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Thewhaleman

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  1. Like
    Thewhaleman got a reaction from Squad in Chlorine   
    There might be more in the future, plan on sketching up some stuff for future updates on the map. I think there are a lot of visual improvements to be made.
     

    The general idea of the sketches are to understand how theme can effect the layout. Which is very important when you're in a collaborative effort with another person. I'm not very good with explaining my ideas with words, but I find drawing allows me to better understand the possibilities of the theme, and then start conversation about them to the people I am working with. Most of what I drew was not used, but influenced the future decision we made. We pretty much used them the same way you'd use reference photos.

    I should probably say I don't think sketches are always needed, but more ambitious the idea the more you should be trying to visualise ideas before hand. I just come from a more traditional art background so drawing feels like a decent way to express ideas.

    The workflow for assets was pretty straight forward. Models generally went 3dsmax > substance painter. The sculpts were a bit more complicated since most of them need to work with existing brush work. In those cases it went hammer rough blockouts > import to 3dsmax > new blockout > import to zbrush > import to 3dsmax for retopology/unwrap > painter for bakes and texture. Normal textures were substance designer for the most part, I also ended up leaning on heavily modded textures.com photo scans.
  2. Like
    Thewhaleman got a reaction from Freaky_Banana in Chlorine   
    Early concepts for Chlorine for those who are interested.

  3. Like
    Thewhaleman got a reaction from VIOLATION in Chlorine   
    Early concepts for Chlorine for those who are interested.

  4. Awesome
    Thewhaleman got a reaction from a Chunk in Chlorine   
    Early concepts for Chlorine for those who are interested.

  5. Like
    Thewhaleman got a reaction from JackT in Chlorine   
    There might be more in the future, plan on sketching up some stuff for future updates on the map. I think there are a lot of visual improvements to be made.
     

    The general idea of the sketches are to understand how theme can effect the layout. Which is very important when you're in a collaborative effort with another person. I'm not very good with explaining my ideas with words, but I find drawing allows me to better understand the possibilities of the theme, and then start conversation about them to the people I am working with. Most of what I drew was not used, but influenced the future decision we made. We pretty much used them the same way you'd use reference photos.

    I should probably say I don't think sketches are always needed, but more ambitious the idea the more you should be trying to visualise ideas before hand. I just come from a more traditional art background so drawing feels like a decent way to express ideas.

    The workflow for assets was pretty straight forward. Models generally went 3dsmax > substance painter. The sculpts were a bit more complicated since most of them need to work with existing brush work. In those cases it went hammer rough blockouts > import to 3dsmax > new blockout > import to zbrush > import to 3dsmax for retopology/unwrap > painter for bakes and texture. Normal textures were substance designer for the most part, I also ended up leaning on heavily modded textures.com photo scans.
  6. Like
    Thewhaleman got a reaction from Interfearance in Chlorine   
    There might be more in the future, plan on sketching up some stuff for future updates on the map. I think there are a lot of visual improvements to be made.
     

    The general idea of the sketches are to understand how theme can effect the layout. Which is very important when you're in a collaborative effort with another person. I'm not very good with explaining my ideas with words, but I find drawing allows me to better understand the possibilities of the theme, and then start conversation about them to the people I am working with. Most of what I drew was not used, but influenced the future decision we made. We pretty much used them the same way you'd use reference photos.

    I should probably say I don't think sketches are always needed, but more ambitious the idea the more you should be trying to visualise ideas before hand. I just come from a more traditional art background so drawing feels like a decent way to express ideas.

    The workflow for assets was pretty straight forward. Models generally went 3dsmax > substance painter. The sculpts were a bit more complicated since most of them need to work with existing brush work. In those cases it went hammer rough blockouts > import to 3dsmax > new blockout > import to zbrush > import to 3dsmax for retopology/unwrap > painter for bakes and texture. Normal textures were substance designer for the most part, I also ended up leaning on heavily modded textures.com photo scans.
  7. Awesome
    Thewhaleman got a reaction from Interfearance in Chlorine   
    Early concepts for Chlorine for those who are interested.

  8. Like
    Thewhaleman got a reaction from zombi in Chlorine   
    There might be more in the future, plan on sketching up some stuff for future updates on the map. I think there are a lot of visual improvements to be made.
     

    The general idea of the sketches are to understand how theme can effect the layout. Which is very important when you're in a collaborative effort with another person. I'm not very good with explaining my ideas with words, but I find drawing allows me to better understand the possibilities of the theme, and then start conversation about them to the people I am working with. Most of what I drew was not used, but influenced the future decision we made. We pretty much used them the same way you'd use reference photos.

    I should probably say I don't think sketches are always needed, but more ambitious the idea the more you should be trying to visualise ideas before hand. I just come from a more traditional art background so drawing feels like a decent way to express ideas.

    The workflow for assets was pretty straight forward. Models generally went 3dsmax > substance painter. The sculpts were a bit more complicated since most of them need to work with existing brush work. In those cases it went hammer rough blockouts > import to 3dsmax > new blockout > import to zbrush > import to 3dsmax for retopology/unwrap > painter for bakes and texture. Normal textures were substance designer for the most part, I also ended up leaning on heavily modded textures.com photo scans.
  9. Like
    Thewhaleman got a reaction from Radix in Chlorine   
    There might be more in the future, plan on sketching up some stuff for future updates on the map. I think there are a lot of visual improvements to be made.
     

    The general idea of the sketches are to understand how theme can effect the layout. Which is very important when you're in a collaborative effort with another person. I'm not very good with explaining my ideas with words, but I find drawing allows me to better understand the possibilities of the theme, and then start conversation about them to the people I am working with. Most of what I drew was not used, but influenced the future decision we made. We pretty much used them the same way you'd use reference photos.

    I should probably say I don't think sketches are always needed, but more ambitious the idea the more you should be trying to visualise ideas before hand. I just come from a more traditional art background so drawing feels like a decent way to express ideas.

    The workflow for assets was pretty straight forward. Models generally went 3dsmax > substance painter. The sculpts were a bit more complicated since most of them need to work with existing brush work. In those cases it went hammer rough blockouts > import to 3dsmax > new blockout > import to zbrush > import to 3dsmax for retopology/unwrap > painter for bakes and texture. Normal textures were substance designer for the most part, I also ended up leaning on heavily modded textures.com photo scans.
  10. Like
    Thewhaleman got a reaction from slavikov4 in Chlorine   
    Early concepts for Chlorine for those who are interested.

  11. Like
    Thewhaleman got a reaction from esspho in Chlorine   
    Early concepts for Chlorine for those who are interested.

  12. Awesome
    Thewhaleman got a reaction from Anduriel in Chlorine   
    Early concepts for Chlorine for those who are interested.

  13. Awesome
    Thewhaleman got a reaction from zombi in Chlorine   
    Early concepts for Chlorine for those who are interested.

  14. Like
    Thewhaleman got a reaction from Quotingmc in Chlorine   
    Early concepts for Chlorine for those who are interested.

  15. Like
    Thewhaleman got a reaction from DutchCrazyGamer in Chlorine   
    Early concepts for Chlorine for those who are interested.

  16. Like
    Thewhaleman got a reaction from JackT in Chlorine   
    Early concepts for Chlorine for those who are interested.

  17. Like
    Thewhaleman got a reaction from Evert in Chlorine   
    Early concepts for Chlorine for those who are interested.

  18. Awesome
    Thewhaleman got a reaction from blackdog in Chlorine   
    Early concepts for Chlorine for those who are interested.

  19. Like
    Thewhaleman got a reaction from Squad in Chlorine   
    Early concepts for Chlorine for those who are interested.

  20. Like
    Thewhaleman got a reaction from Lefty in Chlorine   
    Early concepts for Chlorine for those who are interested.

  21. Like
    Thewhaleman got a reaction from El_Exodus in Chlorine   
    Early concepts for Chlorine for those who are interested.

  22. Like
    Thewhaleman got a reaction from spa in Chlorine   
    Early concepts for Chlorine for those who are interested.

  23. Like
    Thewhaleman got a reaction from Minos in Chlorine   
    Early concepts for Chlorine for those who are interested.

  24. Like
    Thewhaleman got a reaction from JimWood in Chlorine   
    Early concepts for Chlorine for those who are interested.

  25. Like
    Thewhaleman got a reaction from El Moroes in Chlorine   
    Early concepts for Chlorine for those who are interested.

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