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Everything posted by Quotingmc

  1. I am happy to announce Ivory now has a publicly available release candidate which can be downloaded from the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1961184536 We will continue to make final adjustments in the coming days; good luck to everyone submitting an entry to the contest!
  2. @Quadratic and I are in full-on crunch mode pushing to get Ivory in the best possible state before the deadline and I am very pleased with what has been achieved thus far. Here are a few of the last screenshots before the final release!
  3. Getting some Golmund Railway from BF4 or Vertically from Insurgency vibes. That skybox is incredible! Can't wait to have a run around.
  4. Merry Christmas Mapcore! I am still having some issues making the right hostage area play correctly. Balancing architecture and gameplay is always hard but here it has presented me with a particular challenge. Going to have to do my best with what I have now that the deadline is closing in. I'm learning more about level design for the hostage game-mode every day so if there is one thing I come out of this project with, it will be a deeper set of knowledge for future maps! Below I have included a provisional radar to illustrate the maps current state.
  5. ZooL wrote a few scripts for me to get it to work. I would talk to him about it for more information. Thank you so much!
  6. Progress continues! Everything is still a work in progress but I can feel the progress in every compile. I have adjusted the sky a lot and am still fine-tuning the colours. The map is now a lot greener overall to break up al the orange rock and wood. The interiors are also developing but I still have a way to go in selling an African feel to them. As always, comments and constructive criticism are much appreciated!
  7. This comment by @Terri explains fairly well how to do it.
  8. "4. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and any non-greybox art) was not released for public download." I think rule 4 will mean you cannot enter Fiorina as a version has been publicly released with a full art pass. I would, however, wait to hear from a judge to confirm this as they are in charge and have the final say in these matters.
  9. I made an Echo Base map for an insurgency mod years back. Maybe these can give you some inspiration: https://imgur.com/a/sGJ5kNd
  10. I also recently started a new job working on the counters in a local store. I am training to work as a baker primarily but also on deli, meat and fish. Certainly, isnt my life long career but it pays decently and you get to learn a lot about food. It beats shelf stacking any day even if the standing up and early starts can get tiring.
  11. It has been quite a while since I have posted an update so here is some information on where I have been. A bunch of real-world factors from starting a new job to losing part of my vision resulted in my progress stalling but I am happy to report I am back to working on Ivory. I am still trying to develop a visual style I am happy with and getting the lighting right which is proving a challenge as I am new to making night maps. This was another one of my goals with this project in pushing myself to try something outside my comfort zone; I just hope I haven't bitten off more than I can thew. I am aware working alone means I have an extra layer of difficulty compared to some of the other entries but I believe I can still produce a fun and well designed final product. Hopefully, I can have a version ready for the deadline, finishing at all will be an achievement I can be proud of but a top 10 spot would be even more amazing! Finally thank you to everyone who has asked me about Ivory and shown an interest in Ivory, either here or in private messages. Your support really helps me find the motivation to continue working.
  12. Another week, another update! Lots of layout changes and some more detailing tests. The workshop version is up to date and now contains the custom player models. Any feedback is always appreciated.
  13. Thank you both for taking the time to lookaround. The hostage rescue zone should be seeing some adjustments and some path widening soon which I hope will address yoiur concerns in that regard. Your other points are all spot on and will be fixed in the next update. Thanks again for the interest and helpful feedback.
  14. Just completed the first 5v5 on it with a bunch of friends and gathered tons of feedback. Overall it was a success with fairly fast rounds and a good amount of options and variation. We had mixed rankes from silvers to a global but everyone picked up the layout quickly. Another player streamed their POV if anyone wants to see some raw and scrappy gameplay. Lots of changes incoming so stay tuned.
  15. I started a wingman map with this exact theme a few weeksago. What are the chances
  16. Whoops, was on friends only! Should be fixed now.
  17. New radar for a new version! Many changes, especially to the right side which has been lowered significantly. A very WIP workshop version can be found below but there is no proper clipping yet and several major bugs. https://steamcommunity.com/sharedfiles/filedetails/?id=1769160834
  18. First complete radar, check! Workshop version coming soon™
  19. Never knew Mapcore had so many linguistic experts! Thank you for the tool ZooL, can confirm it works well and can be set up by a noob to scripts like myself.
  20. Figuring out a viable layout has proved quite a challenge as aspects of my initial sketch fell apart when transfered into hammer as can be seen below. This is a perfect example of why spending ages on every tiny detail on paper is rarely a good idea. 22 versions and countless compiles later and I am starting to get a result I am more happy with. While the base timings are roughly in place, extensive testing is going to be needed to whip the map into a competitivly viable state. As with most of my serious and pre-planned projects I have created an image board in PureRef from which I also begun to make some small detailing tests and a zoo-like map for props that fit the theme to ensure I have a solid and recognisable visual style and to begin to create a list of custom assets that will be needed. Getting the custom player models sorted early on has helped me chose colours that will provide a large enough contrast between players and their enviroment. I am learning a lot about mapping for hostage rescue as I go and I am confident I will have a complete layout ready some time next week. In the meantime, here are some very early screenshots for posterity.
  21. Thanks to @ZooL, Ivory now features its very own CT faction. The South African Police are ready to respond to any threat!
  22. Ivory - A competitive 5v5 hostage scenario map by @Quotingmc and @Quadratic. A terrorist militia has taken hostages in a luxury hunting lodge in this hostage scenario map. Play as the South African Police and rescue the captured civilians before the time runs out. A special thanks to @Yanzl , @ZooL , @Thewhaleman and @Squinky for additional assets.
  23. Planet Zoo has just been announced and I am excited to say the least. Planet Coaster was excellent and Zoo Tycoon is still one of the best zoo simulation games to date. Hopefully Frontier can pull it off again!
  24. I feel like a played this map years ago with the name revolt (picture below)? Is it a rework or just a strange coincidence?
  25. Pitstop is complete and released as mine and Quad's entry into the /r/csmapmakers 2018 wingman contest. Download and Play Thanks to @Yanzl and @Terri for allowing us to use their assets.
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