Hey MapCore humans,
I'm currently working on a single player map for HL2:EP2. The reason is because I am currently specialising in level design and I want to learn the design process of combat encounters; how they tick, what makes them work, how to make them challenging and fun (basically all the pillars for this part of level design).
So my question: Are there any resources (articles, videos, talks etc.) that you would recommend me? I would like to learn a much as there is to be learned on this subject! (Tips are most welcome!)
The resources I have been using so far:
Anatomy of a combat zone by Josh Bridge: http://www.gamasutra.com/view/feature/132469/anatomy_of_a_combat_zone.php
Designing Action (2008): https://www.youtube.com/watch?v=kBAl0CysTiU#t=1563
Level Design for Games by Phil Co
Game Level Design by Ed Byrne