5-sided shape and so on. But in truth, no. Having made 5 exits to the key point, 2 of them will always be empty or will refer to the remaining 3.

    And since they are superfluous and will not be used, why are they? 
    Let's look at DotA 2. Game 5 vs 5, 3 lines used, same clover? - Yes. Is it convenient to play? - Yes. How did valve diversify the map? They changed the candy wrapper, but did not change the candy, not because they could not, but because the balance can disturbed.
    Now back to the discussion, the gameplay is important and how important the visualization is. Part of the gaming experience is the environment. And it is the environment that shapes the situation. even, for example, top 11. We see how much the environment affects the feeling, already on the familiar composition of the maps.

    And now, those who disagree with me, try to come up with a chair. New, unique chair. Believe my experience - this is a real challenge. With one way or another, you will come across a generally accepted basic composition, because it is the only correct one, and the only thing you can do is change the visual form.

    (in Russian it song is cool, not sure about understandable in English)
    I Glad too see great maps in top 11. Congratz! 
  7. Like
    Terri reacted to Lizard in Exotic Places CS:GO Mapping Contest 2019   
    At this point I wonder why do I even try to explain how clueless you two are but I think thats enough for me.
    I will just wait till you guys can make use of your SUPERIOR KNOWLEDGE and get your map featured somewhere for at least a second. So far I have seen you two making so many bad arguments and remarks about the top 10 maps its hard to believe that behind those posts there is not a single valid point or anything supported by professional experience   
  8. Like
    Terri reacted to grapen in Mustang (formerly Everest)   
    Thank you everyone who has been giving us feedback so far 👏 We're currently acting on it. In the meantime I'm expanding on- and polishing the art.

  9. Like
    Terri reacted to Bevster in Mocha   
    Art by @Bevster, layout by @tr0nic. The map is inspired by South American colonial era architecture and regional coffee production. Workshop link.
     
    Although I didn't have enough time to polish the art and gameplay to my desired level, I'm sure the remaining things won't take too long. Current version still has some minor lighting/shading errors on existing content, there's no 3D Skybox yet and the clipping, optimization passes also a bit rudimentary. Hopefully it's nothing gamebreaking. I'm going to update the entry as soon as possible. 
     
  10. Awesome
    Terri reacted to Roald in Anubis   
    Anubis was a long and time-consuming project, but time flew as it was a lot of fun to work on with my teammates @jd40 and @jakuza who did an amazing job!
    I think we can be proud of what we reached so far and looking forward to where we can bring this project. 
    The below screenshots do not do any justice to the actual beautiful footage ingame, so yeah check out the workshop!
     https://steamcommunity.com/sharedfiles/filedetails/?id=1774025500
    new workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1984883124







     
  11. Like
    Terri reacted to untor in Swamp   
    Welcome to the outskirts of Louisiana!
    A bomb defusal map set in a swamp where the wood industry once glowed with enthusiasm and joy but then was forgotten by man. The sound of machines and humans silenced just as quickly as the water rose, the greenery grew and the animals took over.
    However, passing boats have recently heard the sound of man again and large shipments of goods appear to be coming to the old sawmill.
    Housing near the swamp has been in contact with the police... what looked like a routine mission became a struggle to survive, they were not equipped and ready for a fight against terrorists and the forces of nature.

    SUBSCRIBE AND PLAY! 


    Screens under spoiler
     
  12. Like
    Terri reacted to MadsenFK in Sentinel   
    Radu said “See you back in a year”, but it’s been 45 years and I’m happy to announce that Sentinel is finally done
  13. Like
    Terri reacted to Lizard in Chlorine   
    Info:
    Hello everyone! For the last few months me and @Thewhaleman have been working on our contest map called Chlorine. This defusal map is set in a recently closed and abandoned aztec themed waterpark. The map includes areas that support a variety of strategies and play styles to accommodate every type of player.
    My goal with this map was to create a dynamic gameplay space that allows players to execute a variety of different strategies.
    Chlorine features two bombsite that are distinct from each other in terms of gameplay style as well as visual direction. Bombsite A is located in the outside area of the waterpark, thus is more open and allows for more complex strategies. Bombsite B features more straight forward approach, being located inside a temple that almost acts as a movie set imitating a night settings with a starry sky.
    Overview of the map:
     

     
     
    Screenshots:

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      
    Workshop link
  14. Like
    Terri reacted to Quotingmc in cs_ivory   
    @Quadratic and I are in full-on crunch mode pushing to get Ivory in the best possible state before the deadline and I am very pleased with what has been achieved thus far. Here are a few of the last screenshots before the final release!




     
  15. Awesome
    Terri reacted to JimWood in Mutiny   
    Mutiny has been officially released!

    Check it out on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1978052734
    If you're interested in seeing some in-depth information about the map along with an interactive map, take a look here: http://jimwood.co.uk/mutiny
    We've also added a trailer, check it out below!
     
    Finally, here's a couple of the screenshots shown on the website:





     
  16. Like
    Terri got a reaction from El_Exodus in Exotic Places CS:GO Mapping Contest 2019   
    There's a similar discussion on every contest, just don't worry about it, maybe focus on actually making a level instead.
  17. Sad
    Terri reacted to mandy lane in Exotic Places CS:GO Mapping Contest 2019   
    i dont know why but i like cs source better.. just add some mods to the weapons and skins and it looks as good as CS GO
     
    i own cs go but i think its ugly
  18. Like
    Terri reacted to Furiosa in The random model thread!   
    Learning to make simple model, hammer inside hammer.

  19. Like
    Terri reacted to grapen in Mustang (formerly Everest)   
    Meet the fam.

  20. Like
    Terri reacted to jd40 in Anubis   
    Hey here's some of our progress. The map is coming along nicely and hopefully it will be in a playable state by the deadline 😅
    A sizable part of the map is still fully greyboxed so we're working to finish that up. We're also thinking of ways to colorize it or add more contrast because right now it's looking a bit flat. We'll probably go with black marble elements with white/gold writing on them. And some more overgrown stuff by the coast.
     
  21. Like
    Terri reacted to Vaya in CSGO Playtesting 6.0: Still at it, Still missing headshots   
    Connection Info
    CS:GO Server IP: 185.62.204.12:27035
    Location: Central Europe
    Slots: 20 players
    Discord Server Invite: https://discord.gg/nQWzYhX
    Playtesting Information
    Playtesting is held every Tuesday, Thursday and Sunday, at 20:00 UTC (or UTC+1 during BST), with a maximum of 2 maps per session- one if the first submitted test is competitive
    Make sure to join the Steam Group and Discord Server for regular updates and information on CS:GO playtesting!  As a map maker you will expected to be in the discord voice chat during the test for feedback.
    FAQ
    Additional FAQ can be found on the old playtesting threads & feel free to contact myself here or on discord (Vaya #0001)
    We are open to test any kind of layout as long as it’s not fundamentally broken.
    https://www.mapcore.org/topic/17116-mapcore-csgo-playtesting-40/?tab=comments#comment-359987
     
    Submitting
    Before submitting please check to see if there is a slot are available on the day you wish to playtest by checking on the current schedule spreadsheet, and make sure to allow at least 24 hours until the date before submitting: https://goo.gl/a5n1M1
    Reminder – with Valve’s new moderation system do not update your workshop entry less than 24 hours before the test starts.
    Submissions can be sent through the google form: http://goo.gl/forms/qK15A03oAI
    Note: If you would like to resubmit for playtesting we generally request you wait at least two weeks before resubmitting
     
  22. Like
    Terri got a reaction from DeadKnife in MapCore CS:GO Playtesting 5.0   
    Connection Info
    CS:GO Server IP: 185.62.204.12:27035
    Location: Central Europe
    Slots: 20 players
    Discord Server Invite: https://discord.gg/nQWzYhX
     
    Playtesting Information
    Playtesting is held every Tuesday, Thursday and Sunday, at 19:00 BST (20:00 CEST), with a maximum of 2 maps per session.
    Make sure to join the Steam Group and Discord Server for regular updates and information on CS:GO playtesting!
     
    Submitting
    Before submitting please check to see if one of the two slots are available on the day you wish to playtest by checking on the current schedule spreadsheet, and make sure to allow at least 24 hours until the date before submitting: https://goo.gl/a5n1M1
    Submissions can be sent through the google form: http://goo.gl/forms/qK15A03oAI
    Note: If you would like to resubmit for playtesting we generally request you wait at least two weeks before resubmitting
  23. Like
    Terri reacted to Klems in Life Lessons for the Next Generation of Source 2 Mod Makers   
    Find an artstyle/technique/setting that allow to work quickly and pop maps a week. You will probably not nail photorealistic, or even stuff similar to overwatch. Aim lower.
    Get (preferably new) players at EVERY stage of development to make sure your thing is playable and fun. That includes your mom. Playtester list should be longer than a war memorial.
    Prioritize making actual playable "final" content over prototypes. There is no such thing as a placeholder. If working as a team, never rely on other people work before you can do yours, make shitty "placeholder" if necessary. This is easily the biggest source of conflicts and will kill most mods.
    If you don't have over 10 years of experience then you're not in a position to plan effectively. Just do the thing.
    Also make sure you're not remaking something else please.
  24. Like
    Terri reacted to FMPONE in Life Lessons for the Next Generation of Source 2 Mod Makers   
    If you want to build something, do it yourself.
    Don't get me wrong! Teams are great. Teams are better than individuals... but the problem with Source modding is that people team hopped to the most exciting new projects they could find (this was me) and would leave when the mod looked dead from inactivity. Or life would get in the way. Or people would get hired for professional work.
    One way or another, if you want to build something, do it, don’t expect to spread the workload effectively because this generally didn’t work well from what I saw
    This should also help you scope better. If you have a team of 26 people, all the sudden you’re overestimating what you can achieve 
  25. Like
    Terri reacted to mtchromatic in Counter-Strike: Global Offensive   
    The new CT skins in general are just less compatible with maps.
    Skins having a variance of colors will let them have something to make them stand out, regardless of environment.
     

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