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slavikov4 reacted to soulie in [CS2] Kaya (Wingman) [WIP]
Hello everybody, I'm relatively new to CS mapping and 3D modeling overall, but I gave it a shot and made a wingman map for CS2.
It is still a work in progress project, as I need to finish the T spawn but overall it's perfectly playable. Please check it out and if you don't mind, pls leave some feedback! It means a lot to me
https://steamcommunity.com/sharedfiles/filedetails/?id=3332005394
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slavikov4 reacted to 2REK in The random model thread!
Small animated scene created for Adventure Challenge. Well i'm sure i didn't win but i'm left with this guy so its ok
astronaut anim.mp4 -
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slavikov4 reacted to synkope in Horizon (Wingman) [WIP]
Hello! I haven't posted any new maps here in a while, so it seems that the time has finally come
Horizon is a new map I'm making with rastick (steam) He is the founder of the map and gameplay developer and I'm a visual and gameplay developer. The setting of the map is a museum complex in the mountains, and the main visual feature - a stunning panoramic view from the mountains.
All of the screenshots you will see is the production version. The current playable version looks much simpler (like a graybox with textures in some places).
Gameplay (WIP but it's almost done)
We spent a huge amount of time and effort on the gameplay of the map and tested it many times. Well, the progress is visible, we thought about a lot of gameplay situations, both in general and in particular, made a lot of different places that put the player in interesting situations, and we have not found significant shortcomings in the map, BUT I'm still not satisfied with the map (maybe it's a phantom memory and pain for my previous "great" projects, but it's not certain).
We're still working on gameplay, so if you ever play our map and have thoughts or want to report a bug, we'd love to hear your critique!
Visual (WIP)
Now the visual component is not so much ready as it is at the stage of prototyping and searching for ideas, and if everything is more or less solved with nature and surroundings now, the architecture is still in the active phase of thinking. Nevertheless, I think it all looks like at least a very interesting concept right now.
I have a couple of models and textures ready, but I'm still looking for ideas, so I'm being cautious about making props.
References and sources of inspiration
The map was originally inspired by the tourist complex on Mt. Säntis (Switzerland). Also very much inspired by Mt. Wellington (New Zealand). Now it is a kind of symbiosis of these two places, the architecture from the first and the nature and views from the second. And also I liked the Lumen Mountain Museum which helped me finally choose the setting of the museum in the mountains.
Workshop Link (CAUTION! gray textures)
Hope it was interesting to see what we do, thanks to everyone who read this! Hopefully we'll share more details about development soon...
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slavikov4 reacted to Jim F Kennedy in [CSGO] Vandal
G'day, again.
Currently working on my map 'Vandal', a Wingman map set in the Land Down Under.
Heres an overview of the map so far.
Also heres a screenshot of it to gawk at while you're here.
Infact, heres a bloody gallery of screenshots.
https://imgur.com/a/Tt5Tbif
Oh, and heres the workshop page too if thats your fancy.
https://steamcommunity.com/sharedfiles/filedetails/?id=2789383372
(It might be outdated...)
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slavikov4 reacted to MacRipley in WIP in WIP, post your level screenshots!
Some progress on de_dharma ?
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slavikov4 reacted to Donskioni in The random model thread!
Pretty happy with this Blender model for a csgo map im chipping away at. Using phototshop to texture... Cant justify buying substance...
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slavikov4 reacted to FMPONE in Half-Life: Alyx LEVITATION
Here's a thread for the project I'm working on with CoreyLaddo (animator) and a suite of talented voice actors, it's a modification for Half-Life: Alyx named LEVITATION.
We're planning on releasing the mod in 2022. You can expect a several hour-long, story-driven single-player experience in the Half-Life: Alyx universe (about 7.5 levels).
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slavikov4 reacted to melc311 in [CS:GO] Limestone
Hi folks. I've been slowly reworking the layout and remade bombsite A from the ground up to be more interesting game play wise. I'm planning to do another play test soon after I redo bombsite B. I updated the workshop map too. Give it a try and tell me what you think so far of the new A site.
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slavikov4 reacted to Rikuda in Blagai (Wingman)
Hello everyone! Welcome to the our map Blagai. This map is first in our development and we really look forward to your feedback about it.
This map takes place in a small monastery, very popular in Bosnia and Herzegovina, which is now a tourist destination. Near this place is a beautiful cascading waterfall named Blagai.
Here you can see a huge difference in map changes:
Before/After - T-Lobby
Before/After - Shore
Before/After - Plant
Screenshots of reference:
Rikuda | gameplay, art
Y291 | 3d models
Snakez | Optimization
Also special thanks:
MoreGames
Yanzl (waterfall asset and water)
rastick (gameplay)
Ketal
Steam-link
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slavikov4 reacted to ValenQpr in Mar (Wingman greybox)
Hello everyone! several months ago I started this project. It's a pretty simple 2vs2 map with some interesting ideas. I think it stands out a bit because of its unique structure.
The map is located in an art museum in Argentina.
Try to recreate the original structure as faithfully as possible and then adapt it to the gameplay of csgo
It's also my first map with custom models
Feedback is appreciated
Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2819500707
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slavikov4 reacted to Radu in WIP in WIP, post your level screenshots!
Did a small level for HL2 over the past 5 days. Just a quick exercise where I played with some stealth mechanics. Not inspired by Dishonored at all.
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slavikov4 reacted to csWaldo in Furnace
We finally managed to push another update. This one is again gameplay related but we are making some progress on art as well.
Changes:
we completely reworked the pathing towards B and cleaned up T spawn and the canal in the process approaching B without being heard should be easier squeaky should add a bit of extra spice and opportunity we changed around the cover on A site a bit -
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slavikov4 reacted to NikiOo in The random model thread!
So this train car was meant to be for my wingman map, but then I got a call from Naught Dog saying they want it for the new Uncharted 5. I guess the map is scrapped now... You'll see this in 2028 when the game comes out. I hear they're planning to use it in one of the big action sequences in the last level.
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slavikov4 reacted to wazeecha in [CS:GO] de_sapper
The last leak has been plugged so I've been able to run my first full compile in about two months. I don't have many screens since I've decided to scrap the current 3d Skybox, but all in all, everything is moving into the finalization stages. The biggest remaining items are the skybox rework, a good pass over all the lighting, also fixing the radar since I haven't touched that for several versions now, and finally just general adjustments and fixing little things. I've updated the workshop listing if anyone is interested in having a look.
I've set a hard release target for end of September, so any unforeseen catastrophes aside, my next update in this thread will hopefully be the last.
Football pitch at CT Spawn
Slums at Long B
General overview of T Spawn/Lower Mid area
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slavikov4 reacted to celery in Prime [Wingman]
More to be shown soon. Here's a tiny sneak peek of the bombsite.
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slavikov4 reacted to ThunderKeil in The random model thread!
My first properly UV mapped & exported model
The texture's mostly just detail mask right now, I'm pretty happy w it though so I might just leave it as is
[edit] Started experimenting re-using the bones I already made to construct other exhibits, I'd say it's working well so far - still need to make a decent pelvis template but this ground sloth's skull arguably turned out better than the whale's
[edit2] got an okayish pelvis now & redid some other parts, split the textures so the skull is its own thing, so I can reuse the same bones texture across all further exhibits if/when I make them. Also, just about now realized whales don't have collarbones - 'learn something new every day every so often I suppose huh
Not gonna lie that really feels like the kind of thing I should have already known but oh well there you go I guess
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