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Quotingmc

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Posts posted by Quotingmc

  1. Merry Christmas Mapcore! I am still having some issues making the right hostage area play correctly. Balancing architecture and gameplay is always hard but here it has presented me with a particular challenge. Going to have to do my best with what I have now that the deadline is closing in. I'm learning more about level design for the hostage game-mode every day so if there is one thing I come out of this project with, it will be a deeper set of knowledge for future maps! Below I have included a provisional radar to illustrate the maps current state.

    image.png.66a0b45ff70d0d1d6cf803aa483e606f.png

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    2 hours ago, Animal1ty said:

    Hello! Can I enter with my old map? 

    I was late for that 2017 contest, since then I haven’t worked on the map, it requires serious job.

     

    "4. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and any non-greybox art) was not released for public download."

    I think rule 4 will mean you cannot enter Fiorina as a version has been publicly released with a full art pass. I would, however, wait to hear from a judge to confirm this as they are in charge and have the final say in these matters.

     

  3. On 11/22/2019 at 6:55 PM, That50'sGuy said:

    Well it's nothing too fancy, I now man the deli counter at my local grocery store. But I'm still super grateful! :D

    I also recently started a new job working on the counters in a local store. I am training to work as a baker primarily but also on deli, meat and fish. Certainly, isnt my life long career but it pays decently and you get to learn a lot about food. It beats shelf stacking any day even if the standing up and early starts can get tiring.

  4. 55 minutes ago, EwylKo said:

    I love the buildings !

    6 hours ago, OPzy said:

    This feedback is just from running around the map, but it seems pretty good, with a good variety of areas. This is more of a personal preference, but I would like to see a larger rescue zone (or even two rescue zones :O), similar to maps like concert. I feel like this increases options for CTs after reaching the hostage.

    A few minor things, I hope that tiny fence at the area looking down to the bridge isn't going to be the basis for the actual barrier, especially since the exact same barrier is able to be jumped over at CT spawn. Also, just so you know, you can actually use the hostage to jump up that one way drop if it spawns next to it.

    Without a playtest, I can't really give a ton of feedback, but it's looking really good so far :D

    Thank you both for taking the time to lookaround. The hostage rescue zone should be seeing some adjustments and some path widening soon which I hope will address yoiur concerns in that regard. Your other points are all spot on and will be fixed in the next update. Thanks again for the interest and helpful feedback. :)

  5. Just completed the first 5v5 on it with a bunch of friends and gathered tons of feedback.  Overall it was a success with fairly fast rounds and a good amount of options and variation. We had mixed rankes from silvers to a global but everyone picked up the layout quickly.

    Another player streamed their POV if anyone wants to see some raw and scrappy gameplay. Lots of changes incoming so stay tuned.

     

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