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Muffin

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About Muffin

  • Birthday 05/07/2002

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  • Real Name
    Chris
  • Location
    American States of United

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  1. Welhp, guess I'm mapping again now. This time, I'll actually finish a project DE_UNITY - Terrorists have decided to target a nuclear facility in hopes of causing trouble around the area, the FBI have been deployed to stop them. I've only done some basic brushwork around T spawn, the rest of just conceptual layout which will hopefully be tweaked and changed with feedback and playtesting. Feedback on layout is much appreciated. Overview with Chokepoints (Roughly): Basic Overview / Radar: Screenshots:
  2. Just 5 man queue with a jumpboost script
  3. Anomaly played this map when he was showcasing his newly unboxed shadow daggers :D. Ur mep is fa moose.
  4. Straight Outta Ammo? Straight Outta Awpton? Awptown Funk You Up?
  5. The bell.
  6. THere are tons of places to hide, for sure. Try simplifying the paths and removing uneeded clutter hiding spots
  7. Muffin

    Shipyard

    The map looks ready for a Playtest. (https://www.mapcore.org/topic/17116-mapcore-csgo-playtesting-40/) get one there. One thing I mght suggest is spicing up middle. Looking at the overview and screenshots, middle doesnt look very interesting to play and is hard to take as a t.
  8. Played in this map before... I feel like the map can get a little confusing at times, but otherwise this is a great map!
  9. You should instead get a playtest here: https://www.mapcore.org/topic/17116-mapcore-csgo-playtesting-40/
  10. Personal Blog much? lel
  11. Nope. Lol. But I have a slight understanding.
  12. ​Well im sorry bout that...
  13. Judging by the overview, the map looks very bland, simple, and tight.
  14. Try posting screenshots on the OP (Orig Post). It attracts way more viewers.
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