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  1. Like
    Iceberg reacted to KOLARI in WIP in WIP, post your level screenshots!   
    Working on an aim map again. This time to actually finish it.

  2. Like
    Iceberg got a reaction from Vorontsov in CSGO layout Map opinion   
    Hello, here I bring some of the changes I have introduced in layout of the map taking into account your advice, I tried several combinations of routes and in my opinion this is the most fluid, please tell me what you think.

    In the middle part obstruct the long-range vision with a container so as to make it more difficult to reach and control that area with rifles.
    The connector (Orange routes) one of the routes block it and in the remaining route place a small step so as to penalize the time in CT or T to A.
    The other possibility of rotation paths from medium to B was blocked.
    One of the combinations of routes from CT to B was also blocked so as to limit options and simplify the map in some way.
  3. Like
    Iceberg reacted to Freaky_Banana in CSGO layout Map opinion   
    The map seems (naturally I couldn't play it yet) like it will create a feeling of unease when played. Since rotation times between the single paths are so short, players could be anywhere at any time. This makes it necessary to constantly be aware of every entrance around you, confusing and frustrating the player, if he does eventually get shot from one of them.
    Furthermore I think mid could prove to be too easily smoked off by Ts (pop one smoke where the purple lines are in the bottleneck between CT and mid), giving them a whopping three ways into A and simply tons of map-pressure. Also avoid as many long sightlines as you have them here. This map looks like a horrible to optimise awp-fest, with too many routes.
    Maybe stick to something more conventional, like what @Roald suggested, but keep going  !
  4. Like
    Iceberg reacted to Roald in CSGO layout Map opinion   
    In my opinion too complicated, there are 13 paths. I dont know ur exact idea so the following things I suggest are just my thoughts. 
    The more simple the better. Though all of us mappers want to do something more
    U COULD Remove 1 path from CT to B (blue) 1 from CT to midle (purple) 1 from mid to A (red) and make the connector from mid to B more usefull as it has no use on this moment since u can safely use the T to B route (orange). I think this will bring more balance and reward T's to risk taking midle for advantage. Also its easier for a single CT to hold mid as it seems chaotic on this overview
    U could CONSIDER removing the T connectors (orange) to midle but idk. It can also be nice for T's to have space to play arround. If u do so u got a basic 3 path layout which is good. The reason is to simplify the map, but yea not a real must when u map it alright I guess.
    U can consider IF u take some of the advise, adding one additional route to the most CT sided bombsite for extra tactics.
  5. Like
    Iceberg got a reaction from Seldoon182 in What music have you listened to recently?   
    The best performance xD
  6. Like
    Iceberg got a reaction from clankill3r in WIP in WIP, post your level screenshots!   
  7. Like
    Iceberg got a reaction from MaanMan in WIP in WIP, post your level screenshots!   
  8. Like
    Iceberg got a reaction from Overdoziz in WIP in WIP, post your level screenshots!   
  9. Like
    Iceberg got a reaction from slavikov4 in WIP in WIP, post your level screenshots!   
  10. Like
    Iceberg got a reaction from Bastion in WIP in WIP, post your level screenshots!   
  11. Like
    Iceberg got a reaction from Qbopper in [WIP] de_riot   
    your map also looks very interesting, I'll be tuned for updates
  12. Like
    Iceberg got a reaction from jd40 in [WIP] de_abyss   
    Very good work is you've invested many hours of work, the only thing I see in the overview is that routes are complex, anything that can not be solved and the bomb site has many entrances making it a bit complex the protect or defend, even so it looks good
  13. Like
    Iceberg reacted to 'RZL in MapCore CS:GO Playtesting 4.0   
    PSA: Introduction of submission form and additional administrators
    To improve the playtest quality, please submit your maps through the new submission form from now on.
    Submission Form: http://goo.gl/forms/qK15A03oAI
    Submissions: https://drive.google.com/open?id=1tIZfmw4l86IYG5U81qe5sOEcDDln71rHSRB2e0a2xY8&authuser=0
    MaanMan has volunteered to give most maps a quick check, to make sure they work for the playtests.
    Additionally, Fnuggi and Jackophant join us as additional admins, to make sure playtests run peacefully and without interruptions.
    Let us know what you think about the news, especially about the submission form as we plan to improve it with your feedback. Thanks!
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