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Lizard

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  1. Like
    Lizard reacted to JimFKennedy in WIP in WIP, post your level screenshots!   
    Working on a Danger Zone map in the South Australian Riverland, still finishing off buildings/monuments/decorations along with general polish, but progress is coming along very well.

    Riverland is designed to play differently from other Danger Zone maps, with a couple of changes that'll spice up how the mode is played.
  2. Like
    Lizard reacted to will2k in [UE4] Island Environment [W.I.P]   
    Feels more CryEngine than Unreal Engine  
  3. Like
    Lizard reacted to FMPONE in Vineyard - Danger Zone   
    I really like the interior shot of the church and the pastoral scenes. If I had one criticism of these screenshots it would be the architectural textures, which seem far too clean and lego-like. The lack of displacement blending and realistic wear is noticeable.
    The bottom of a wall should not really look like the top of a wall, etc, there should be some gradients going on there. It does not have to be intense and you can keep your soft look, but it should be present.
  4. Like
    Lizard reacted to seir in wow thanks mapcore   
  5. Like
    Lizard reacted to will2k in Unreal Engine 5   
    More Lumen examples 


  6. LOL
    Lizard reacted to FMPONE in SAINTS ROW   
    I thought for a long time how to respond and then, as usual, dux says it better
    Epic games store exclusive by the way. 🗑 
  7. Like
    Lizard reacted to will2k in Dying Light 2   
    New trailers
    RTX trailer
     
  8. Like
    Lizard reacted to will2k in Dying Light 2   
    https://www.gamesradar.com/uk/dying-light-2-exclusive-techland-on-the-stages-of-infection-the-use-of-uv-light-and-the-different-enemy-types-youll-encounter/
     

  9. Like
    Lizard reacted to Vaya in Source 2 Documentation   
    eagle one have a bunch of tutorial videos now

    source2 is still very new so I'm sure more will be learnt as time goes on but it's exciting to finally be getting into something 'new'!
  10. LOL
    Lizard reacted to Vaya in wow thanks mapcore   
    🥰

     these achivements
  11. Like
    Lizard got a reaction from Vaya in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube   
    Better lighting is the only thing that can up the quality here. Really shows you how strong art style of tf2 is. I don't agree that the materials looks dated. Thats the art direction of tf2 and there is nothing you can do to make them "current gen" without loosing their soul.
  12. Like
    Lizard got a reaction from Bunglo in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube   
    Better lighting is the only thing that can up the quality here. Really shows you how strong art style of tf2 is. I don't agree that the materials looks dated. Thats the art direction of tf2 and there is nothing you can do to make them "current gen" without loosing their soul.
  13. Like
    Lizard got a reaction from Radu in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube   
    Better lighting is the only thing that can up the quality here. Really shows you how strong art style of tf2 is. I don't agree that the materials looks dated. Thats the art direction of tf2 and there is nothing you can do to make them "current gen" without loosing their soul.
  14. Like
    Lizard got a reaction from blackdog in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube   
    Better lighting is the only thing that can up the quality here. Really shows you how strong art style of tf2 is. I don't agree that the materials looks dated. Thats the art direction of tf2 and there is nothing you can do to make them "current gen" without loosing their soul.
  15. Like
    Lizard reacted to blackdog in Blizzard in the news again   
    And people were worried about sponsors dropping CSGO because of the violence/theme depicted
  16. Like
    Lizard reacted to blackdog in Half-Life Alyx   
    I have been going through a bunch of game industry podcasts in the last few months, I had skipped this episode on Alyx in fear of spoilers but since I had to drive a bunch Sunday, I took the leap. It’s all about Valve and their project management, or other aspects of the game.
     
  17. Like
  18. Like
    Lizard reacted to ThunderKeil in WIP in WIP, post your level screenshots!   
    Finally got around to detailing the front entrance, textures still need some work but I'm real happy w how it's turning out

  19. Like
  20. Like
    Lizard reacted to blackdog in [CS:GO] Zipline - Simple Titanfall / Apex Legends style VScript ziplines   
    Awesome for Danger Zone 😎 
  21. Like
    Lizard reacted to AlexM in Blizzard in the news again   
    I already boycotted them a few years ago after that hearthstone crap (among other things) but they still seem to always find a way to do worse. I'm glad I got the opportunity to let their recruiters know they are not a desirable place to work over the last 5-6 years. I imagine it will be even harder to recruit now (especially since they also don't pay particularly well).
  22. Awesome
    Lizard reacted to will2k in Unreal Engine 5   
    Early renders with UE5 are ...




  23. Like
    Lizard reacted to Radu in Blizzard in the news again   
    But wait, there's more.
     
    "Ubisoft workers demand company accountability in open letter
    Close to 500 current and former employees of “Assassin’s Creed” publisher Ubisoft are standing in solidarity with protesting game developers at Activision Blizzard with a letter that criticizes their company's handling of sexual misconduct."
    https://www.axios.com/ubisoft-workers-letter-activision-blizzard-harassment-392fd998-9518-4d1c-9ca7-24a7c4534bb3.html
  24. Like
    Lizard reacted to dux in What are you playing now?   
    Legit can't tell if this guy is trolling or just allergic to good games.

  25. LOL
    Lizard reacted to 0kelvin in What are you playing now?   
    Just deleted Prey. This game is the most stupid FPS game ever. Nothing in it makes sense. The leveldesign, the plot, the enemies, the powers, the weapons, everything in this game is completely nonsense. It feels as if they stitched together unused ideas from quake and duke nukem. Then they made some levels that are clearly inspired by the Independence Day movie.
    Why did they ever made it? The gravity trick and the portals are cool but that's all about this game. The sole puzzle that had some creativity in it was the cube one. Everything else is illogical. No single level in this game has a sense of being belivable, it's just a series of constructions that scream hollywood movies.
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