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Lyrtzz

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  • Real Name
    Adam Wrange
  • Job
    Student

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  • Website
    Wrange.nu

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  1. Thanks. I'll look into it.
  2. Hello Everyone. My name is Adam and I am aiming for a job as a level designer within the industry. During the latest couple of months i've been applying for a number of jobs without any major results. http://wrange.nu/ At the moment I'm trying to improve my portfolio and how it is received. If you could take the time to drop by and be brutally honest about what you dislike in the portfolio i would be super happy. Also, i am about to decide what my next project is going to be involving. So if there is anything you find a lack within the portfolio please highlight that, then i know where i should focus my efforts in the next project. Thank you for your time. Adam
  3. https://gyazo.com/78269e59f6247d10324689d7ddca588d Sharing a screenshot from the UnrealTournament map i'm finishing up. Gonna make a larger post when everything is said and done
  4. Name: Adam Wrange & Ludwig Lindstål Nickname: Lyrtzz & Lui Map name: DM_DesertArena Download link: https://dl.dropboxusercontent.com/u/64952396/SD_Pitfight-WindowsNoEditor.pak We aimed for a cirkular arena with a lot of chances to use smart movement and traverse the map, but at the same time use classic Unreal Tournament elements. It is in a lot tighter than other maps but we see it would work for a high adrenline Showdown. I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ). Update with new Download link
  5. The last few days have been dedicated to the CTF level. Here is another screencap from it. Trying to add some flavor with light and costume ground meshes. Happy new year to you all as well.
  6. Cool! Thanks for the tip! I'm aware of BSP being on a whole other level of "f**k up. but i'm just trying to use it to the extent that i need. and then create meshes from the bsp that is acting up > then giving the mesh a collider.
  7. been working on my blockout for UT4 these last days.Need to playtest the level before moving any further.
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