Jump to content

scales

Members
  • Posts

    5
  • Joined

  • Last visited

  1. I am in a similar boat to you, but just a little farther along. I did some CSS mapping, and made some not very good 1v1 maps and so on, and doing custom assets was always a PITA for me. I just got back into mapping, and I saw wallworm mentioned a few weeks back back, and I've been trying it out with some test maps and assets. It is the easiest way to work that I have come across, but some aspects aren't intuitive to begin with. Even with some strange quirks, I was able to go from model to game in only a few clicks as opposed to a mountain of clicks. The workflow I have been using for the past week is modeling in blender, scaling and detailing in 3dsmax, and exporting with wall worm. Not extremely smooth, but better than what I was doing in CSS. Welcome back to mapping!
  2. I am using the same workfow I used from the CSS days and not something i would recommend. I hear from others that using wallworm is the way to go, but I have never spent the time to use it as I am used to the way I do things. I have a lot of respect for you sticking with the old ways I just tried out wallworm, it isn't the most intuitive thing, but at least I could get a model in within a couple seconds versus minutes. Anyways, nice table.
  3. So far this looks really solid, and I'm sure the layout will match the visuals. I personally really like the color pallet, especially now that it is a lighter shade that is a little softer. Since it seems there will be a ton of custom assets, the only thing I am curious about is your workflow from max to hammer and vice versa. I'm assuming some better tools have come out since I did it last for CSS.
  4. New to Mapcore, and getting back into mapping. Haven't done much except for some pretty terrible maps in CSS that still occasionally surface. So I've started this one. I really liked a mid concept I started doodling a while back. The idea is that when Ts rush mid, they end up behind some of the best positions for CTs to hold. Also liked the idea of a watch/control tower design. Not sure where I am going with the theme yet, just sorta doodled with hammer a bit. Still trying to figure out the B bombsite positioning. I didn't like where it was before so I moved it. Also debating adding in a more concealed backdoor entrance to A and the upper watchtower positions (the X's) Kinda what I was thinking for the watchtower-kinda design not sure about it all yet. Another angle, still just a doodle of what I might be thinking for the design. Thought I'd also throw in this, not sure what I am doing with it yet though.
×
×
  • Create New...