Jump to content

bsr

Members
  • Content Count

    7
  • Joined

  • Last visited

About bsr

  • Rank
    Newcomer

Profile Information

  • Employer
    Currently looking for a job
  • Job
    Level Designer with ~ 7 years of XP (AAA, etc)
  • Location
    Canada

Recent Profile Visitors

537 profile views
  1. This is another map I did for Forgotten Sands. This part of the map is a Boss Room. On the left it's my early grey-block and on the right it's the final version after the Level & Lighting Artists did their work. I remember that I changed a lot of time the position/height of the beams & walls distance for having a perfect metrics. For this part too, I remember that I had to block the player going outside of the map when the Boss destroyed the big door, so what we did with the Cinematics guys was to have "falling rocks" behind him, right after the Boss went into the room, so the player couldn't escape that room.
  2. bsr

    A Game of Thrones

    I just finished watching the last episode 5 mins ago.
  3. ‚Äč Should I ? hmm let see what I have... This is in the same map, still in Forgotten Sands, it is at the start of my map. This is an early version because I cut the hole for the door on the right (it's a full wall in the final version). The meshes with the white edges are early draft of the level artist, "overlaying" my meshes (which are collisions). I added the waterfalls setup in the hole in the middle of the picture (in the engine).
  4. Here is a "grey-block" (a somewhat advanced version, not the first draft), of a map I did in Prince of Persia the Forgotten Sands in 2009. The level artist started to add his first draft of meshes (white edges in the picture).
  5. I have the 1st generation of Oculus, and I find it impressive, but I can't play more than 5-10 mins without getting dizzy. I really hope they fix that for the consumer version.
  6. I'm currently looking for a job, so I send resumes!
×
×
  • Create New...