Jump to content

Real_Goods

Members
  • Content Count

    9
  • Joined

  • Last visited

  1. Real_Goods

    de_mdina (CSGO)

    The town map he posted is supposed to be a rough idea of the layout, I believe.
  2. Real_Goods

    [CS:GO] De_Stad

    you and your lighting Guma! Looks fine so far, but I'm really looking forward to playtests because that's where a map make it or break it, you know!
  3. I really think Valve could learn something from Blizzard's StarCraft 2 here, where the map pool get switched up every season. (a season in SC2 is approx. a month). One could argue that a new map does have a larger impact in CS:GO than it does in SC2 but I still believe it would be good to sort of brute force people into playing other maps than Dust2, Inferno & Mirage all day. I mean even now that Train is in the "active duty" group and Nuke isn't. There's still double the queue time to find one on Train. People would rather play some horribly imbalanced map they feel at home at, rather than trying to learn new maps. (And Train is not even new!)
  4. Real_Goods

    de_meso

    Finally a map with the Aztec theme! Although that room the T's run through to get to A, with the connector to Mid, seems needlessly huge!
  5. Real_Goods

    [CS:GO] de_reato

    This map is seriously a piece of art. So inspiring, but at the same time it got me thinking. Why do I even try to learn how to map when people are this good? Fanboyism aside: This is probably too early in the development process for these kinds of things, but I've found 2 exploits, 1 of them is not really an exploit but just a trick-jump that I thought I would inform you of. (Maybe you already know them... Who knows?) Trick-Jump: Exploit:
  6. Real_Goods

    [CSGO] de_cargo

    Looks awesome! - Although make sure it doesn't end up being too similar to Cache aesthetically. (Unless that's what you want of course...)
  7. You probably want to use Smoothing Groups for this: https://developer.valvesoftware.com/wiki/Smoothing_groups Select the Face Edit Tool, which brings up the Face Edit Sheet Then, select all the faces you want to look smooth Click on Smoothing Groups in the Face Edit Sheet That will bring up a window with tabs numbered from 1 to 24, assign the selected faces to one of these tabs. (It doesn't matter which one) When you compile your map, It should look smooth as a baby's butt. Hope it helps.
×
×
  • Create New...