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Flaterectomy

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  1. Like
    Flaterectomy got a reaction from Deh0lise in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















  2. Like
    Flaterectomy got a reaction from kinggambit in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















  3. Like
    Flaterectomy got a reaction from Taylor Swift in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















  4. Like
    Flaterectomy got a reaction from FrieChamp in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















  5. Like
    Flaterectomy got a reaction from ShockaPop in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















  6. Like
    Flaterectomy got a reaction from Minos in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















  7. Like
    Flaterectomy got a reaction from spence in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















  8. Like
    Flaterectomy got a reaction from Squad in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















  9. Like
    Flaterectomy got a reaction from Deathy in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















  10. Like
    Flaterectomy got a reaction from El_Exodus in [NS2] [WIP] ns2_caged   
    Hai folks!

    Introduction
    I'm Flaterectomy, though I also answer to Flat if the name in its entirety is too much hassle. I believe I was once registered here as G0b when I came from the CS mapping forums back in 2004, and I was very briefly and fruitlessly involved with Nuclear Dawn and Insurgency as a texture artist. The only 'complete' map projects I can claim were two small Half-Life deathmatch maps that I made in 2000 and 2001, so it's about time to add a third.

    Caged
    As for my map, I've been working on Caged since october of 2012. About time to present it here on MapCore, right? It is a remake/reimagining of ns_caged, which came with the original Natural Selection, and was made by Nelson "manah" Ferryman. I've been maintaining a thread for it on the NS2 forums, see the links below. There are various reasons why it's been taking me such a long time, but in recent months I've been able to get regular updates out and I'm confident that I'll be able to complete the project later this year.

    The map has been out on the workshop ever since I completed its earliest greybox in october 2012. It has seen a lot of testing in our weekly Spark Crafter Collective custom map playtests, and is being played competitively in the Natural Selection League. The marines always start in Marine Start, and the alien hive spawns in either Sewer, Ventilation, or Generator. As things stand right now there are 10 res nodes on the map in total.

    Links
    Caged on the Steam Workshop
    Thread on the NS2 forums
    Thread on the NSL forums
    YouTube playlist
     















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