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Vertex

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  1. Like
    Vertex reacted to Lizard in Chlorine   
    Info:
    Hello everyone! For the last few months me and @Thewhaleman have been working on our contest map called Chlorine. This defusal map is set in a recently closed and abandoned aztec themed waterpark. The map includes areas that support a variety of strategies and play styles to accommodate every type of player.
    My goal with this map was to create a dynamic gameplay space that allows players to execute a variety of different strategies.
    Chlorine features two bombsite that are distinct from each other in terms of gameplay style as well as visual direction. Bombsite A is located in the outside area of the waterpark, thus is more open and allows for more complex strategies. Bombsite B features more straight forward approach, being located inside a temple that almost acts as a movie set imitating a night settings with a starry sky.
    Overview of the map:
     

     
     
    Screenshots:

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      
    Workshop link
  2. Like
    Vertex got a reaction from Gawshaark in [CSGO] ENCLOSURE (Zoo aim map)   
    Hello all! Haven't played csgo or made maps for the past 3 years, so I created this aim map to get used to everything again. It is set inside of a small zoo enclosure (for flamingos? maybe?). It comes packed with some custom server commands, so it's ready for playing straight out of the gate. Thanks for checking it out!
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=1965581804
     
     
     
     
     
     




  3. Like
    Vertex got a reaction from Michael_ in [CSGO] ENCLOSURE (Zoo aim map)   
    Hello all! Haven't played csgo or made maps for the past 3 years, so I created this aim map to get used to everything again. It is set inside of a small zoo enclosure (for flamingos? maybe?). It comes packed with some custom server commands, so it's ready for playing straight out of the gate. Thanks for checking it out!
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=1965581804
     
     
     
     
     
     




  4. Like
    Vertex got a reaction from CuervoSp in [CSGO] ENCLOSURE (Zoo aim map)   
    Hello all! Haven't played csgo or made maps for the past 3 years, so I created this aim map to get used to everything again. It is set inside of a small zoo enclosure (for flamingos? maybe?). It comes packed with some custom server commands, so it's ready for playing straight out of the gate. Thanks for checking it out!
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=1965581804
     
     
     
     
     
     




  5. Like
    Vertex got a reaction from Lefty in [CSGO] ENCLOSURE (Zoo aim map)   
    Hello all! Haven't played csgo or made maps for the past 3 years, so I created this aim map to get used to everything again. It is set inside of a small zoo enclosure (for flamingos? maybe?). It comes packed with some custom server commands, so it's ready for playing straight out of the gate. Thanks for checking it out!
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=1965581804
     
     
     
     
     
     




  6. Like
    Vertex got a reaction from Interfearance in [CSGO] ENCLOSURE (Zoo aim map)   
    Hello all! Haven't played csgo or made maps for the past 3 years, so I created this aim map to get used to everything again. It is set inside of a small zoo enclosure (for flamingos? maybe?). It comes packed with some custom server commands, so it's ready for playing straight out of the gate. Thanks for checking it out!
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=1965581804
     
     
     
     
     
     




  7. Like
    Vertex reacted to Thewhaleman in [WIP][CSGO] Side project, unnamed KZ map   
    Been working on a KZ for csgo for a little over a month, mostly on pixels .Thought it'd be nice to share my progress. Bout 80% done..
     

    There will be coins. They do nothing but spin and make a noise when you touch them. 

    Obsticles+lava+spikes. 

    Rope bridges are a must.

    Picture of skybox 1, the main skybox.

    Skybox 2, short b-hop spot that will have a pretty cool view. Still work in progress.

    The end, complete with treasure and animated flame sprites!

    current textures Skybox needs work.

    Animations used in game.

    Will be on the workshop in a couple of weeks. Some fun preview images though!
  8. Like
    Vertex reacted to RealaxFourX in MapCore CS:GO Playtesting 4.0   
    I also submitted my map for play test. Hopefully, it will get approved. Yesterday I joined to  de_oakwood and de_mutrah. I was kinda surprised, that mapcore is organising only casual playtests. I was expecting more like 5v5 competititve match. Anyways, I would suggest to change it to competititve matches, because the main goal of the defusal and rescue maps is to be played at competitive level, and sadly, 10v10 is not the same as 5v5. Also it's worth mentioning, that enemy team can hear what other says, by this, not letting for players to do any strategies nor callouts. It limits the players. 
    Personally, if we would do a 10v10 on my current map - cs_market, I doubt it would be anything good, because I made that map specifically for competitive gameplay in mind. The same goes to dust2, because CT could place 2 players in middle and about 5 on A site and 3 on B. It's very unrealistic and makes taking the sites very difficult, especially if players are in different skill.
    Also, as I saw, there are plenty of good people, who would like to try out new maps. We could use it and just place a limit on only 5v5 at a map. On the next map, players could change and if there's still some free place in teams, previous map testers could take the place. 
  9. Like
    Vertex reacted to DrywallDreams in how to protect from decompiling   
    Honestly, the best way is just not caring.  Not many people are out there to steal your stuff.  Let people decompile your maps and learn from it.
  10. Like
    Vertex reacted to Vaya in how to protect from decompiling   
    or make a map SO BAD no one wants to decompile it. That's my method.
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