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Thewhaleman last won the day on February 4 2020
Thewhaleman had the most liked content!
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https://twitter.com/the_whale_man
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Employer
Freelance
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Canada
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ARPT started following Thewhaleman
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Freaky_Banana reacted to a post in a topic:
Chlorine
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Interfearance reacted to a post in a topic:
Chlorine
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Interfearance reacted to a post in a topic:
Chlorine
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There might be more in the future, plan on sketching up some stuff for future updates on the map. I think there are a lot of visual improvements to be made. The general idea of the sketches are to understand how theme can effect the layout. Which is very important when you're in a collaborative effort with another person. I'm not very good with explaining my ideas with words, but I find drawing allows me to better understand the possibilities of the theme, and then start conversation about them to the people I am working with. Most of what I drew was not used, but influenced the future decision we made. We pretty much used them the same way you'd use reference photos. I should probably say I don't think sketches are always needed, but more ambitious the idea the more you should be trying to visualise ideas before hand. I just come from a more traditional art background so drawing feels like a decent way to express ideas. The workflow for assets was pretty straight forward. Models generally went 3dsmax > substance painter. The sculpts were a bit more complicated since most of them need to work with existing brush work. In those cases it went hammer rough blockouts > import to 3dsmax > new blockout > import to zbrush > import to 3dsmax for retopology/unwrap > painter for bakes and texture. Normal textures were substance designer for the most part, I also ended up leaning on heavily modded textures.com photo scans.
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Early concepts for Chlorine for those who are interested.
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After bubkez had to change it a bunch because CPL strike...right? He might be mistaking redistribution rights with ownership? I think he is out of his depth clawing on any logic to justify a point he doesn't even understand at this point. Mods should just lock this thread. No good is being done.
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Love the fact you used those three MAGICAL words. Creative Commons License. Creative common licenses are set by the creator, there is no default.
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Just going to throw this one out there, Valve, a billion dollar company, has been rumoured to cut a map from the first operation because they weren't sure of copyright issues with the map. Crazy right? Almost like they didn't want to take the chance, like the map, even though remade, was so much of a liability, it wasn't worth the chance. Kinda makes you think that you automatically own your ideas even though you post them online. Like almost as the creator you have the power to decide how your work can be distributed, used, and or remixed by others. Also like, you're responsible to defend your own copyright. Makes you go HMMMMMMMMMMMMMMMMMMMMMMMMMMMM... -Freelance artist that lively hood depends on laws that protect creators.
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Sgremo started following Thewhaleman
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How do I make a ladder?
Also nice banner. -
Thewhaleman reacted to a post in a topic:
Abbey
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Thewhaleman reacted to a post in a topic:
Abbey
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Thewhaleman reacted to a post in a topic:
[WIP] de_biome
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GRAND PRIZE WINNERS Declared!
Thewhaleman replied to FMPONE's topic in Mapcore's CS:GO Mapping Contest 2017
Congrats to biome, map was solid. -
Thewhaleman reacted to a post in a topic:
GRAND PRIZE WINNERS Declared!
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Thewhaleman reacted to a post in a topic:
[TF2] Shoreleave
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Thewhaleman reacted to a post in a topic:
Abbey
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Thewhaleman reacted to a post in a topic:
Mapcore FACEIT Hubs
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I don't know how this all shakes down of course.. but I'd like it if the hub was re-opened every once and awhile with a couple new community maps for short periods of time. Right now your map really doesn't have a chance to be played outside operations by a serious amount of people. It's been a problem for awhile. A map gets made, and then just lives on the workshop and if it doesn't get picked up by an operation, it dies on the workshop. The best feedback you get is from people theory crafting your map offline or playtests that you set up. Seeing these maps get played, not just mine, has been amazing, feels like a prize just to have your map played. Either way I've enjoyed the last few days. Good job on faceit and mapcore for making this happen.
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Thewhaleman reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Designed for the source engine in substance designer.
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I mostly did textures and assets for the project, but early on in the mapping process to figure out some areas I drew some quick concept art. Here is a couple of those drawings.
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The random model thread!
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Some props I made for de_abbey
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GrillusRetardus started following Thewhaleman
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ITT: Post maps/scenes that never saw the light of the day.
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ITT: Post maps/scenes that never saw the light of the day.
Thewhaleman replied to Minos's topic in Level Design
Concepts done for a deathmatch pier map that has collected a bunch of dust, would be aimed to work with csgo's weird game modes like am_maps. Maybe one day. Based off the famous Santa Monica pier. The layout was very v1, had a lot of problems, and was never fleshed out or finished. Exterior of game building. It works! some props More props. layout roughs with some quick drawings to get ideas out of my head. Sushi shop was also going to have a sticker and gun skin release with map. This is mock up. One of the game roughs -
Is the drapery a separate model from the window?
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Keeping busy...(Might tweak the rocket ship, add some wear to that red paint..)
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IT WORKS! Sorta....I might make the scoreboard work, but it seems like a nightmare that can easily sink a lot of time into and get me no where...
