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8bit

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  1. Awesome
    8bit got a reaction from Khaled Elgnedy in [CS:GO] Southern France   
    Idd, I wonder where Spherix is hiding atm
  2. Like
    8bit got a reaction from gav in [CS:GO][WIP] de_arizona (Motel) - Source files available   
    I second that and B site could be that superlab seen in the tvshow, the hightech one



    Throw in Los Pollos Hermanos while you're at it ^^


  3. Like
    8bit got a reaction from Muffin in Need layout for new map.   
    You mention new knowledge, what's your old knowledge? From old engines?

    I'm willing to work with you if you can show me something, doesn't matter what engine it is from as long as it's from a fps perspective.
  4. Like
    8bit got a reaction from text_fish in Need layout for new map.   
    You mention new knowledge, what's your old knowledge? From old engines?

    I'm willing to work with you if you can show me something, doesn't matter what engine it is from as long as it's from a fps perspective.
  5. Like
    8bit reacted to SotaPoika in WIP in WIP, post your level screenshots!   
    It's indeed bit big in the version that's in Workshop, but the latest I'm working on is wee bit tighter in size.
     
    And, I didn't plan on going fully cs_italy looks, but something I use as a basis. Colors will be brighter and warmer though.
  6. Like
    8bit got a reaction from SotaPoika in WIP in WIP, post your level screenshots!   
    Ran around it and although a tad big, I really like the layout. it's intriging, engaging and the height levels are awsome. I wish you wouldn't go with cs_italy's assets but I understand that it's something you wanna do.

    Really like the layout and can't wait to see the finish product, keep it up!
  7. Like
    8bit reacted to SotaPoika in WIP in WIP, post your level screenshots!   
    Always wanted to make some Italy-ish themed de_ map for Counter-Strike, just never had proper time. Here's my attempt now, not too original in layout, but gotta start somewhere on these CS maps I guess. Some screenshots (which aren't too fancy though, simple stuff):
     

     

     

     

     

     
    Outdated (soon to be updated) CSGO-Workshop link (good for comparing some screenshots to see how things have evolved):
     
    http://steamcommunity.com/sharedfiles/filedetails/?id=354153562
  8. Like
    8bit got a reaction from leplubodeslapin in GDC 2015   
    Did any of you who attended GDC got a change to record Sal's & Shawn's GDC speech?
  9. Like
    8bit got a reaction from Andre Valera in Japanese Themed Map [CS:GO]   
    Ahhh, just what I was waiting for .

    Upper part of the bridge looks much cleaner now, more so now than before. I really like what you did with the right side of the bridge (when going up the stairs as T), you can now come out behind it, feels solid and I imagen seeing see alot of close clutches in that area

    Underpath starting close to T spawn at the beginning of mid, that could be eliminated keeping only the path from middle of mid to B, like in the edit i did below.
     
    http://i.imgur.com/ejzsp4A.jpg

    Reason being is that the T covering mid can easily/effortlessly rotate to B from T spawn or if the team switches for A site, he'd just jump into vents and be out of sight really fast. To me it feels like an extra path that is not needed since you have one at the middle of mid doing the same thing.

    Mid, imo, is a battle of will so to say, (well, every entrance leading somewhere should), but I mean for an awper. For an awper clearing mid forcing T's to peek if they wanna pass tords B, that feels good when you are the one taking care of things not letting them pass (think mid catwalk on Dust2). Now, If you give T's too many escape routes/choices that early in the round/map, things gonna feel bit too easy for the T holding mid and what could have been a great battle @ mid, wouldnt take place. Maps should be abit CT sided since it's the T's that needs to blow shit up, but not as CT sided as de_nuke though, lol.

    Regarless, changes to the brigde and site are coming along nicely, keep at it man!
  10. Like
    8bit reacted to Vaya in What makes a good CS:GO Competitive map?   
    I think the main thing that's overlooked by all levels of mapper is limiting the connectors between lanes and keeping the layout as simple as possible.
     
    CSGO maps need to be predictable and easy to learn- Easy to pick up but difficult to master is the mantra.
  11. Like
    8bit reacted to tomm in What makes a good CS:GO Competitive map?   
    8
  12. Like
    8bit reacted to jackophant in WIP in WIP, post your level screenshots!   
    It's not much, but I'm proud of the (slow) progress
     
    http://imgur.com/a/iADoy
  13. Like
    8bit reacted to blackdog in WIP in WIP, post your level screenshots!   
    Please do!
    Love the height difference between the two spawn points; i've been thinking of how to achieve the "dod_avalanche effect" for a while, and been thinking of underground maps every time I go in London.
  14. Like
    8bit got a reaction from SamCom in [CS:GO] [WIP] de_earlywarning   
    Hmm, I think you misinterpret what I meant over pm. The extra passage you added now sort of nullifies the original entrance. I'd add two closed doors at new passage, make them spammable and add something like in the pictures below instead (pictures 1 to 3).
     
    The door in picture 1 closest to T spawn, you could open up the interior to give T's more room to maneuver in. Opened up sort of like the interior in de_mirage, right before exiting palace @ A site.

    The 4th picture though, it might be too powerful for T's to give, a catwalk looking over A site.
     




  15. Like
    8bit got a reaction from Guni in What I'm Working On, 2014-Forever   
    FM
     
    Watching the stream Val posted, Mirage2/Havoc looking sick tbh, I agree with Anger the streamer.

    FMPone, would it be possible for you to upload the greybox of Mirage2?
  16. Like
    8bit got a reaction from text_fish in I know how to balance de_nuke   
    Not a bad idea at all and I think that people competing professionally would appreciate it if the map could be more balanced. Being a swede, I follow the swedish csgo scene but I also follow other european pro teams and whenever nuke comes into question, 80% if not more say that they dislike the map for being so unbalanced.

    I think a contest like the one you are suggesting and assuming Valve picks the best nuke version people can create, will do us all good in the long run. To be honest, the map is not bad and people tend to like playing on it as long as they are begin as CT's. Too many times during cups/tournaments we've seen nuke favoring CT's in a major way, completely dominating T's and even the two best teams in the world have a real hard time coming back in the end if they start as T's.

    Nuke has always been a heavily debated topic I don't know how many times I've heard pros whine saying "if we only would have started as CT's"...
  17. Like
    8bit got a reaction from Deh0lise in What I'm Working On, 2014-Forever   
    FM
     
    Watching the stream Val posted, Mirage2/Havoc looking sick tbh, I agree with Anger the streamer.

    FMPone, would it be possible for you to upload the greybox of Mirage2?
  18. Like
    8bit got a reaction from ashton93 in What I'm Working On, 2014-Forever   
    FM
     
    Watching the stream Val posted, Mirage2/Havoc looking sick tbh, I agree with Anger the streamer.

    FMPone, would it be possible for you to upload the greybox of Mirage2?
  19. Like
    8bit reacted to SamCom in [CS:GO] [WIP] de_earlywarning   
    Quite a few, have a folder built up of arctic and antarctic stuff, with military installations mixed in. Some highlights:






     
    And just spotted this one today, already looks like it's made of brushes    :

     
     
     
    Funny you should mention that, I binged on Black Ops this weekend and took a bunch of screenshots, so it's definitely an inspiration source.
     
     
    Thanks, good points. Going to try and uncrowd A, but a lot of that cover is blocking sightlines, at least that was the intention.
     
    Too many crates? But what about my time to crate score? But seriously, there are too many. They make for such nice Insta-Cover, even though I have to manually clip props since the AI pathing likes to pretend they're not there. I'll be going back and converting crates into more interesting props or adding architectual features to buildings that offer the same cover.
  20. Like
    8bit got a reaction from Sprony in [CS:GO][WIP] de_arizona (Motel) - Source files available   
    I second that and B site could be that superlab seen in the tvshow, the hightech one



    Throw in Los Pollos Hermanos while you're at it ^^


  21. Like
    8bit got a reaction from tomm in Japanese Themed Map [CS:GO]   
    Nooooooo!!! Your first layout was awsome! Why did you change it? It only needed minor tweaks...
  22. Like
    8bit reacted to MaanMan in [CSGO] de_Arches   
    De_Arches is a new map which KernalPanic and I are working on. The theme of the map like many others is the classic dust vibe. Any feed back would be great!
     
    http://steamcommunity.com/sharedfiles/filedetails/?id=377601770
     



  23. Like
    8bit got a reaction from Squad in de_zoo   
    Made a zip file with my findings... Description of the bugs found are in the screenshot names.

    https://anonfiles.com/file/e192df31d4575f4f5c400287a9a59118
  24. Like
    8bit reacted to Squad in de_zoo   
    de_zoo by Squad and Yanzl
     
    A bomb defusal map set inside a San Franciscan zoo.
     
    Terrorists are on a mission to bring mayhem to the Bay Area Zoo.
    -----------------    Models and textures by Yanzl.  Additional models and textures by Rick_D ( editpoly.net ) and Skybex ( skybex.com ).    Special thanks to everyone that in one way or another contributed to this level.    Download and support the map at the Workshop link  
    Thanks!
     

     

     

     

  25. Like
    8bit reacted to Squad in [CS:GO]de_zoo   
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