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Article Comments posted by PeteEllis
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Thanks very much, I'm glad the article was helpful And I'm glad the diagrams/images were appreciated as I spent a while making them! But I felt they were worth it
@Alf-Life Here is a YouTube link of someone playing this encounter (I just picked the top one in the search), and its good to see they play it pretty much as I intended!
https://youtu.be/iYj-nkEs1xg?t=4m35s
Creating a Single-Player Combat Space
in Development
Posted
@Vilham @Alf-Life Yeah you're totally right about the screenshot I used in the article, it wasn't the best angle to show the buddy-boost/climb up. The next video down in youtube (linked below) shows what happens a lot better (at 8:09).
The readability primarily comes from the buddy leading in this section. There are a lot of subtleties that support it, like the negative space above the wall is only on that side of the level, where as all the other walls are blocked out, which also supports the 'lead-lighting' here as its a brighter area. We didn't want the top of the wall to be any lower (regardless of the 4m consideration for the animation) as we didn't want it to seem like the player could jump up there themselves as this would have been a worse situation - if it looks like the player can get somewhere by themselves they should be able to.