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Lizard

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Everything posted by Lizard

  1. Lizard

    County

    I think the issue here is that me as your typical european I have certain image of 'rural usa' formed by movies, pictures. These locations are representation of what I see when I think about rural part of usa. Shawn and you live in usa so for you guys the image of this part might be totally different. As for the gameplay aspect it will all comes to playtesting. Each building is built in such way I can close each room/window without much effort. Thank you Minos! I'm having so much fun compared to making typical de_ maps for csgo.
  2. Lizard

    County

    Thank You!
  3. Lizard

    County

    Maybe the problem is that we are doing this via forum and you can't really judge the persons attitude. I really didn't mean to argue on that matter at all or being defensive.
  4. Lizard

    County

    And I would rather talk about it because maybe the person giving the feedback will come to the conclusion that he didn't know about something before giving the feedback and next time he will take this experience into consideration. It's like going to the playtests and saying that the door should be THIS wide just because. And maybe at some point someone will talk about the reasons why the doors on his map are in this size. And the guy will go "ohh I didn't think of that". Its more about taking feedback and giving something in exchange rather than taking everything for yourself and saying "thank you".
  5. Lizard

    County

    Sorry Shawn but I can tell you the same the other way around. That you are also argumentative about it because I explained why going ton the theme doesn't makes sense for me in the scope of danger zone map and you were the one trying to convince me I should... Thats what having a valuable conversation is all about for me and You were the one to call it an argue. To this point there was nothing personal about it for me. Just two LD's sharing opinions on the subject. But if you see it this way then ok...
  6. Lizard

    County

    Giving a feedback is also a skill. As well as having a valuable conversation. When someone does not agree with your opinion you can talk about it and present few arguments. But I see you take everything personal and calling it 'an argue'. Super glad that Administrator on mapcore - a game dev forum can't have valuable conversation and he would rather 'spit and leave' his feedback without backing it up or talk about it. "Reading what the person has said a few times, think about it, and thanking them for their feedback" is not a very skillful way to handle feedback btw
  7. Lizard

    County

    Then County - Rural USA. You gave these examples but they fall into the same category and they don't prove anything. They are as broad as 'rural usa'. I never said anything like this. I just feel that csgo level designers especially put too much weight on locating the maps in super narrow location. I bet no one knows where season is located other than "Japan". Same goes for Anubis = Egypt, Cobble = castle, Vertigo = skyscrapper, Dust = Marroco. Have you ever hear anyone describing the map like this "You know the map cobble? It's a private castle of some rich guy set in french"? I bet you did not. Players really don't care where the vertigo skyscrapper is located. It could be in Russia, USA, Brazil, Poland... As long as its unique compared to other maps and its easy to describe. This thing is exact same reason why Team - Fortress 2 maps are so hard to describe for someone who wants to recall one of them. Landfall? Fastlane? Freight? Dustbowl? Gravel pit?. But when you say Egypt, 2fort, Turbine, DeGroot you already have a picture of a map so distinct from other that its a lot easier to recall them.
  8. Lizard

    County

    I still don't think overall theme needs to be narrowed down to give players better feeling of the entire map. That is not what I think most of the battle royal maps are about. Sub-themes play a huge role in maps like this. What's the theme for Fortnite map? What's the theme for Warzone map? What's the theme for PUBG map? They are all 'just cities'. But when you go deeper there is whole different story. You say "Tilted towers" and every fortnite player will know what you are talking about. "TV station? Sure I see the guy on top of it." That is why you can't have two similar locations on one map and just giving them different name... Going really norrow on the theme for battle royal map even for csgo is not a good idea. I have a creek area with 6 houses next to each other and it's already getting repetitive having more of them will only decrease its value. With this being said you really need main locations to be unique even tho they might seem a little bit out of place or too much for this scale of the map. Again. I don't see how pointing exact location on the map would help to bring personality forward. Everything is based on real life references taken from the USA. It's not like the barn style is taken from Sweeden. Police station looks like polish one and sawmill is straight out of asia. I think they are consistent with overall look of the usa architecture style. What's there left then?
  9. Lizard

    County

    I don't get this at all. It's just bunch of locations that will be scattered across the map tied with terrain. Of course they are out of context right now but you can clearly see where i'm going with it. I think a small rural city will fit perfectly in danger zone style map without feeling too cramped, artificial or random. I don't see Jungle having quite focused theme at all. Desert island is also a broad theme... And I think thats the characteristic of danger zone map. Map is huge and you can't go with a narrow theme like you would normally do with typical csgo map. You need to have smaller themes all around and tie them up with a story and settings of the map. You can't imagine a trailerpark somewhere in a rural city of america? It really doesn't fit in the overall settings of the map? Thank You! This is the exact reason I wanted to do a danger zone map. Focus highly on visuals and environment story telling to give each locations a bit of a story. Even tho players probably won't notice it while playing in high risk situations their subconsciousness will pick subtle things up. I finished FC5 to get better feeling of the theme and atmosphere there and also gather references. But to be honest, every church in rural usa looks like this Thanks! We had full prototype of a terrain but I had to scrap it and take different approach. I will work on placement of the locations once all of them are done. So I will get back to you guys, probably in a a month with an overview.
  10. Lizard

    County

    Hello everyone ! I think it is a good time to post some screenshots from my newest csgo project that I'm working on with @jakuza. He already made some models and materials that I used in the listed locations. More to come in next passes, County is a map that features everything that comes to mind when typical european thinks about rural part of the USA. It is a danger zone map that features variety of locations you would normally see in rural cities. What I tried to do was to tie these location with some story as well as their placement on the map. I really wanted to avoid 'random structures scattered across the map' feeling some of the community made maps have. First art pass is mostly done in most of the locations. In upcoming weeks I will focus on Motel and Quarry locations which are not shown here in this post. List of locations with a lot of creenshots (a lot of screenshots actually?) Church: Police station: Sawmill: Farm: \ Trailerpark: Haunted house: Creek: More to come!
  11. It is for sure different but I had fun playing it regardless.
  12. I think if someone wants a playstation then he will buy it regardles...
  13. Do you really take your time and admire the shape of your gaming console?
  14. And? What would it change? Getting financial gains is not the only reason you should give credits to original authors. Congratulations. You are a part of the problem. Someone ripped off assets. Aggregated them to the workshop and then you took them and used in your work under your name because you thought it was ok to steal them because someone else already stole them and put them on workshop. Are we missing something here? I do think that but... Look at my reply to your third point. Of course we would gladly give you feedback on level design but How can you expect us commit our free time when you don't want to commit yours to putting credit to the original authors of the assets you used in your map?
  15. Then why on earth there is no credit to original authors here? Where did you mentioned that you used someone else's work?
  16. Wait... I know this water pot model
  17. What I think it does is add color to phong reflections?
  18. Hey. Whats up with the filesize? Did you by any chance pack csgo content into bsp file as well?
  19. Or maybe its the crossing ? Fighting with another player throughout the story.
  20. Lizard

    Half-Life Alyx

    As I said in my previous post. You can run around like you normally would in HEV suit using WSAD or noclip throu level
  21. Lizard

    Half-Life Alyx

    You can fire up the editor in non-vr mode. This allows you to walk around the map with WSAD.
  22. - Would be great for hammer to loose focus on a textbox after you wrote entity name so we don't accidentally press 'T' for transform and seeing obsolete icon. - Omni light should have its own 3d model. Right now it looks like a light_spot - And as for light_spot 3d model. The arrow pointing in the direction of light_spot is cool and all but everytime i mistake it for being a transform gizmo arrow
  23. Features I would like to see: - Copy transform matrix shortcut - Replace feature. You press ctrl+r and asset browser pops up and you can replace current selection with something from asset browser. - Different 3d mesh for omni light
  24. Here you go
  25. Lizard

    Half-Life Alyx

    Yeah I'm aware there was no loose gorrila somewhere and I wasn't simply paying much attention What I tried to say is that I think I missed everything that hinted on next "big boss battle" Shawn wrote his post about.
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