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Pawl

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  1. Like
    Pawl reacted to Yanzl in VMT Editor - fast and simple editor for vmt files   
    LATEST UPDATE: Version 1.3.10 on Mar 27th, 2018
    LATEST RELEASE
    OFFICIAL WEBSITE
    DOCUMENTATION
    Hey Mapcore!
    This is an open source vmt editor that aims to improve the tedious experience of editing text files with an easy to use UI and fast workflow.
    Dima Butemann did most of the heavy lifting involving the programming while I took care of the UI and bothered him about updating it.
    It has texture previews, can convert jpgs, pngs or tgas to vtfs (and move them to proper directories), verify vmts, features a batch vmt creation and has support for (most of) new parameters introduced in Nuke CS:GO update. 

    Version 1.3.10 with all the required files can be found here: DOWNLOAD
    Alternatively, if any of you know Qt and C++ and would like to help with the project, you can check out our git repo at https://github.com/Gira-X/VMT-Editor
    Here is a quick video to demonstrate how fast making vmt files is:
    And converting textures to vtf: https://streamable.com/zlwed   If it doesn't find any games you have to manually add them in the Manage games dialog:
    And browse to the main game directory:

    Also a shoutout to the creators of VTFLib (http://nemesis.thewavelength.net/) that provides the texture converting and preview functionality. 
     
  2. Like
    Pawl reacted to RaVaGe in WIP in WIP, post your level screenshots!   
    Just for the lulz
  3. Like
    Pawl reacted to Dosentti in de_nuke - A revised optimization system   
    could you by any chance add de_nuke_will2k map to the post? 
    My current map has a lot of open areas like in nuke and I'm not sure how to optimize it. It would be helpful to see how it's done as well as you do!
  4. Like
    Pawl reacted to Thrik in Some staff organisation changes   
    Hi everyone,
    Just in case anyone noticed a little discussion about this on Twitter and/or status feeds, I thought I'd clarify that we've recently been undergoing some changes to the site's structure. Things have slowed down a little, and I'll hold my hands up and say that this is largely because of myself having considerably less time than I have in previous years to keep things moving forward due to various personal things and other projects. While I've no intention of leaving after being part of this wonderful community for 15 years, wearing so many hats has become too much and I've become a little burnt out.
    MapCore staff have contributed a lot of time bringing you things like our contests and articles. However, in a bid to make it even easier for them to do so I've decided to move two staff who've been particularly productive during the last couple of years — FMPONE and Sprony— into a more prominent role so that I'm no longer a bottleneck when it comes to decision making and coming up with nice new things. As you'll see from the updated staff directory, this means that my site management role has now been split out and given to them, while for the foreseeable future I will remain on hand for coding, technical administration, and advice. Essentially, day-to-day decisions are now theirs to make.
    Both Shawn and Sprony know that we have a great formula here, and that anything going forward is all about enhancing and improving on what's been a great few years for the site. They've done superb work to make that happen and I have no doubt whatsoever that between them and backed up by our experienced and seasoned staff the site will continue to flourish. On that note, a number of new staff from the community have already been approached and will be brought on board to bring their vision of better and more frequent content to life. This is also a good time to point out that if you'd wish to write something, Shawn and Sprony will probably be delighted to hear from you!
    Hopefully everyone will be supportive of these changes so that the community can continue to grow and thrive. And hopefully I'll have more time to simply post on the forums now that I have less things to worry about. 
  5. Like
    Pawl got a reaction from Smileytopin in WIP in WIP, post your level screenshots!   
  6. Like
    Pawl reacted to Pampers in What I'm Working On   
    Literally unplayable.
  7. Like
    Pawl reacted to Vilham in What I'm Working On   
    Image 3, fix the smoothing groups.
  8. Like
    Pawl reacted to Xanadu in WIP in WIP, post your level screenshots!   
    Heavy WIP for Garry's Mod;




    Full album: http://imgur.com/a/GL3Sb
  9. Like
    Pawl reacted to Jack_is_my_name in [CSGO] Crash   
    27 Days ago reddit user 'TommyTwoFings' suggested that someone remake COD4's mp_crash, I decided that I would take on the challenge, here it is now, hope everyone enjoys!
    Workshop Link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=464720915
    Screenshots:


    What map would be complete without Bob?
    Special prize for first person who finds him!

  10. Like
    Pawl reacted to Vaya in WIP in WIP, post your level screenshots!   
    okay progress. Wish I could take time off work to blast this shit out.
  11. Like
    Pawl reacted to Shandy445 in [WIP] de_cathedral   
    i love the look of it
  12. Like
    Pawl got a reaction from Xanthi in [WIP] de_cathedral   
    Helloooo this is my map
    A Bombsite

    B Bombsite

    Overview/Radar

    Here is Workshop: http://steamcommunity.com/sharedfiles/filedetails/
    https://www.dropbox.com/s/7lgahm8q3evyaqi/de_cathedral_playtest1.bsp?dl=0
  13. Like
    Pawl got a reaction from Shandy445 in [WIP] de_cathedral   
    Helloooo this is my map
    A Bombsite

    B Bombsite

    Overview/Radar

    Here is Workshop: http://steamcommunity.com/sharedfiles/filedetails/
    https://www.dropbox.com/s/7lgahm8q3evyaqi/de_cathedral_playtest1.bsp?dl=0
  14. Like
    Pawl got a reaction from Vaya in [WIP] de_cathedral   
    Helloooo this is my map
    A Bombsite

    B Bombsite

    Overview/Radar

    Here is Workshop: http://steamcommunity.com/sharedfiles/filedetails/
    https://www.dropbox.com/s/7lgahm8q3evyaqi/de_cathedral_playtest1.bsp?dl=0
  15. Like
    Pawl reacted to Quotingmc in [WIP] de_cathedral   
    The brush work on the church is amazing. I would play it just for that! The layout looks solid too all though the CT mid into B with the scaffold looks a little tight.
    It reminds me a lot of one of my failed projects that site. You can see it here and I can give you a VMF if you want to look around it a take from it: http://steamcommunity.com/sharedfiles/filedetails/?id=443746062
  16. Like
    Pawl reacted to Vilham in [WIP] DE_EXAMPLE   
    Terrible. Timings are all wrong.
     
    This is an example of how not to post feedback
  17. Like
    Pawl reacted to dux in Mapcore June 1 Announcement   
    ​What time?
  18. Like
    Pawl got a reaction from TheOnlyDoubleF in Mapcore June 1 Announcement   
  19. Like
    Pawl got a reaction from text_fish in Mapcore June 1 Announcement   
  20. Like
    Pawl got a reaction from ChA1NsAw in Mapcore June 1 Announcement   
  21. Like
    Pawl reacted to Sknpu in Mapcore June 1 Announcement   
  22. Like
    Pawl reacted to El Moroes in Mapcore June 1 Announcement   
    Ahah ^^

  23. Like
    Pawl reacted to Vilham in Mapcore June 1 Announcement   
    JUST DO IT!
    https://www.youtube.com/watch?v=nuHfVn_cfHU
  24. Like
    Pawl got a reaction from LATTEH in Mapcore June 1 Announcement   
  25. Like
    Pawl got a reaction from El Moroes in Mapcore June 1 Announcement   
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