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Dosentti

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  1. Like
    Dosentti got a reaction from Interfearance in [CS:GO] How have you set up your environment?   
    Dude...
    You just humiliated me big time..

    But I can't be other than thankful! Thousand thanks.. I guess fresh eyes did it again :'D
  2. Like
    Dosentti reacted to 2d-chris in Random Photo Thread   
    Some photos from my trip to Indonesia this summer 






     
     
     
     
     
     
     
     
  3. Like
    Dosentti got a reaction from kinggambit in [Tutorial] Make your own skybox for CS:GO   
    I actually don't know completely free alternative, sorry. But I just wanted to let you know that they just published new policy for student subscriptions. They give terragen 4 for free for students so in case you are one, you can get it for free.
    http://terragen4.com/terragen-4-now-free-for-educational-use/
  4. Like
    Dosentti reacted to -cDJ- in Counter-Strike: Global Offensive   
    My favourite series on YouTube for Counter Strike is /u/3kliksphilip's "Making of de_sparity". I loved his explanations of each stage of development and why he made the map to the point where it is today. From there I looked at other videos of this type and found a few, but not many. That series motivated me to start mapping.
    This is where my interests turned to a video type that is absurdly absent from YouTube. At least not consistently. Workshop map reviews/showcases. Sure, there is a few videos here and there but not a strong series(If there is I'd like to know). 
    I started a YouTube channel to showcase and give opinions about decently produced maps (not day creations). So in this way it is not reviews of maps that have a strong chance of being in the next operation, but to amateur creators who are passionate and have put some time into the map. It is a way to present a map that would normally be buried by high class mappers and give feedback. Personally I feel it is a great idea, benefiting mappers greatly.
    Another video style also relatively absent is CS mapping videos, I started a live series (posting as I create the map, rather than post) of my map making journey.
    (And yes I have seen the few workshop map review videos)
     
    I would love your opinions and suggestions about this and hope you check the videos out.
     
    YouTube Channel: https://www.youtube.com/c/ricochetstudios
    Workshop Map Reviews: 
     
    Mapping Series: 
  5. Like
    Dosentti reacted to Puddy in Counter-Strike: Global Offensive   
    Dear god... so bad that it's good
     
  6. Like
    Dosentti reacted to rosk in Quarry (CS:GO)   
    De_Quarry; Workshop page
    t's done, I think.. So here it is!
    Terrorists have a job to destroy a quarry as plans of an overweight businessman tries to turn it into a resort. Deconstruction is under way but it's their job to stop it. The map is set, in a hole. Both bombsites are vital equipment for destroying the nearby warehouses.
    Screenshots:



    These clouds move also!

  7. Like
    Dosentti reacted to OrnateBaboon in Quarry (CS:GO)   
    Tried to play the map, but some stuff is missing for me. Maybe it never packed properly.
    The 2D sky texture is missing, and when you spawn as CT, there are lots of black brushes that stop vision. Maybe portal related?


  8. Like
    Dosentti got a reaction from Shibou in totally random texture thread   
    Sorry, I didn't notice your question until now.

    Umm.. dunno if you are familiar with source engine's textures. I don't know if the texture system is old or is it different than other game engine's texture system too.

    Anyways.. for example.. there's no height map, there's no roughness map. All reflections are a bit hard to create(at least for me) when you have to guess correct values for the parameters. Everything is named differentely and everything looks a bit second hand. 
    I generated today two textures with Substance designer 5 and I gotta admit it's pretty damn good tool. It's good for csgo also. At least for creating good diffuse texture. For normal maps it wasn't as easy as I wished, but it was doable.
     
  9. Like
    Dosentti reacted to Skybex in CS:GO phong on world surfaces   
    How did you get CSGO's tools mode working? I thought it has been broken since release
  10. Like
    Dosentti reacted to Motanum in totally random texture thread   
    This deserves it's own thread!
    I expanded on this by making a template for Substance Designer to be used with the Source Shader.  Download here: https://www.dropbox.com/s/dvkakn8mlij5qlu/SourceEngineSubstanceTemplate.7z?dl=0 Instructions on how to set up are on the read me file

    I also made a Base Source Material node. You can use this node to get up and running the source shader for quick results, then later on plug in custom maps for env mask, and specularity (Phong). You can also work with height map and then the node will get the normal map.

     
    Example Node. To explain the very basics.

  11. Like
    Dosentti reacted to RA7 in [CSGO][WIP] Farm II   
    Very nice work! :-)
  12. Like
    Dosentti got a reaction from RA7 in [CSGO][WIP] Farm II   
    This poll of mine didn't quite get as much answers as I was hoping.
    But thanks to Bevielis I realized that I have a big problem with this map:
    My detailing skills aren't good enough to polish mediocre layout and my current layout isn't good enough to polish my (below) mediocre detailing.
    So I guess I'm going what he suggested (finish the map asap and start new) after this update but I wanted to test these layout fixes that I made.
    A lot of these changes need polishing and I had to delete some details that I had already done. They will be back if this new layout is better than the old one. 
    Here's imgur album with some reasoning about the changes. This version will be tested on mapcore playtest. Hopefully the demo system is in play already
  13. Like
    Dosentti got a reaction from Vaya in [CSGO][WIP] Farm II   
    This poll of mine didn't quite get as much answers as I was hoping.
    But thanks to Bevielis I realized that I have a big problem with this map:
    My detailing skills aren't good enough to polish mediocre layout and my current layout isn't good enough to polish my (below) mediocre detailing.
    So I guess I'm going what he suggested (finish the map asap and start new) after this update but I wanted to test these layout fixes that I made.
    A lot of these changes need polishing and I had to delete some details that I had already done. They will be back if this new layout is better than the old one. 
    Here's imgur album with some reasoning about the changes. This version will be tested on mapcore playtest. Hopefully the demo system is in play already
  14. Like
    Dosentti reacted to Vaya in Counter-Strike: Global Offensive   
    Valve burning the midnight oil. Great sign for infernos future. Now if someone could possibly look at outstanding issues on other maps..
  15. Like
    Dosentti reacted to clankill3r in Counter-Strike: Global Offensive   
    I have no problems with the new sounds. I do have with sprays in competitive, it's to distracting for me. Also I prefer the hl1 way where you could make your own sprays. But valve cares to much about making money...
    One day they will make a system where you have to pay to play without Russians...
  16. Like
    Dosentti reacted to 'RZL in MapCore CS:GO Playtesting 4.0   
    Today marks my three year anniversary of hosting playtests for MapCore. I think this is a good time for me to go into retirement and hand the organization over to a suitable successor.
    And the successor is @Terri (with @rosk as his assistant)! He'll be in charge of everything from now on so if you got any questions or requests feel free to contact him.
    Cheers!
  17. Like
    Dosentti reacted to Terri in MapCore CS:GO Playtesting 4.0   
    Couldn't agree more, @'RZL's work here has been exceptional
    Me and @rosk are hopeful to continue the quality of the service through the time we are working with it, and maybe bring some fresh new things to the table too!
    3 years will be hard to beat
  18. Like
    Dosentti got a reaction from 'RZL in [CSGO][WIP] Farm II   
    People have given me feedback that they cannot come back to game if they go to desktop while playing my map.
    First time I heard this I was like "yea, sure.." because I mixed up "shift-tab" (steam overlay) and "alt-tab". So today I located the problem and fixed it.
    I thought it would have been with my custom content but it turned out to be default texture blend_dirtleaves_forestfloor_wdetail. This is worldvertextransition texture that uses "%detailtype" parameter. The problem with this detailtype was that it didn't load those "details" it was suppose to. It would probably look better if I got it to work but I read about Detailtype from VDC and I gotta say, I don't feel very comfortable editing those files  Also, if I got it to work it could be too much for older GPUs because map doesn't have so well optimized fps due to so much open areas.
    Fixed version is not on workshop yet, because I will create more details, fixes and stuff to map before publishing it.
  19. Like
    Dosentti reacted to grapen in totally random texture thread   
    Sure you can. I'm about to wrap up the material below (normal map needs to be toned down obviously, haven't tweaked it yet).
    Personal opinion: don't go crazy on the noise when designing textures for CSGO and you'll do great.
    In-game screenshot from just above player height. The only editing I did on the diffuse in Photoshop was to grab the normal, desaturate it and set it to Soft Light, just to give it a nudge of depth for low shader users and/or in shadows. As an amateur I'm very happy with the results.

  20. Like
    Dosentti reacted to Yanzl in totally random texture thread   
    Speaking of Substance and CS:GO, I patched together a Source engine looking shader for substance.
    Get it here: http://gortnar.com/vmt/shaders.7z and put it in ...\Substance Designer 5\resources\view3d\shaders

    It has cubemap looking reflections and a phong specular highlight. Values in the shader are similar to these .vmt commants: Envmap Tint = $envmaptint, Specular Tint = $phongting, Specular Glosiness = $phongexponent, Specular Boost = $phongboost, but I don't think the numbers translate 100%, so you'd probably need to adjust a bit in the vmt to make it look the same. The parameters after Specular boost are for controlling the lighting inside the Substance Designer.
    And for creating presentable stuff for source I usually overlay a light node, ambient occlusion and curvature on top of diffuse.
  21. Like
    Dosentti reacted to Vorontsov in totally random texture thread   
    You can use Substance for CS:GO but I wouldn't do it. I used it a couple times for CS:GO and it's just not very worth it compared to "last gen" techniques. Now if you were in a proper engine that doesnt suck dick balls like UE4 or Unity 5, Substance is amazing.
  22. Like
    Dosentti got a reaction from Freaky_Banana in [CSGO][WIP] Farm II   
    People have given me feedback that they cannot come back to game if they go to desktop while playing my map.
    First time I heard this I was like "yea, sure.." because I mixed up "shift-tab" (steam overlay) and "alt-tab". So today I located the problem and fixed it.
    I thought it would have been with my custom content but it turned out to be default texture blend_dirtleaves_forestfloor_wdetail. This is worldvertextransition texture that uses "%detailtype" parameter. The problem with this detailtype was that it didn't load those "details" it was suppose to. It would probably look better if I got it to work but I read about Detailtype from VDC and I gotta say, I don't feel very comfortable editing those files  Also, if I got it to work it could be too much for older GPUs because map doesn't have so well optimized fps due to so much open areas.
    Fixed version is not on workshop yet, because I will create more details, fixes and stuff to map before publishing it.
  23. Like
    Dosentti reacted to Vorontsov in totally random texture thread   
    thanks to this thread I'm now uninstalling substance designer
    no im not but still
     
  24. Like
    Dosentti reacted to MaanMan in totally random texture thread   
    Thanks for the feedback, I've touch the texture up and made two more based off it.
     
  25. Like
    Dosentti reacted to Vorontsov in totally random texture thread   
    Now yer fucking cooking
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