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Lizard

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  1. Like
    Lizard reacted to goober in [CS:GO] Yamaha   
    Update #1
    It's been an odd 5 months ever since I started working on de_yamaha. Although it was 5 months from then and now, it was actually 3 months spent on the map itself. The remaining 2 months went into either taking a break from Yamaha or working on side projects (2 cool maps I made to get away from Yamaha). I haven't, until today, looked at Yamaha. Immediately, all the memories came back. I had forgotten the unique potential this map had, along with the many flaws it had that I didn't see before. The odd bombsites that I threw together just to get "something" going was oddly endearing, it looked like something a noob would make. Of course, I have to work on them so they can meet up to my expectations. 
    First things first, the layout is technically "complete". I know where everything is going to be, all the pathways and such. But I do want to spend more time on it so it can, hopefully, meet the expectations of this community. So, If i can keep up the good work, I can publish the map to the workshop. 
    Release Date: Who knows, I'm confident that it's soon
    So while looking at my mess of a bombsite, I erased the whole thing, leaving a big ol' gap in the map. I decided to replace it with a similar bombsite to another map I was working on, since I was very proud of how it looked. In the hammer editor, it looked nice. In game, it went above and beyond my expectations. I'm super proud of the lighting/colorcorrection of Yamaha, so here are some screenshots.
    Bombsite B:
    CT Spawn to Bombsite B:
    (Used some props from catfood's de_Ruby, I think it'll look great in this kind of lighting)
     
    And that's all I'll show for now. Apologies if it's very lackluster after 5 months, but everything is still not up to my standards. Though at this rate, it'll reach them soon. But for now, Bombsite B's recreation took about 30 minutes to an hour of making, and I'm pleased with not only the results, but the speed at which I built it at. More updates soon, hopefully!
     
  2. Like
    Lizard reacted to dux in Deathloop - New Arkane Lyon's game   
    A game where I can play as Black Dynamite? Sign me fuck up G

  3. LOL
    Lizard reacted to Vaya in The Half-Life 3 thread of closure and memorium   
    'we were going to release based on the petition but then didn't since VNN made a video on it and fuck that guy'
  4. LOL
    Lizard reacted to leplubodeslapin in The Half-Life 3 thread of closure and memorium   
    Oh yea Half-Life, oh yes that game
    sure sure
    interesting

  5. Like
    Lizard reacted to will2k in [Dying Light] HARRAN OLYMPICS   
    Harran Olympics
    Even with a quarantine in place, you can still participate in the Harran Olympics, albeit in a more extreme version.
    Despite the lockdown, you found your way to the Harran Sports Village where Olympic games were scheduled for the summer. The competitions are more extreme, and with some special competitors. Test your mettle, win competitions, collect gold medals, and let your success story go viral.
    Choose from 13 different events of various difficulties with XP rewards for each one. Dominate your competitors, and speed through courses before time runs out.
    Events range from Olympic classics such as Long Jump, Pole Vault, 100m Dash to brutal, knock-the-wind-out-of-you events such as Dodgeball, Jungle Gym.
    Will2k
    August 10, 2020
    https://steamcommunity.com/sharedfiles/filedetails/?id=2193273766
    Screenshots











     
  6. Like
    Lizard reacted to Radu in Deathloop - New Arkane Lyon's game   
    Honestly, I disagree. I think the 60-70s aesthetic that they're going for is pretty appealing nowadays, maybe even making a comeback similar to how the 80s have. If you've followed popular media in the recent years, we've had films like Once Upon a Time in Hollywood,  Bohemian Rhapsody,  Rocketman, The Nice Guys, The Man from U.N.C.L.E. etc. And in the games industry we've got titles like Wolfenstein: The New Order & The New Colossus, as well as the old classic No One Lives Forever. So there's definitely a high appeal for this period just like there is for the 50s or 80s, each with their own quirks. 
  7. Like
    Lizard got a reaction from catfood in [CSGO] Engage   
    Can you finally realise that foreign special forces do operate on foreign soil very often?
     
    As for the map... Like I said to Rzl the other day it looks incredible. I love the animated assembly line and all the small details. I also left Rzl some feedback on lighting and  how to improve visibility of critical paths. I feel like the map is evenly lit from every direction causing the map to look flat without depth in most places. It creates the problem where you can't really tell whats playable area and whats not. Map having big elevation changes doesn't help with this issue. Other than that I tools incredible and I remember it plays well too.
    Congratulations on the release guys! 🥰
  8. Like
  9. Like
    Lizard reacted to dux in Half-Life Alyx   
    Yeah you get to see her at the end where she makes ice cream for everyone
  10. LOL
    Lizard got a reaction from Buddy in Half-Life Alyx   
    Blackdog got everything wrong here  
  11. Like
    Lizard got a reaction from Rump3L in WIP in WIP, post your level screenshots!   
    Its a "Wip, post your level screenshot thread" man... Maybe create your own thread or something. As for the grid snapping, try ctrl+b.
  12. LOL
    Lizard got a reaction from Freaky_Banana in County   
    Thank you! Big credit for jakuza for the quarry rocks! They do rock
  13. Like
  14. Like
    Lizard got a reaction from Mr.Yeah! in [CSGO] Engage   
    Can you finally realise that foreign special forces do operate on foreign soil very often?
     
    As for the map... Like I said to Rzl the other day it looks incredible. I love the animated assembly line and all the small details. I also left Rzl some feedback on lighting and  how to improve visibility of critical paths. I feel like the map is evenly lit from every direction causing the map to look flat without depth in most places. It creates the problem where you can't really tell whats playable area and whats not. Map having big elevation changes doesn't help with this issue. Other than that I tools incredible and I remember it plays well too.
    Congratulations on the release guys! 🥰
  15. Like
    Lizard got a reaction from Radu in WIP in WIP, post your level screenshots!   
    Its a "Wip, post your level screenshot thread" man... Maybe create your own thread or something. As for the grid snapping, try ctrl+b.
  16. Like
    Lizard reacted to ItzOmega in The random model thread!   
    https://www.artstation.com/artwork/OoG0Ob 🙌🙌🙌

  17. Like
    Lizard reacted to ItzOmega in The random model thread!   
    https://www.artstation.com/artwork/9mwWOO ☺️☺️

  18. Like
    Lizard got a reaction from Radu in [CSGO] Engage   
    Can you finally realise that foreign special forces do operate on foreign soil very often?
     
    As for the map... Like I said to Rzl the other day it looks incredible. I love the animated assembly line and all the small details. I also left Rzl some feedback on lighting and  how to improve visibility of critical paths. I feel like the map is evenly lit from every direction causing the map to look flat without depth in most places. It creates the problem where you can't really tell whats playable area and whats not. Map having big elevation changes doesn't help with this issue. Other than that I tools incredible and I remember it plays well too.
    Congratulations on the release guys! 🥰
  19. Like
    Lizard reacted to FMPONE in Overwatch   
    “A third said they and their partner stopped talking about having kids because they knew they wouldn’t be able to afford it.”
    Stuff like this really bums me out. Having to choose between the reason many people feel we are really put on Earth, or chasing your own personal creative dreams. Dark stuff.
  20. Like
    Lizard reacted to Freaky_Banana in County   
    That quarry is an insanely cool area! 
  21. Like
    Lizard got a reaction from Freaky_Banana in County   
    Bunch of new screenshots.
    Quarry and motel. You can clearly see that our motel is similar to cs_motel by Soctom. That is correct. I asked him if we can base ours on his  original visuals so that we can  maybe bring some of the nostalgia for older players. Tried to find the right balance between original and fresh visuals to still bring something new to  the place and also to fit dz map playstyle. Hope you guys like it.
     





     


     
     
     
     
  22. Like
    Lizard got a reaction from Roald in County   
    Bunch of new screenshots.
    Quarry and motel. You can clearly see that our motel is similar to cs_motel by Soctom. That is correct. I asked him if we can base ours on his  original visuals so that we can  maybe bring some of the nostalgia for older players. Tried to find the right balance between original and fresh visuals to still bring something new to  the place and also to fit dz map playstyle. Hope you guys like it.
     





     


     
     
     
     
  23. Like
    Lizard reacted to catfood in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  24. Like
    Lizard got a reaction from Nakroma in County   
    Bunch of new screenshots.
    Quarry and motel. You can clearly see that our motel is similar to cs_motel by Soctom. That is correct. I asked him if we can base ours on his  original visuals so that we can  maybe bring some of the nostalgia for older players. Tried to find the right balance between original and fresh visuals to still bring something new to  the place and also to fit dz map playstyle. Hope you guys like it.
     





     


     
     
     
     
  25. Like
    Lizard reacted to Wintrius in County   
    I was not expecting the motel tribute, but that's such a great idea!
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