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PeteEllis

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  1. Like
    PeteEllis reacted to Alf-Life in Creating a Single-Player Combat Space   
    Yeah, although in this case having an AI Buddy lead you there, dialog, the pipe shimmering and a tutorial button prompt (and probably an Objective Marker too I'm guessing?) utilizing the strengths/"crutches" of the game design is enough.
  2. Like
    PeteEllis reacted to Vilham in Creating a Single-Player Combat Space   
    Nice article Pete, really shows how much thought has to go into each encounter design.
    Not sure I am a fan of the readability of the climb up exit (atleast as shown on the screenshot), always tricky to get good forward gates.
  3. Like
    PeteEllis got a reaction from Sprony in Creating a Single-Player Combat Space   
    Thanks very much, I'm glad the article was helpful   And I'm glad the diagrams/images were appreciated as I spent a while making them!  But I felt they were worth it
    @Alf-Life Here is a YouTube link of someone playing this encounter (I just picked the top one in the search), and its good to see they play it pretty much as I intended!
    https://youtu.be/iYj-nkEs1xg?t=4m35s
     
  4. Like
    PeteEllis reacted to Andre Valera in Creating a Single-Player Combat Space   
    The way information is divided into layers (TV screen to PSVita screen in this example) and the affect it has on pacing combat, presentation of cover, objectives, aesthetics within each level is a very valuable lesson on perspective.
  5. Like
    PeteEllis reacted to FMPONE in Creating a Single-Player Combat Space   
    I think this was really excellent. My favorite parts were the pictures, I think having an enemy character leap over a wall and down into the battlefield is a cool little touch that will probably do as you designed, provoke a player reaction especially in the early-game where stuff like that is novel for them.
  6. Like
    PeteEllis reacted to Alf-Life in Creating a Single-Player Combat Space   
    Cool. I feel I learnt a lot about encounters on Crysis, but working on Killzone 3 really solidified my understanding of when you talk about fronts and arranging the cover to create a no man's land, etc. It's cool to read this, as I think people who've worked on a few titles internalize this stuff but it's great to see it all written down and illustrated as a reminder and also for people new to the process!
    You should probably also link to a YouTube video of the encounter playing out too, btw!
  7. Like
    PeteEllis reacted to Thrik in Creating a Single-Player Combat Space   
    I love how you've done the 3D visualisations in the scenes for this!  
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