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RivFader

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  1. Like
    RivFader reacted to Squad in The Half-Life 3 thread of closure and memorium   
    Not really interested in any announcements from Valve until something is actually shipped.
  2. Like
    RivFader reacted to Radix in The Half-Life 3 thread of closure and memorium   
    Newell: "Now we're going to start shipping games again."


  3. LOL
  4. Sad
    RivFader reacted to Radu in The Half-Life 3 thread of closure and memorium   
    That's one train I'm not getting onto this time. Happened one too many times.
  5. Like
    RivFader reacted to MadsenFK in What I'm Working On, 2014-Forever   
    If you're gonna make more Wingman maps, then I would love to see something like this again since I thought it was a shame that you abandoned this project. Really eye-catching stuff I must say.
  6. Like
    RivFader got a reaction from maxlevelboi in [CS:GO] Thrill   
    This is the new visual standard for CSGO maps, by far the most impressive looking map I have seen so far. I'm just stunned. Looks like an amazing layout as well, this has huge potential.
     
    However, I also found two instances of textures bugging out on my (I admit, very old) desktop PC when I was running around. But still, 10/10 release.


  7. Wat
    RivFader reacted to blackdog in Counter-Strike: Global Offensive   
    Sorry for the off-topic but still relevant.
    Very unexpected: co-creator of CS has been arrested for sexual exploitation of a child.
    https://kotaku.com/counter-strike-co-creator-arrested-for-sexually-exploit-1822648715
    https://kotaku.com/counter-strike-co-creator-charged-with-paying-16-year-o-1822762847
  8. Like
    RivFader reacted to jd40 in [WIP] de_biome   
    Just got done with the first art pass. There's some work left but the map should be in a presentable state for the deadline.
    Maybe I'll try to squeeze in that last minute playtest on sunday or tuesday.










     
  9. Like
    RivFader reacted to Oliver in Brewery   
    So the deadline finally caught up to us, and to be honest it feels like being caught with my pants down having to release Brewery as it is right now. What you see here is a "pencils down" version of the map -- or rather what we have so far!
    Here is a link to the workshop entry.
    I joined Brewery pretty late in its development. I am responsible for the environment art on Brewery, and I wanted to do something interesting with the theme. What we are going for is a historic brewery, built and used around 1920s. So you will see furniture and architecture from between the 20s and around the 50s. Breweries has been around for ages, and I wanted to capture the era from when a lot of craftmanship and love was put into the art of brewing, as opposed to the very industrialized look of a modern Brewery.
    I was also inspired by mechanical design from the same era. This mechanical design can be seen all around Bombsite A. 
    There is a long list of custom models being made for this map. Furniture, woodpaneling walls, columns, arches, beams, kitchen and brewery equipment... The list goes on.
    Here's a few screenshots of whats presentable of the map.


     
    And here is some pictures of the models made for the map so far:

    Anyway, we hope you like what you see. We still have a lot of work left ahead of us. The first art pass for the map is around half-way finished. So our plan going forward is to finish the first art pass before thinking about polish and further iteration.
    We will run playtests as soon as we are ready for it. But at the moment we still
    have some work to do art-wise on B before we are ready for feedback (art-wise).
    See you on the next update!

  10. Like
    RivFader reacted to FMPONE in What I'm Working On, 2014-Forever   
    https://twitter.com/FMPONE/status/936736270780334083


  11. Like
    RivFader got a reaction from blackdog in Counter-Strike: Global Offensive   
    What an update. On the one hand I am glad they added some new maps (even though I really don't get why Austria and Insertion over stuff like Santorini or Season), on the other hand... just removing Militia (even though they reworked parts of it) and classics like Aztec and Dust from the entire games feels just wrong. Was that really needed? I mean, they could have just made a new Community Rotation instead of removing things.
     
    Still not sure if the new modes will work out in the end, but at least they add new content to the game. Speaking of which... why do none of the new modes, weapons, maps they added after the initial release have any achievements?
    It seems Valve is kinda lazy with their implementation here.
  12. Like
    RivFader reacted to SirK in Counter-Strike: Global Offensive   
    The Trust system could be cool - dont know if it could be exploited though. I really dont get why they actually delete the old maps. you cant even start them through console 0o I actually played militia and aztec / vertigo from time to time. I cant stand playin the same maps over and over again.
    Im really happy for the guys who got their maps into the game - but i don get why its austria and insertion (agency should have been in the game long time ago) - maybe lite and thrill where to complex for most of the community
  13. Like
    RivFader reacted to Vaya in Counter-Strike: Global Offensive   
    yeah it's not the best. I remember older cs games having tonnes of default maps
  14. Like
    RivFader got a reaction from El_Exodus in Counter-Strike: Global Offensive   
    Still, I always feel sad when initial content is removed. And yes, I actually played Aztec and Militia....
  15. Like
    RivFader got a reaction from Vaya in Counter-Strike: Global Offensive   
    Still, I always feel sad when initial content is removed. And yes, I actually played Aztec and Militia....
  16. Like
    RivFader reacted to El_Exodus in Counter-Strike: Global Offensive   
    What a HUGE update regarding community maps! Grats to the folks whose maps made it into the game
  17. Like
    RivFader reacted to Flower_Shop_Guy in WIP in WIP, post your level screenshots!   
    Can't wait to share this with you, guys. 




  18. Like
    RivFader reacted to Beck in Max Payne thread   
    Max Payne 2 
    Another great game but I do prefer Sam Lakes face and iconic smile  
  19. Like
    RivFader reacted to SirK in [WIP] de_splash   
    We are still working on the map, progress is steady but slow. Here are some new Screenshots

  20. Like
    RivFader got a reaction from Beck in Warhammer Vermintide 2   
    Surprised there is no thread for this yet here. It's a good horde game set (obviously) in the Warhammer universe - basically Left 4 Rats with a melee focus and ingame loot system. Also kinda hard and very addicting. Is anyone else playing the first game or excited for this?
  21. Awesome
    RivFader got a reaction from Dark in Warhammer Vermintide 2   
    Surprised there is no thread for this yet here. It's a good horde game set (obviously) in the Warhammer universe - basically Left 4 Rats with a melee focus and ingame loot system. Also kinda hard and very addicting. Is anyone else playing the first game or excited for this?
  22. Like
    RivFader reacted to El Moroes in Counter-Strike: Global Offensive   
    Okay, as you said, I hope it's planned too...so finger crossed  
  23. Like
    RivFader reacted to Squad in Counter-Strike: Global Offensive   
    Valve never mentioned a remake of Dust so far (afaik), but I hope it's planned anyway.
  24. Like
    RivFader reacted to Roald in WIP in WIP, post your level screenshots!   
    Working one a new bomb defusal map concept named de_burg (yes another one ). Credits for some of the light settings goes to Cattus which he used on his 'Inferno Dawn' map. 



    More images: https://imgur.com/a/KLn79
  25. Like
    RivFader reacted to RaVaGe in Counter-Strike: Global Offensive   
    Funny to see how Valve had to step up it's game, I guess it was kind of frustrating for the artists to see custom maps that are looking twice better than their own stock maps ahah.
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