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Chamii

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  1. Like
    Chamii got a reaction from a Chunk in [CS:GO] de_Shrine   
    Some updated pics of the current state of the map!
     





  2. Like
    Chamii got a reaction from Interfearance in [CS:GO] de_Shrine   
    Some updated pics of the current state of the map!
     





  3. Like
    Chamii got a reaction from Freaky_Banana in [CS:GO] de_Shrine   
    Some updated pics of the current state of the map!
     





  4. Like
    Chamii got a reaction from spa in [CS:GO] de_Shrine   
    Some updated pics of the current state of the map!
     





  5. Like
    Chamii reacted to El_Exodus in The dos and don’ts of CS:GO level design   
    The dos and don’ts of CS:GO level design - a guide to assist you crafting a well working competitive layout for CS:GO
    ________________________________________________
    New update (27th June 2019):
    The dos and donts of csgo level design - updated 2019-06-27.pdf

     
     
    ________________________________________________
    Original Post:
     
  6. Like
    Chamii got a reaction from daniel00266 in cs_Antarctica   
    I will join in on the Competition!
    Im thinking a hostage map with the location loosely based on Palmer Station in Antarctica.
    If anyone with prop making and texture skills is interested to join me on this project, send me a message  
    Good luck everyone!

  7. Like
    Chamii got a reaction from Logic in cs_Antarctica   
    I will join in on the Competition!
    Im thinking a hostage map with the location loosely based on Palmer Station in Antarctica.
    If anyone with prop making and texture skills is interested to join me on this project, send me a message  
    Good luck everyone!

  8. Awesome
    Chamii got a reaction from TECHNICKER in cs_Antarctica   
    I will join in on the Competition!
    Im thinking a hostage map with the location loosely based on Palmer Station in Antarctica.
    If anyone with prop making and texture skills is interested to join me on this project, send me a message  
    Good luck everyone!

  9. Like
    Chamii got a reaction from Quotingmc in cs_Antarctica   
    I will join in on the Competition!
    Im thinking a hostage map with the location loosely based on Palmer Station in Antarctica.
    If anyone with prop making and texture skills is interested to join me on this project, send me a message  
    Good luck everyone!

  10. Like
    Chamii got a reaction from mr.jogurt in cs_Antarctica   
    I will join in on the Competition!
    Im thinking a hostage map with the location loosely based on Palmer Station in Antarctica.
    If anyone with prop making and texture skills is interested to join me on this project, send me a message  
    Good luck everyone!

  11. Like
    Chamii got a reaction from a Chunk in cs_Antarctica   
    I will join in on the Competition!
    Im thinking a hostage map with the location loosely based on Palmer Station in Antarctica.
    If anyone with prop making and texture skills is interested to join me on this project, send me a message  
    Good luck everyone!

  12. Like
    Chamii got a reaction from Vaya in cs_Antarctica   
    I will join in on the Competition!
    Im thinking a hostage map with the location loosely based on Palmer Station in Antarctica.
    If anyone with prop making and texture skills is interested to join me on this project, send me a message  
    Good luck everyone!

  13. Awesome
    Chamii got a reaction from TelaF in cs_Antarctica   
    I will join in on the Competition!
    Im thinking a hostage map with the location loosely based on Palmer Station in Antarctica.
    If anyone with prop making and texture skills is interested to join me on this project, send me a message  
    Good luck everyone!

  14. Like
    Chamii reacted to FMPONE in Exotic Places CS:GO Mapping Contest 2019   
    Mapcore is now holding a Counter-Strike: Global Offensive Mapping Contest for original 5v5 bomb defusal maps AND hostage-rescue maps, powered by FACEIT!
    Mapcore's Veteran Judges will be joined by CS:GO Guest Experts on CS maps, such as
    Pimp, Moses, The WarOwl, LAUNDERS, adreN, DDK, James Bardolph, and Anders Blume!
     
    How to Enter the Exotic Places Mapping Contest
    Post a "Work In Progress" thread in Mapcore’s Official Event Forum!
    When you're ready, update your WIP thread with a link to your playable map's Steam Workshop page.
    Your thread + playable map constitutes your entry to this contest!
     
    Submission Deadline
    Your playable map must be entered by February 1, 2020 at 11:59 Eastern Standard Time (EST). 
     
    Judging Procedure
    Mapcore Judges
    FMPONE -- @FMPONE
    Puddy -- @puddpuddpudd
    TopHattWaffle -- @TopHattWaffle
     
    Guest Experts
    Pimp -- @Pimp_CSGO
    adreN -- @adreN_Hoag
    Anders Blume -- @OnFireAnders
    James Bardolph -- @jamesbardolph
    Daniel "DDK" Kapadia -- @ddkesports
    Jason "Moses" O'Toole -- @OnFireMoses
    WarOwl -- @TheWarOwl
    Launders -- @launders
     
     
     
    Mapcore will announce Contest Finalists on February 10, 2020
    To determine 10 Finalist maps, Mapcore Judges will rate Contest maps according to the following 100 point criteria, with any ties broken by our Guest Experts: 
    25 points: Fun Factor (how well-designed is the map)
    25 points: Originality + Relevance to the "Exotic Places" Theme (Exotic meaning it's normal definition as well as "locations seen infrequently in CS:GO")
    25 points: Visual Presentation (how aesthetically pleasing and sophisticated is the map)
    25 points: Overall Polish (bug-free maps; maps with Soundscapes; maps which run smoothly; other determinations relating to quality)
    Finalist mappers will then have one month to make changes based on community feedback.
     
    Top 4 Contest maps and the Grand Prize Winner will be declared on March 16, 2020
    After March 10, 2020 Mapcore Judges and Guest Experts will rate every finalist map according to the same 100 point criteria above (Fun Factor, Originality/Thematic Presentation, Visuals, Overall Polish), with any ties broken by Guest Judge Anders Blume.
    Mapcore will then declare the Top 4 Contest maps and our Grand Prize Winner!
     

    Contest Prizes
    Top 4 Contest Maps receive:
    Eternal Bragging Rights
    A Spotlight on Mapcore (linking to each epic WIP thread)
    A Monetary Prize ($7,500 for First place; $4,500 for Second place; $2,000 for Third place; $1,000 for Fourth place)
    Map added to Mapcore’s FACEIT HUB platform for 4 months!
    Special Valve prizes! (CS:GO/Valve merchandise, courtesy of Valve Software)
     
     
    Contest Rules
    Entry into this Contest is free of charge for all. Your entry must be a playable map for the PC version of Counter-Strike: Global Offensive. Remakes (maps of the same name and design of an existing map released for public download), sequels (e.g. de_dust3), and spiritual successors (new name for an old design layout) can NOT be entered. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and any non-greybox art) was not released for public download. Map entries must be submitted to the CS:GO Steam Workshop AND our Mapcore Contest sub-forum before the deadline. Map authors are free to share their map on any other websites or services they wish, however the map must remain free to download. Multiple map entries are permitted, however each entry will be judged for its own particular quality. Map entries created by teams are permitted, however entrants will have to agree how to split any prizes awarded prior to prize claim and dispatch. Mapcore encourages entrants NOT to update your Workshop map after the deadline. Entries will not be disqualified if updated, but entrants assume the risk of introducing bugs/glitches into their work. Judges will not be asked to overlook such bugs/glitches, so we recommend "finalizing" a polished version of your project before the deadline in order to “put your best foot forward”. Mapcore forum rules must be obeyed. All custom textures, models, etc. must be embedded into the map's .bsp file (FREE TUTORIAL AND TOOL). Assets must also comply with Steam Workshop guidelines. Map authors must be able to accept cash payments. Winners of hardware or physical products will be required to provide a valid shipping address. Judges, Experts, and individuals associated with organizing this contest CANNOT enter, nor provide material assistance to map entrants. If a Finalist entry is disqualified due to violation of ANY of these rules, all applicable winnings will be directed to the next highest-rated map. Void where prohibited.   
    Contest Eligibility
    1. Participant eligibility: This Contest is open to any individual, or teams of individuals, provided they comply with the following:
    Participants must not be an Employee or Official Staff Member of the “Organizer” (Mapcore) or “Sponsors” (FACEIT). Participants must not have taken part in the judging, or official announcement of this Contest. Participants must not be a direct relative, spouse, or direct employee of any of the above. If a Contest Judge has previously published a CS:GO level with a participant, that Judge will be fully disqualified from scoring any entry by that person. In place of the disqualified Judge's score, the entire panel of Guest Judges will be asked to rate the entry, and their rating will then be averaged. 2. Legal Age: This Contest is open to any individuals who meet the above “participant eligibility” criteria. In the event that a participant who has not reached the legal age in his/her state wins one or more prizes, he/she must provide contact details for the legal guardian who will claim the prize(s).
     
    Prize Disclaimer
    FACEIT will be providing Prize revenue. Mapcore assumes no responsibility.
     
    THANK YOU to our AMAZING COMMUNITY!
    And to our INCREDIBLE Sponsor:

    https://twitter.com/FACEIT
  15. Like
    Chamii reacted to That50'sGuy in Exotic Places CS:GO Mapping Contest 2019   
    I don't see why not, give it a go
  16. Like
    Chamii got a reaction from That50'sGuy in Exotic Places CS:GO Mapping Contest 2019   
    Yes, I have read through it!
    But im not sure if the contest counts as commercial use, thats why i ask  
    Is it a yes or a no?
  17. Like
    Chamii reacted to Yanzl in Yanzl's Source Emporium   
    Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO.
    Assets
    Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit.
    Breach
    Newly released assets from Breach! Over 600 models and over 100 materials. Includes a zoo map. 

    https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0
    Thrill
    Assets from Thrill. Includes a zoo map.

    https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0
    Cruise
    https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0
    Resort
    https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0
    Zoo
    https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0
    Castle
    https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0
    Water Pack
    Collection of 4 different water textures that work both on high and low shader settings. Free to modify. 

    https://gortnar.com/vmt/liquids.zip 
     
    Source Engine Tools
    Streamline the Source engine workflow. Mostly substance stuff.
    Substance Shaders (and templates)
    Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness.

    https://gortnar.com/vmt/sbs_shaders.zip
    https://gortnar.com/vmt/painter_templates.zip
    VMT Editor 
    PBR to Source
    A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material.

    https://gortnar.com/vmt/pbr_to_source.zip 
    Radar generator
    Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together. Can be used with masks from Terri's auto radar.
    Requires you to make overview image, playable area and spawn/plant zone masks.

    https://www.dropbox.com/s/mij82s8x9q98189/radargen.sbsar?dl=0
    Sun color calculator
    A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct.
    https://codepen.io/gortnar/full/xYJGLj/
     
    If you have any questions, ask away!
     
     
  18. Like
    Chamii got a reaction from a Chunk in [CS:GO] de_Shrine   
    Update to the map!
    1. I made it into a bigger standard defuse map!
    2. I uploaded a WIP version to the workshop for you to play! 
    3. Added working Radar (Terri00's CS-GO-Auto-Radar)
    https://steamcommunity.com/sharedfiles/filedetails/?id=1751393466&searchtext=
    Thanks for your feedback so far, please have a look and leave a comment for me

     

  19. Like
    Chamii got a reaction from Interfearance in [CS:GO] de_Shrine   
    Update to the map!
    1. I made it into a bigger standard defuse map!
    2. I uploaded a WIP version to the workshop for you to play! 
    3. Added working Radar (Terri00's CS-GO-Auto-Radar)
    https://steamcommunity.com/sharedfiles/filedetails/?id=1751393466&searchtext=
    Thanks for your feedback so far, please have a look and leave a comment for me

     

  20. Like
    Chamii got a reaction from a Chunk in [CS:GO] de_Shrine   
    Hey Mapcore community!
    Shoutout to TopHatWaffle's youtube channel and his great tutorials!
    As of now I have worked on this map for just over a few weeks time and thought it would be really helpful to get advice from someone before i put too much time into the project
    The theme is inspired by my last trip to Japan. My goal is for it to be small and fun!
    It has many wallbangable sliding paperdoors around the bombsite area.
    May 25 EDIT: The map is now uploaded on the steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1751393466&searchtext=
    Thanks for your time and happy mapping!
    /Chamii
     
    (You will find updated screenshots in the reply's)






     

  21. Like
    Chamii reacted to Freaky_Banana in [CS:GO] de_Shrine   
    I love the idea of sliding doors around a bombsite! (but take with a grain of salt, I'm a bit of a doorfan myself ^-^)
    Gameplay-wise I do have to agree though, probably limiting it to a few stretches (but not necessarily a few doors!) is the smarter choice. Isn't to say you could never make the initial idea work though. Maybe with some real-time shadows shining onto the paper from the outside essentially making it a informed wallbang for defenders, while attackers have to go in blind? But I honestly don't know a) if that plays well and b) whether Source Engine can do that 
  22. Like
    Chamii got a reaction from GrillusRetardus in [CS:GO] de_Shrine   
    Hey Mapcore community!
    Shoutout to TopHatWaffle's youtube channel and his great tutorials!
    As of now I have worked on this map for just over a few weeks time and thought it would be really helpful to get advice from someone before i put too much time into the project
    The theme is inspired by my last trip to Japan. My goal is for it to be small and fun!
    It has many wallbangable sliding paperdoors around the bombsite area.
    May 25 EDIT: The map is now uploaded on the steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1751393466&searchtext=
    Thanks for your time and happy mapping!
    /Chamii
     
    (You will find updated screenshots in the reply's)






     

  23. Like
    Chamii reacted to TECHNICKER in [CS:GO] de_Shrine   
    It may be fun, but it just wont work for competetive, same as Undepass in prev. versions of my map. It  just wont work
    but interesting tbh (i will make 2nd entry to the ws, something like fun version where are gonna be all of those fun to play with things which are not competeively viable)
  24. Like
    Chamii reacted to LeCaribou in [CS:GO] de_Shrine   
    I don't play your map ( i haven't got the time )
    But the theme ans the screenshot are pretty good !
    The bomb site is maybe too exposed , you can put crates for exemples or some props 
    The sliding doors is a good idea !
    It's a little weird to jump to join the path in the Ct Spawn but ok 😂 
     
  25. Like
    Chamii got a reaction from TECHNICKER in [CS:GO] de_Shrine   
    Made some changes today to improve on the maps theme.
    1. Made all of the slidingdoors actual doors, so now you can completely open up or close the main building as you like (including bombsite). Good or bad idea? Seems like fun
    2. Created a huge Torii gate near CT spawn (outside playable area).
     



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