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EddieLTU last won the day on November 8 2020
EddieLTU had the most liked content!
About EddieLTU
- Birthday 09/21/1996
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Lithuania
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RA7 reacted to a post in a topic:
[HL:A] K&D (virtual tour) Out now
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RA7 reacted to a post in a topic:
[HL:A] K&D (virtual tour) Out now
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Mr.Yeah! reacted to a post in a topic:
[HL:A] K&D (virtual tour) Out now
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[HL:A] K&D (virtual tour) Out now
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[HL:A] K&D (virtual tour) Out now
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[HL:A] K&D (virtual tour) Out now
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zombi reacted to a post in a topic:
[HL:A] K&D (virtual tour) Out now
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sorry for the absence, i've finally released the map https://steamcommunity.com/sharedfiles/filedetails/?id=2279733053 Fresh pics
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Lefty reacted to a post in a topic:
[HL:A] K&D (virtual tour) Out now
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[HL:A] K&D (virtual tour) Out now
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leplubodeslapin reacted to a post in a topic:
[HL:A] K&D (virtual tour) Out now
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Download https://steamcommunity.com/sharedfiles/filedetails/?id=2279733053 Here's something i've been working on since i got my hands on Source 2 Hammer. K&D building complex, based on real location in KlaipÄ—da, Lithuania. https://www.google.com/maps/@55.7105819,21.1296509,181m/data=!3m1!1e3 Backstory. This place was always a backbone for trying out my mapping/modeling skills, 10 years ago when i went there around, i was stunned at it's architecture and uniqueness, so back in the day i was starting to get a hang of Hammer, and i wanted to remake this. Attempt was rough and it was just a test anyways. Project started around April 10 of this year, once i got my Oculus Quest and when HLA tools were still unreleased (bootleg tools existed but i didn't use them). It started with only two buildings, the K and the bottom 2-3 floor commercial complex. Some earliest screenshots. i was still learning the engine, but i got a hang of it quickly, since making stuff 128 is still the norm, i was a lot easy to work. Reference material was severely limited, i had to google most of the photos and still it wasn't enough. 20th day in hammer, and progress was coming along. And the day HLA Tools came out, i realized i had to redo every texture's shader since HLA has different shaders, so first day looked rough Aaaaaand there's a huge time gap before i picked the project again, i went to make other HLA lore themed maps. Anyways on June 10th i've planned out a weekend vacation on this very place, booked a hotel at the same place, so i guess you could say it was both a vacation and work trip. Project resumed in late June, second building was made, and it was instanced because of the odd angle. Hammer vs. Real life June 10. I'm there and i'm working in and outside my hotel room And here we are. 1 month later with some progress. With reference photo when available. Residential Apartment (D complex) Funfact: the shape of this balcony was made loosely without any hard reference, i was amazed that i actually guessed it right. Big shoutout to my friend that lives there and let me take some shots (of course not inside) Hotel room (excuse for the poor 360 photo) Terrace More exterior shots
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EddieLTU changed their profile photo
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Ok, i'm kinda tired on how i held this map on life support. So here it is, final release http://steamcommunity.com/sharedfiles/filedetails/?id=684000555
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whatever, here it is http://steamcommunity.com/sharedfiles/filedetails/?id=684000555
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in the next few weeks
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green light poles are the part of the reference city. and these are some of my reference pictures that i took myself https://imgur.com/a/tcHAZ. I mostly use google street view for further reference in this location 55.709166, 21.129186 , i'm not aiming to recreate a picture perfect place, i mostly add up some stuff from various places
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got some new screenshots
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it was ever since the mapcore contest deadline was reached. Hopefully i'll fix the geographical error to make sense with this map
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The map is released http://steamcommunity.com/sharedfiles/filedetails/?id=684000555 Release screenshots Beta content, obsolete. I'm working on a sequel to my previous map, which happens almost at the same place but across the river. Few latest screenshots overview
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The Mapping/Modelling/General Modding Google Hangout
EddieLTU replied to Lemurr's topic in Level Design
sorry for a really old bump, but we're doing these again https://hangouts.google.com/hangouts/_/gqvizjudopelos4as3tecmshkma -
Reddit + Mapcore CS:GO Mapping Contest Finalists Announced!
EddieLTU commented on FMPONE's article in Special Events
cmon, post some honorable mentions -
the map is fully ready, everything's polished
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ok i guess i'm done with the map, will do additional polishes if required
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Good news, i'm in the reference city. Will grab some reference pics and add some new stuff or improve smth
