AlexMartial
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AlexMartial reacted to Eric Matyas in Free Music / SFX Resource - Over 2500 Tracks
Hi everyone,
I've got a site up with over 2500 tracks of free music and sound effects that you are welcome to freely use in commercial projects, non-commercial, personal, whatever you like. It's all original...all my own work. All I ask is to be attributed as indicated on my homepage:
http://soundimage.org/
If anyone needs some custom tracks created, I do those as well at very low cost. Most people are pleasantly surprised at how affordable it is. Just let me know! ?
I sincerely hope my tracks are helpful. Any and all feedback is welcome and always appreciated.
All the best,
Eric
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AlexMartial reacted to Eric Matyas in Free Music / SFX Resource - Over 2500 Tracks
Hi everyone,
This week's new free tracks are:
“Grumpy Monster Sorcerer” (on the Fantasy Page)
http://soundimage.org/fantasywonder/
“Primitive Life Emerges” (on the Nature/Science Page)
http://soundimage.org/naturescience/
“Surreal Place” (on the Horror/Surreal Page)
http://soundimage.org/horrorsurreal/
“System Failure on Europa” (on the Sc-Fi/Space Page)
http://soundimage.org/sci-fi/
“Wandering the Streets” (on the Urban Page)
http://soundimage.org/urban/
I've also started a new Facebook page where I'm posting daily updates as I add new tracks. Please feel free to share:
https://www.facebook.com/soundimage.org
Have a great week!
Eric
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AlexMartial got a reaction from Thrik in Bombard me with interesting articles!
Great article, Ryan! Thanks for sharing! I spent a much more than a month in the past, playing in a DK.
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AlexMartial reacted to Thrik in Bombard me with interesting articles!
My super-geeky Donkey Kong Country article just got spotlighted on Kotaku. Naturally it is of the highest quality and should be enjoyed by you all.
http://kotaku.com/todays-selection-of-articles-from-kotakus-reader-run-co-1687301484
http://ryanjw.kinja.com/solving-donkey-kong-countrys-great-dk-island-mystery-1686648924
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AlexMartial got a reaction from Deh0lise in Sol-Ark [Work In Progress] Our new article - How (and Why) to Write a GDD
Name: Sol-Ark Genre: «Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy/sim (RTS) with some Rogue-like and Sandbox elements. It’s an old-school hand-made flash project Short description: Sol-Ark is a 2D Space RTS with sandbox and rogue-like components. Expect gameplay mechanics designed with player choice in mind and an immense universe to make those decisions in. Missions and storylines drift from seriously somber to hilariously violent with every new area explored, and random events punctuate these encounters to create a dynamic experience that’s part procedural generation, part astrotechnic action puzzle battle-scarred deep space handcrafted indie celestial celebration A few of Sol-Ark's Features: Crew morale system One of the most interesting mechanics we've introduced is a morale system for NPCs, consisting of varying degrees of four moods. These moods affect how any given NPC will perform a task. Ask a happy NPC to switch out a reactor core and they might do it in half the time, whistling all the while. Ask a depressed NPC to do the same task and they may open the airlock and jettison themselves, and other crew members into the unforgiving void of space. Random events The game will feature dozens of events ranging in class and severity. You'll encounter pirates, miners, derelict stations and celestial phenomenon that will alter your crew's mood, send you on quests, and engage you with ambushes, full frontal assaults and other intergalactic shenanigans. Expect naturally occurring lasers to sever your ship, and be wary of the allure and intrigue of alien-infested cargo adrift in space. Sandbox Style Construction You'll be building your ship from frame, to floor, to wall and ceiling. You can shape and build the ship to your own liking and compartmentalize its systems however you see fit. Do you want your ship to look like a massive triangle of death, surrounded by torpedo turrets, lasers and cannons? Go for it. Want your ship to be shaped like a massive cat head? Please give it a shot, and send us some screenshots. Last video: https://www.youtube.com/watch?v=AVSlHZZXUNE Approximate release date: middle/end of 2016 Technology: ActionScript 3.0 with AGAL, API - FlashDevelop. Platform: Multisystem Language: English, Russian Inspirations for developers: “Faster than Light” (FTL), “Dwarf Fortress” (DF), “Ancient Domains Of Mystery” (ADOM) and “Laser Squad” (LS) projects. Project's beginning: May, 2014 Status of project: pre-alpha version, preparation for Steam Greenlight campaign Sol-Ark's official website Press-kit Official blog (devlogs) Page on Steam Community Page on IndieDB Pages in social networks: Facebook Twitter Instagram Music: The game has its own OST (examples here). Composer - Eugene Guliugin. Team: Main core of the team Alex Sayenko (Ukraine) - game-designer, producer Justin Hellstrom (USA) - second game-designer, writer/scenarist Dmitrii Demenkov (Ukraine) - lead programmer Eugene Guliugin (Russia) - composer, sound-designer Eugene Usmanov (Russia) - lead 2D artist, concept-artist Olga Petrovskaya (Ukraine) - web-designer These guys helped us in their free time Tomas Seniunas (Lithuania) - second programmer Luke Bourne (UK) - third programmer Alexander Horiakov (Ukraine) - community-manager More info about the project you can find on the Sol-Ark's website and on the Sol-Ark's blog with devlogs. Special thanks (indie helps indie): 1. HASTE project's team for their assistance and consultations. 2. Indie Games Developer group on LinkedIn and its creator - Julian Ross for his mentorship 3. EmpiresInRuins project and its team leader - Emiliano Pastorelli 4. UMOGA platform for team searching and its creator Maxime Lutin -
AlexMartial got a reaction from Thrik in Sol-Ark [Work In Progress] Our new article - How (and Why) to Write a GDD
Hey, Ryan! I understand. Everything is OK - I'll change our activity here. Thank you for critic!
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AlexMartial reacted to Thrik in Sol-Ark [Work In Progress] Our new article - How (and Why) to Write a GDD
Hey,
I appreciate that you want to spread the word about your project, but please don't just use MapCore as an advertisement/promotional tool. You're welcome to discuss your game if you're an active member of the community in other peoples' topics too, but we get a lot of these drive-by promo posts and can't allow them all.
I'm happy to leave this thread open for now in case other people wish to comment seeing as you're publishing development-related articles, but further bumps by yourself will necessitate closing the thread.
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AlexMartial got a reaction from LATTEH in Sol-Ark [Work In Progress] Our new article - How (and Why) to Write a GDD
Name: Sol-Ark Genre: «Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy/sim (RTS) with some Rogue-like and Sandbox elements. It’s an old-school hand-made flash project Short description: Sol-Ark is a 2D Space RTS with sandbox and rogue-like components. Expect gameplay mechanics designed with player choice in mind and an immense universe to make those decisions in. Missions and storylines drift from seriously somber to hilariously violent with every new area explored, and random events punctuate these encounters to create a dynamic experience that’s part procedural generation, part astrotechnic action puzzle battle-scarred deep space handcrafted indie celestial celebration A few of Sol-Ark's Features: Crew morale system One of the most interesting mechanics we've introduced is a morale system for NPCs, consisting of varying degrees of four moods. These moods affect how any given NPC will perform a task. Ask a happy NPC to switch out a reactor core and they might do it in half the time, whistling all the while. Ask a depressed NPC to do the same task and they may open the airlock and jettison themselves, and other crew members into the unforgiving void of space. Random events The game will feature dozens of events ranging in class and severity. You'll encounter pirates, miners, derelict stations and celestial phenomenon that will alter your crew's mood, send you on quests, and engage you with ambushes, full frontal assaults and other intergalactic shenanigans. Expect naturally occurring lasers to sever your ship, and be wary of the allure and intrigue of alien-infested cargo adrift in space. Sandbox Style Construction You'll be building your ship from frame, to floor, to wall and ceiling. You can shape and build the ship to your own liking and compartmentalize its systems however you see fit. Do you want your ship to look like a massive triangle of death, surrounded by torpedo turrets, lasers and cannons? Go for it. Want your ship to be shaped like a massive cat head? Please give it a shot, and send us some screenshots. Last video: https://www.youtube.com/watch?v=AVSlHZZXUNE Approximate release date: middle/end of 2016 Technology: ActionScript 3.0 with AGAL, API - FlashDevelop. Platform: Multisystem Language: English, Russian Inspirations for developers: “Faster than Light” (FTL), “Dwarf Fortress” (DF), “Ancient Domains Of Mystery” (ADOM) and “Laser Squad” (LS) projects. Project's beginning: May, 2014 Status of project: pre-alpha version, preparation for Steam Greenlight campaign Sol-Ark's official website Press-kit Official blog (devlogs) Page on Steam Community Page on IndieDB Pages in social networks: Facebook Twitter Instagram Music: The game has its own OST (examples here). Composer - Eugene Guliugin. Team: Main core of the team Alex Sayenko (Ukraine) - game-designer, producer Justin Hellstrom (USA) - second game-designer, writer/scenarist Dmitrii Demenkov (Ukraine) - lead programmer Eugene Guliugin (Russia) - composer, sound-designer Eugene Usmanov (Russia) - lead 2D artist, concept-artist Olga Petrovskaya (Ukraine) - web-designer These guys helped us in their free time Tomas Seniunas (Lithuania) - second programmer Luke Bourne (UK) - third programmer Alexander Horiakov (Ukraine) - community-manager More info about the project you can find on the Sol-Ark's website and on the Sol-Ark's blog with devlogs. Special thanks (indie helps indie): 1. HASTE project's team for their assistance and consultations. 2. Indie Games Developer group on LinkedIn and its creator - Julian Ross for his mentorship 3. EmpiresInRuins project and its team leader - Emiliano Pastorelli 4. UMOGA platform for team searching and its creator Maxime Lutin
