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Everything posted by Lizard

  1. Lizard


    Motel is my plan to induce small nostalgia trip for some players. I talked with Soctom if he was ok with us using his old map as a base for our location and he said 'sure'. The challenge here was to take a map that was made in 2013 and somehow recreate entire thing with present quality standards while also maintaining detail level of a DZ map. I knew there needs to be some trade offs when it comes to quality as well as geometry itself. I didn't want to take the original and put it in our map so I had to pick only few of the key elements and make them do the heavy lifting. Thanks!
  2. Lizard


    Thank you guys! I'm really happy that people like our map at least from the screenshots
  3. Lizard


    Thanks Shawn! You are right with the skybox. I guess it went under our radars. Its been blank for a very long time now and it didn't cross my mind to actually do anything with it Will definitly look into this. Thanks once again.
  4. Lizard


    RELEASE Happy to announce that we just released County! This took us a while but we are super happy with the final results. Map is now ready to be played and enjoyed by others players. If you have any feedback, hit us here or in our DM's. Thanks to everyone who helped us trying to workout danger zone game mode and to everyone who provided us with their feedback! Workshop link Thanks!
  5. Why does this guy has his eyes somewhere around his nipples?
  6. Maybe the original resolution of the texture is small? Or the brush has the texture scaled up. Could be few things to be honest. I would start with brush texture scale since the other textures looks ok.
  7. Yeah I think there is some audio voodoo in his video. He talked about this track that plays when you are on the bridge on your way to nova prospect and how the low bit rate or some shit is adding to the eerie feeling of the environment. I bet someone at valve selected wrong preset when exporting audio I talked with @Radu about this video today and I had the same feeling. Some parts seems a bit stretched for sure but... I think its the same way for all the level design gurus on twitter where they draw some lines on the screenshots screaming " LEADING LINES". Maybe the original creator didn't put this there intentionally but if you feel like this red cable pushed you into right direction then thats cool. I think its the same way with audio and music. Sure some parts are crafted exactly to invoke some emotions but sometimes it is just a happy accident.
  8. Totally agree with you. I dont think anyone who knows how much work and effort went into this game will call out devs for the undercooked product we got. But people who dont know or just dont care about the devs on the other hand will say some stupid and hurtful shit. Thats why I think its in the company interest to explain why the game runs like this to kinda educate those who have zero idea. Typical customer that will buy the game have zero idea how much money, effort, time and love goes into this he just want a working product especially when it was advertised as one. Bad call from the higher ups for sure...
  9. Lol why would I? I'm just trying to say that you got winded up by really reasonable comment in all that shitstorm. Do you believe that a "Game runs suprisingly well on old generation consoles" comment was made by someone actively developing the game and not some marketing guy/ c- level person? If a company advertised the game for older consoles the consumer have a full right to point out the game runs horribly on old generation consoles, am I wrong here?
  10. I will reiterate if you have problems understanding what I wrote. - You called the guy entitled whiner - Your explanation was that it was not devs devision to put the game on ps4 but higher ups and they should be blamed for it not devs - The problem is that the original comment wasn't directed to devs directly. That was your (imho wrong) assumption Dunno man. Company as a whole? Marketing team?
  11. Well you said that it was probably suits that called for it to be on ps4 and you got irritated buy this guys comment on how they did not address how horribly the game runs on ps4 because he sounds entitled. How? He didn't say this directly to the devs.
  12. While I totally agree with you, isnt this comment directed to "suits" that called for it to be on ps4?
  13. Lizard


    Swamp flashbacks
  14. Lizard


    I think you could check out some playthrought from Kaldwin's bridge mission (Dishonored). They have super interesting city parts (architecture and gameplay wise) and they are close to what you have there. Loving the beer vats
  15. Lizard


    Getting Dishonored vibes here. Looks great and I heard it plays well too. Good job!
  16. The lighting looks really awesome! Everything looks super cozy too.
  17. Like you know what I have experienced throughout my life dude. Cut it off. Please go back to the topic of this thread.
  18. This is just nonesense for me but maybe someone else will have a different point of view on this one. Stay strong man.
  19. Then maybe they should look for a stable job instead of trying to winning a lottery ticket with steam workshop. If you are in a bad financial situation and think that creating a skin will help you then you should rethink few things. You need to realise that every finished project is a value added in many ways. Not a wasted time.
  20. Do you know that they have hired level designers yet they pay us to create the maps? Exactly what high cost the current system has?
  21. They are not forced into making skins. They have full knowledge that there is a good chance their skin wont make it into the game and they still do it because making a skin and having a chance of earning big ammount of money is better than not making a skin and having 0 chance of earning big money. Thats how life works... You can't expect Valve to pay every single skin creator. They were great enough to allow some of the people to profit from what they been doing for free.
  22. Great job guys! Map really improved a lot visually.
  23. No we don't need to. When we plan our next sprint we plan it for 6 hour work day so it leaves 2 hours of meetings, editor loading times, calls, and mandatory breaks each hour. But on home office is a bit different. When we have a boring meeting I know I could spend some time in the editor and it leaves me with a feeling that I need to compensate that later.
  24. Wise words dux... wise words. thanks for the answer!
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