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Adam108CZ

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Adam108CZ last won the day on May 1

Adam108CZ had the most liked content!

About Adam108CZ

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  1. Hi guys, if you are interested in the Oskmos' Insertion 2 map, there is a dedicated server in EU running it 24/7 - 217.11.249.84:27455 It will be running at least to 31.5.
  2. de_thrill, cs_agency, de_shipped, de_lite, de_blackgold, de_austria, cs_insertion - Congrats! But I miss Santorini... Maybe next time
  3. Where can I find the layout of de_canals? I won't get home to my PC till evening...
  4. Adam108CZ

    [CS:GO] Legacy

    Instead of pushing T spawn back I would rather push the CT spawn forward slightly, then it would became more attractive for rotations as well.
  5. Well, I would compare it more to CS:GO operation passes than to paid workshop content. Of course, I warmly welcome this concept. I am glad that Valve decided to interact more with the community and support it monetarily as well.
  6. Adam108CZ

    DE_SANTORINI

    Is there a record of the match? I missed it but would like to watch it
  7. Hi guys, really nice discussion over here! Personally, I have to frankly doubt the idea of placing the rescue zone in the opposing direction from the CT spawn. IMO, there is no sensible reason for that - the map would be unnecessarily big and hard for players to learn. Many of you give as a reason for doing so that "Players would not have to backtrack and retake already taken areas" - I don't understand you, I thought that we agreed on hostage maps being too T sided and now we want to take from CTs that advantage? As somebody has already mentioned, CTs would be so weakened due to attacking one
  8. Review of all 4 final maps by famous CS:GO caster Anders https://www.youtube.com/watch?v=UladSKyrdVY
  9. Lets start with that I really like this map, i playtested it yesterday, the layout seems interesting, but in terms of gameplay i find the layout a bit untweaked... I know taht now is too late to make any layout changes, but i will post my criticism anyway There are too many pathways to A site and there also too many cornes to hide, if CTs/Ts are well setup, it is really hard to re/take the bombsite. So I would simplify the corridors behind A to be more easily checked by the other team. The second thing i would do to simplify the map is moving the CT spawn behind A. It has many benefits. First
  10. Adam108CZ

    de_zoo

    A Tips & tricks video, but contains also some (probably) unintended boost spots and other stuff
  11. Adam108CZ

    [cs:go] de_log

    some boost spots
  12. Adam108CZ

    [cs:go] de_log

    I really like your map. Good work! Unfortunately, there are no callouts and so often (especially when we don't play as a team) it's very confusing. So I craeted my own callout map - It's based on our callouts we use with friends, but, yeah, about 5 of them I made up during creating it. Maybe you can some of them add to the game? If you have alternative names or anything else to say let me know!
  13. I also don't have clear opinion on this situation... I agree that artists and modders deserve some reward, but how it was executed by Valve is very unfortunate. It should have started with a donate button, I would definitely give few cents to authors of C:S mods I'm using... We all know that Valve is very bad in communicating with players. But their (our) patience has its limits, too. To FMPONE: market cannot regulate itself. Taht's an utopia. You are maybe right, that there will be definitely good artists/modders with good reference, whose work will worth its price, but for average players
  14. Calm down All people are ranking up now... ALL (!!!) my friends and me used to be SEM-GN3 on Sunday... Now we all are GN3-MG2
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