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Posts posted by slavikov4
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On 1/6/2021 at 12:40 AM, That50'sGuy said:
I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric.
I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical?
this is not science fiction, this is real life


- Squad, That50'sGuy and esspho
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5 hours ago, text_fish said:
Thanks T-Rexer.
For those who had the first same question as me: 20608 x 20608
It appears optimisation mostly comes down to a shit load of horizontal hint brushes?
Unsurprisingly, in game the environment is a lot less detailed (at least on the small scale) than other recent maps such as Dust2 and Nuke. A lot of the interiors are CS:S quality.
battleroyale quality
- text_fish, Serialmapper and TECHNICKER
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facade looks realistic, I like it
- csWaldo and That50'sGuy
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you should activate windows

- Harry Poster and Vaya
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cool landscape
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8 hours ago, Pericolos0 said:
looks great!
thanks

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14 hours ago, spa said:
Yeah I didnt patch the level with player clips for this stage, I assumed ppl would stay on the player area. Lesson learned

Oh and if anyone knows how to make a proper water plane that goes into the horizon i definitely could use some help.
about scale of the buildings, those buildings must be in 3d skybox
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The random model thread!
in Level Design
Posted · Edited by slavikov4
low poly electric meter