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Vorontsov

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  1. Like
    Vorontsov got a reaction from esspho in The random model thread!   
    I like to post work in progress screenshots

  2. Like
    Vorontsov got a reaction from a Chunk in The random model thread!   
  3. Like
    Vorontsov got a reaction from Serialmapper in The random model thread!   
    I like to post work in progress screenshots

  4. LOL
    Vorontsov reacted to Lizard in Feast   
    Either read my reply once more or just give up on trying to understand what others have to say.
     
    Edit:
    Ceiling so detailed I can barely see it.
    Ceili
  5. Like
    Vorontsov reacted to zombi in The random model thread!   
    I like to watch your work in progress screenshots
  6. Awesome
    Vorontsov got a reaction from slavikov4 in The random model thread!   
    I like to post work in progress screenshots

  7. Awesome
    Vorontsov got a reaction from slavikov4 in The random model thread!   
  8. Like
    Vorontsov got a reaction from Squad in The random model thread!   
    I like to post work in progress screenshots

  9. Like
    Vorontsov got a reaction from Anduriel in The random model thread!   
    I like to post work in progress screenshots

  10. Like
    Vorontsov got a reaction from zombi in The random model thread!   
    I like to post work in progress screenshots

  11. Like
    Vorontsov got a reaction from TelaF in The random model thread!   
    I like to post work in progress screenshots

  12. Like
    Vorontsov got a reaction from leplubodeslapin in The random model thread!   
    I like to post work in progress screenshots

  13. Like
    Vorontsov reacted to Vaya in CS_Apollo   
    map updated with KV, updated radar and minor tweaks
  14. Like
    Vorontsov got a reaction from Lefty in The random model thread!   
  15. Awesome
    Vorontsov got a reaction from NikiOo in The random model thread!   
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    Vorontsov got a reaction from Pivac in The random model thread!   
  17. Like
    Vorontsov got a reaction from zombi in The random model thread!   
  18. Like
    Vorontsov got a reaction from +Rusty+ in The random model thread!   
  19. Awesome
    Vorontsov reacted to Tynnyri in Exotic Castle map Work in progress pictures...   
    Mapcore is flawed as a system. It rewards people clicking on your greybox that looks cool over greybox that plays well. Many people who describe themselves "environmental designers" hastily make maps that then win big contests like these, get accepted into the game/esea/faceit and nobody likes them because they weren't created by a level designer, but an environmental designer. The difference being the one is about making something play well, the other is to add green foliage around a map and calling it a remake. Mapcore could become a center for making maps for CS:GO, but currently it just stands as another bland "here's my interactive 3D wallpaper, enjoy"

    Back to the map. It's off-grid for sake of being off-grid. Castles are usually on grid because off-grid is harder to build and less stable, especially in real life. Even then, using instances to simulate buildings being in weird angles in relation to each other makes more sense, which is what Overpass as a map is, bunch of on-grid buildings that are rotated to be off-grid. A corner with an angle of 90 and 45 are incredibly more stable compared to angles of 15 or 135.

    There's no visual impact on the map. you've added semi-random walls with the theme of "wall". Slopes, ramps and ground that serves no clear purpose on the theme of a "castle". While that works for a greybox, when none of the relations with those walls make any sense except "look good", you haven't fixed any important problems with CS:GO maps.

    Also note that the map in it's current state is way too compact. Maps are usually laid horizontally out to prevent sound from being heard across the map. Hearing a bomb plant on both sites when playing T spawn might sound cool but doesn't work in practice.

    In the future, using Hammer editor makes more sense when blocking out your map: It's not about looking good, it's about playing well. CSGO on higher levels is incredibly complicated. Rotation times, sightlines, boost spots, hearing range, hiding places and grenade throws are all very difficult to grasp at a layout level and need playtesting. It's not possible to open this map for a playtest in mere minutes while being a greybox, which is arguably one of the most important upsides of creating a greybox.
  20. Like
    Vorontsov reacted to fewseb in [CS:GO] dz_junglety (Danger Zone)   
    Im really sorry man, but I got to be honest this map just isnt very good. I saw the first screenshots and I thought yeah that looks a little odd. I never got around  to actually check the map out until now with the operation. Let me just say right off the bat lighting makes or breaks a map and it really broke yours. It looks hot and gross which I get goes with the theme but its too hot and gross, it doesnt feel like it would actually exist. Especially right next to bright blue water. It just looks like someones mod for the original farcry.
    Its also just awful to play. There are some many large tower structures and scaffolding that anyone can be on any part of. Its like you saw the water tower on blacksite and said yeah lets do like 5 of those. The map is filled with steep cliffs that are sometimes able to be climbed, sometimes not. All of these tiny rocks have collisions and get in your way. The amount of less then waste high wire fences hidden in tall grass is just irritating. The buildings are clunky to navigate do to a lack of clipping. All of the props seem to have incorrect collisions models. The amount of grenades ive thrown that somehow get snagged in thin air is just ridiculous.
    This map is filled with custom assets and none of them look up to par with anything. Overly detailed detail layers low res base textures, too much repetition. That giant crane looks like its straight out of gta 3. Complete with stair case you cant use but it still accessible why? Cars without their glass props, turret crates without their label card and a radar that looks like it was made by flying high in the air and taking a screenshot just makes it seem like you dont know what your doing but it seems like you do?
    You put a lot of effort into this for sure but I dont feel like this map is up to scratch with regular maps. Its just not fun and doesnt look good. Not good enough even to justify the awful frame rate. Youve been rewarded for youre effort but we have all been inadvertently punished as a result. Normally if I dont like a map I just dont play it, but because valve is forcing everyone to play this map every 10 minutes and there are missions that require us to play danger zone im forced to waste my time zipping around at 6 FPS before I get killed by a guy who is blending in with the sand because the atrocious HDR settings let the orange jumpsuits blend into the environment.
    I dont like that I have to say this but please do something, anything to make this map run better and not look so nauseating. The only reason this got in the game was because it was the first community danger zone map completed, not by merit of gameplay or look and now that its there and we all are forced to play it, it needs heavy work.
  21. Like
    Vorontsov got a reaction from Furiosa in The random model thread!   
  22. Like
    Vorontsov reacted to Sigma in The random model thread!   
    Beautiful renders there, @Vorontsov . Testing out a new software (EmberGen by JangaFX) below. Just the initial 20 minutes result.

  23. Like
    Vorontsov got a reaction from leplubodeslapin in The random model thread!   
  24. Like
    Vorontsov got a reaction from VIOLATION in The random model thread!   
  25. Awesome
    Vorontsov got a reaction from MikeGon in The random model thread!   
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