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2REK

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  1. Like
    2REK reacted to catfood in [CSGO] de_ruby   
    Hello!
    Some of you already know but after ~1.5 years in development lots of playtesting and iterations I finally released Ruby on the workshop!

    The trip to Lisbon I took at the beginning of development to shoot reference and record audio resulted in the map having:
    ~100 custom models
    ~60 custom materials
    ~100 custom sounds
    All based on the Portuguese city.

    The size and timings of the map are comparable to maps currently in active duty and the layout with clear land marks and a few unique areas should be easy to learn for every player of every skill level. 
    There's also a small MapCore easteregg and the first person to find it gets a picture of a piece of cake!

    Once again I want to thank everyone here at MapCore who participated in playtesting or gave feedback during the development. 
    And please let me know what you guys think of the end result!

    WORKSHOP LINK  
     

  2. Like
  3. Like
    2REK reacted to GrillusRetardus in WIP in WIP, post your level screenshots!   
    An update for my Old western RP map.
    Haven't worked on it for a while because I ran into hard limit issues, Issues I'll have to face at some point. :c

  4. Awesome
    2REK reacted to Vorontsov in The random model thread!   
    Hey guys, a week later and I just finished my latest piece, very happy with this one. Check it out!
    Some details: built and rendered in Modo, completed in a week, texturing is a mix of Substance Painter and native Modo work. Geometry is light weight, boolean'd a lot, making heavy use of the rounded edge shader. 
    Artstation link w/ more images.

     
     
  5. Like
    2REK reacted to Vorontsov in The random model thread!   
    I just finished my latest concept-project!


     
     
  6. Like
    2REK reacted to GrillusRetardus in WIP in WIP, post your level screenshots!   
    I've been working on an old western Gmod RP map for over a month now.
    I've only just started detailing, still very much WIP though.
  7. Like
    2REK reacted to mr.P in [TF2] DEWM   
    thanks all,
    I'm curious ab the "sudden" source 2 interest considering i made this map that I posted here a few years back, which pretty much follows the same workflow as this, guess interest has grown over the past ~3 years since the source 2 alpha tools were released,
    regarding this self explored workflow, I prepared a long post, but forgot to post it, and now its gone ...the gist was:
    1. make a map in source sdk
    2. import it into source 2 hammer (it reads vmf and uses the same units)
    3. build your props to fit the map (just like source hammer; s2 hammer can't export mdl so a 3rd party application is needed)
    4. export your props as fbx and import into a application that can export smd/mdl, like blender (free), xsi (free), maya, 3ds or modo
    4a. fbx saves uv coords, but its not possible to uv unwrap/island for baking in s2 hammer, that's done in a 3rd party application
    5. export to smd/mdl (if you have a qc compiler) and bring back to source sdk
    valve.developer is the place to go for documentation, dota2 tools and destinations tools ...mixed with your own curiosity and creativity!
    (but I'm pretty sure there will be tutorials on youtube etc once there is enough incentive to make em)
    I'll quote myself from two years ago and say the source 2 hammer is still "awesome"! and if you haven't tried em I think you should!!
    note: there is nothing special with this workflow, I've used maya/max for the past 15 years, but found this more enjoyable, hope it helps,

    if you have specific questions I'll try and answer them, thanks
  8. Like
    2REK reacted to Yanzl in [CS:GO] DE_Breach - Released!   
    Hey guys, the map pretty much almost done, so here's one last update before release.
    Also to those that have played on the map, don't forget to submit your signatures (send a picture of your signature written with a thicker pen or with a tablet)








  9. Awesome
    2REK reacted to Thewhaleman in The random model thread!   
    Some props I made for de_abbey



     
  10. Like
    2REK got a reaction from zombi in totally random texture thread   
    I was learning to make some advanced shapes in Substance Designer, so i made some hieroglyphic texture. 


  11. Like
    2REK reacted to GrillusRetardus in ITT: Post maps/scenes that never saw the light of the day.   
    An RP map for Garry's mod. It was gonna be a GTA V, Los Santos kinda deal. I never finished it due to lack of skills, Source limitations and inevitable optimization issues.







  12. Like
    2REK got a reaction from Squad in totally random texture thread   
    I was learning to make some advanced shapes in Substance Designer, so i made some hieroglyphic texture. 


  13. Like
    2REK got a reaction from Minos in totally random texture thread   
    I was learning to make some advanced shapes in Substance Designer, so i made some hieroglyphic texture. 


  14. Like
    2REK got a reaction from Vorontsov in totally random texture thread   
    I was learning to make some advanced shapes in Substance Designer, so i made some hieroglyphic texture. 


  15. Like
    2REK reacted to grapen in The random model thread!   
    Another one. Probably my best speedpainting yet.

  16. Like
    2REK got a reaction from Freaky_Banana in The random model thread!   
    So some time ago i started modelling weapon. Thought it would be composed only of some scrap elements (metal rods, some pipes etc.) Didn't rly have time to finish modelling or texturing.

  17. Like
    2REK reacted to Lizard in WIP in WIP, post your level screenshots!   
    Small level for my uni project game.

     
  18. Like
    2REK reacted to Ridders in WIP in WIP, post your level screenshots!   
    Working on British style terraced housing, might end up as a contest entry? Who knows!

  19. Like
    2REK reacted to Yanzl in [CS:GO] Thrill Assets   
    Here's the stuff I made for Thrill. Includes a zoo map.
    Free to use for non-commercial work, as long as you give me credit. 
    https://drive.google.com/open?id=0B2tJpMUFJ_2aa3NHVjVSR1BrVVk

  20. Like
    2REK got a reaction from Corvus in The random model thread!   
    So some time ago i started modelling weapon. Thought it would be composed only of some scrap elements (metal rods, some pipes etc.) Didn't rly have time to finish modelling or texturing.

  21. Like
    2REK got a reaction from Jeddyk in The random model thread!   
    So some time ago i started modelling weapon. Thought it would be composed only of some scrap elements (metal rods, some pipes etc.) Didn't rly have time to finish modelling or texturing.

  22. Like
    2REK reacted to Lizard in Abbey   
    Hello.
    Me and @Thewhaleman are working on a de_ map set in french monastery somewhere in the south part of france.
    I decided that this is a good time to post some progress. We should have working layout by the end of the next week.


    Goal:
    The goal is to include variety of possibilities for players to play the map with huge diversity of equipment. This includes tight areas designed for CQB style as well as few long sightlines to encourage use of sniper rifles.


    Screens:

    Refs:
     
     
     
  23. Like
    2REK reacted to Corvus in The random model thread!   
    Flowers


  24. Like
    2REK reacted to Steppenwolf in totally random texture thread   
    If you don't show the graph someone will always request it. It's educational for others. Think of it like 3d artist showing wireframes.
  25. Like
    2REK reacted to grapen in The random model thread!   
    Hedge 3.0. This is probably as fluffy as I'll be able to make it without going crazy on the tri's.

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